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| author | lbavoil <[email protected]> | 2016-04-19 09:26:42 +0200 |
|---|---|---|
| committer | lbavoil <[email protected]> | 2016-04-19 09:26:42 +0200 |
| commit | 4d4f8e91527846a1dcdea1e2b2aa4eed19fe7b25 (patch) | |
| tree | 6b286cfac4923a8d131693a157b256b8154bec39 /src/shaders/out/gl/LinearizeDepth_PS.h | |
| parent | Update project files (diff) | |
| download | hbaoplus-4d4f8e91527846a1dcdea1e2b2aa4eed19fe7b25.tar.xz hbaoplus-4d4f8e91527846a1dcdea1e2b2aa4eed19fe7b25.zip | |
Rename folders
Diffstat (limited to 'src/shaders/out/gl/LinearizeDepth_PS.h')
| -rw-r--r-- | src/shaders/out/gl/LinearizeDepth_PS.h | 38 |
1 files changed, 0 insertions, 38 deletions
diff --git a/src/shaders/out/gl/LinearizeDepth_PS.h b/src/shaders/out/gl/LinearizeDepth_PS.h deleted file mode 100644 index 7f2d16a..0000000 --- a/src/shaders/out/gl/LinearizeDepth_PS.h +++ /dev/null @@ -1,38 +0,0 @@ -//! This file was auto-generated. Do not modify manually. -#pragma once - -namespace Generated -{ - -namespace ShaderPermutations -{ - -#ifndef RESOLVE_DEPTH_DEFINED -#define RESOLVE_DEPTH_DEFINED - enum RESOLVE_DEPTH - { - RESOLVE_DEPTH_0, - RESOLVE_DEPTH_1, - RESOLVE_DEPTH_COUNT, - }; -#endif - -}; - -struct LinearizeDepth_PS -{ - void Create(DevicePointer Device); - void Release(DevicePointer Device); - GLSLPrograms::LinearizeDepth_PS& Get(ShaderPermutations::RESOLVE_DEPTH A) - { - return m_Shader[A]; - } - -private: - GLSLPrograms::LinearizeDepth_PS m_Shader[ShaderPermutations::RESOLVE_DEPTH_COUNT]; -#if _WIN32 - static_assert(ShaderPermutations::RESOLVE_DEPTH_COUNT == 2, ""); -#endif -}; - -}; |