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authorlbavoil <[email protected]>2016-04-19 09:26:42 +0200
committerlbavoil <[email protected]>2016-04-19 09:26:42 +0200
commit4d4f8e91527846a1dcdea1e2b2aa4eed19fe7b25 (patch)
tree6b286cfac4923a8d131693a157b256b8154bec39 /src/shaders/out/gl/LinearizeDepth_PS.h
parentUpdate project files (diff)
downloadhbaoplus-4d4f8e91527846a1dcdea1e2b2aa4eed19fe7b25.tar.xz
hbaoplus-4d4f8e91527846a1dcdea1e2b2aa4eed19fe7b25.zip
Rename folders
Diffstat (limited to 'src/shaders/out/gl/LinearizeDepth_PS.h')
-rw-r--r--src/shaders/out/gl/LinearizeDepth_PS.h38
1 files changed, 0 insertions, 38 deletions
diff --git a/src/shaders/out/gl/LinearizeDepth_PS.h b/src/shaders/out/gl/LinearizeDepth_PS.h
deleted file mode 100644
index 7f2d16a..0000000
--- a/src/shaders/out/gl/LinearizeDepth_PS.h
+++ /dev/null
@@ -1,38 +0,0 @@
-//! This file was auto-generated. Do not modify manually.
-#pragma once
-
-namespace Generated
-{
-
-namespace ShaderPermutations
-{
-
-#ifndef RESOLVE_DEPTH_DEFINED
-#define RESOLVE_DEPTH_DEFINED
- enum RESOLVE_DEPTH
- {
- RESOLVE_DEPTH_0,
- RESOLVE_DEPTH_1,
- RESOLVE_DEPTH_COUNT,
- };
-#endif
-
-};
-
-struct LinearizeDepth_PS
-{
- void Create(DevicePointer Device);
- void Release(DevicePointer Device);
- GLSLPrograms::LinearizeDepth_PS& Get(ShaderPermutations::RESOLVE_DEPTH A)
- {
- return m_Shader[A];
- }
-
-private:
- GLSLPrograms::LinearizeDepth_PS m_Shader[ShaderPermutations::RESOLVE_DEPTH_COUNT];
-#if _WIN32
- static_assert(ShaderPermutations::RESOLVE_DEPTH_COUNT == 2, "");
-#endif
-};
-
-};