diff options
| author | lbavoil <[email protected]> | 2016-04-19 09:26:42 +0200 |
|---|---|---|
| committer | lbavoil <[email protected]> | 2016-04-19 09:26:42 +0200 |
| commit | 4d4f8e91527846a1dcdea1e2b2aa4eed19fe7b25 (patch) | |
| tree | 6b286cfac4923a8d131693a157b256b8154bec39 /src | |
| parent | Update project files (diff) | |
| download | hbaoplus-4d4f8e91527846a1dcdea1e2b2aa4eed19fe7b25.tar.xz hbaoplus-4d4f8e91527846a1dcdea1e2b2aa4eed19fe7b25.zip | |
Rename folders
Diffstat (limited to 'src')
| -rw-r--r-- | src/shaders/out/D3D11/BlurX_PS.cpp (renamed from src/shaders/out/d3d11/BlurX_PS.cpp) | 0 | ||||
| -rw-r--r-- | src/shaders/out/D3D11/BlurX_PS.h (renamed from src/shaders/out/d3d11/BlurX_PS.h) | 0 | ||||
| -rw-r--r-- | src/shaders/out/D3D11/BlurY_PS.cpp (renamed from src/shaders/out/d3d11/BlurY_PS.cpp) | 0 | ||||
| -rw-r--r-- | src/shaders/out/D3D11/BlurY_PS.h (renamed from src/shaders/out/d3d11/BlurY_PS.h) | 0 | ||||
| -rw-r--r-- | src/shaders/out/D3D11/CoarseAO_GS.cpp (renamed from src/shaders/out/d3d11/CoarseAO_GS.cpp) | 0 | ||||
| -rw-r--r-- | src/shaders/out/D3D11/CoarseAO_GS.h (renamed from src/shaders/out/d3d11/CoarseAO_GS.h) | 0 | ||||
| -rw-r--r-- | src/shaders/out/D3D11/CoarseAO_PS.cpp (renamed from src/shaders/out/d3d11/CoarseAO_PS.cpp) | 0 | ||||
| -rw-r--r-- | src/shaders/out/D3D11/CoarseAO_PS.h (renamed from src/shaders/out/d3d11/CoarseAO_PS.h) | 0 | ||||
| -rw-r--r-- | src/shaders/out/D3D11/CopyDepth_PS.cpp (renamed from src/shaders/out/d3d11/CopyDepth_PS.cpp) | 0 | ||||
| -rw-r--r-- | src/shaders/out/D3D11/CopyDepth_PS.h (renamed from src/shaders/out/d3d11/CopyDepth_PS.h) | 0 | ||||
| -rw-r--r-- | src/shaders/out/D3D11/DebugAO_PS.cpp (renamed from src/shaders/out/d3d11/DebugAO_PS.cpp) | 0 | ||||
| -rw-r--r-- | src/shaders/out/D3D11/DebugAO_PS.h (renamed from src/shaders/out/d3d11/DebugAO_PS.h) | 0 | ||||
| -rw-r--r-- | src/shaders/out/D3D11/DebugNormals_PS.cpp (renamed from src/shaders/out/d3d11/DebugNormals_PS.cpp) | 0 | ||||
| -rw-r--r-- | src/shaders/out/D3D11/DebugNormals_PS.h (renamed from src/shaders/out/d3d11/DebugNormals_PS.h) | 0 | ||||
| -rw-r--r-- | src/shaders/out/D3D11/DeinterleaveDepth_PS.cpp (renamed from src/shaders/out/d3d11/DeinterleaveDepth_PS.cpp) | 0 | ||||
| -rw-r--r-- | src/shaders/out/D3D11/DeinterleaveDepth_PS.h (renamed from src/shaders/out/d3d11/DeinterleaveDepth_PS.h) | 0 | ||||
| -rw-r--r-- | src/shaders/out/D3D11/FullScreenTriangle_VS.cpp (renamed from src/shaders/out/d3d11/FullScreenTriangle_VS.cpp) | 0 | ||||
| -rw-r--r-- | src/shaders/out/D3D11/FullScreenTriangle_VS.h (renamed from src/shaders/out/d3d11/FullScreenTriangle_VS.h) | 0 | ||||
| -rw-r--r-- | src/shaders/out/D3D11/LinearizeDepth_PS.cpp (renamed from src/shaders/out/d3d11/LinearizeDepth_PS.cpp) | 0 | ||||
| -rw-r--r-- | src/shaders/out/D3D11/LinearizeDepth_PS.h (renamed from src/shaders/out/d3d11/LinearizeDepth_PS.h) | 0 | ||||
| -rw-r--r-- | src/shaders/out/D3D11/ReconstructNormal_PS.cpp (renamed from src/shaders/out/d3d11/ReconstructNormal_PS.cpp) | 0 | ||||
| -rw-r--r-- | src/shaders/out/D3D11/ReconstructNormal_PS.h (renamed from src/shaders/out/d3d11/ReconstructNormal_PS.h) | 0 | ||||
| -rw-r--r-- | src/shaders/out/D3D11/ReinterleaveAO_PS.cpp (renamed from src/shaders/out/d3d11/ReinterleaveAO_PS.cpp) | 0 | ||||
| -rw-r--r-- | src/shaders/out/D3D11/ReinterleaveAO_PS.h (renamed from src/shaders/out/d3d11/ReinterleaveAO_PS.h) | 0 | ||||
| -rw-r--r-- | src/shaders/out/GL/BlurX_PS.cpp (renamed from src/shaders/out/gl/BlurX_PS.cpp) | 0 | ||||
| -rw-r--r-- | src/shaders/out/GL/BlurX_PS.h (renamed from src/shaders/out/gl/BlurX_PS.h) | 0 | ||||
| -rw-r--r-- | src/shaders/out/GL/BlurY_PS.cpp (renamed from src/shaders/out/gl/BlurY_PS.cpp) | 0 | ||||
| -rw-r--r-- | src/shaders/out/GL/BlurY_PS.h (renamed from src/shaders/out/gl/BlurY_PS.h) | 0 | ||||
| -rw-r--r-- | src/shaders/out/GL/CoarseAO_PS.cpp (renamed from src/shaders/out/gl/CoarseAO_PS.cpp) | 0 | ||||
| -rw-r--r-- | src/shaders/out/GL/CoarseAO_PS.h (renamed from src/shaders/out/gl/CoarseAO_PS.h) | 0 | ||||
| -rw-r--r-- | src/shaders/out/GL/CopyDepth_PS.cpp (renamed from src/shaders/out/gl/CopyDepth_PS.cpp) | 0 | ||||
| -rw-r--r-- | src/shaders/out/GL/CopyDepth_PS.h (renamed from src/shaders/out/gl/CopyDepth_PS.h) | 0 | ||||
| -rw-r--r-- | src/shaders/out/GL/DebugNormals_PS.cpp (renamed from src/shaders/out/gl/DebugNormals_PS.cpp) | 0 | ||||
| -rw-r--r-- | src/shaders/out/GL/DebugNormals_PS.h (renamed from src/shaders/out/gl/DebugNormals_PS.h) | 0 | ||||
| -rw-r--r-- | src/shaders/out/GL/DeinterleaveDepth_PS.cpp (renamed from src/shaders/out/gl/DeinterleaveDepth_PS.cpp) | 0 | ||||
| -rw-r--r-- | src/shaders/out/GL/DeinterleaveDepth_PS.h (renamed from src/shaders/out/gl/DeinterleaveDepth_PS.h) | 0 | ||||
| -rw-r--r-- | src/shaders/out/GL/LinearizeDepth_PS.cpp (renamed from src/shaders/out/gl/LinearizeDepth_PS.cpp) | 0 | ||||
| -rw-r--r-- | src/shaders/out/GL/LinearizeDepth_PS.h (renamed from src/shaders/out/gl/LinearizeDepth_PS.h) | 0 | ||||
| -rw-r--r-- | src/shaders/out/GL/ReconstructNormal_PS.cpp (renamed from src/shaders/out/gl/ReconstructNormal_PS.cpp) | 0 | ||||
| -rw-r--r-- | src/shaders/out/GL/ReconstructNormal_PS.h (renamed from src/shaders/out/gl/ReconstructNormal_PS.h) | 0 | ||||
| -rw-r--r-- | src/shaders/out/GL/ReinterleaveAO_PS.cpp (renamed from src/shaders/out/gl/ReinterleaveAO_PS.cpp) | 0 | ||||
| -rw-r--r-- | src/shaders/out/GL/ReinterleaveAO_PS.h (renamed from src/shaders/out/gl/ReinterleaveAO_PS.h) | 0 |
42 files changed, 0 insertions, 0 deletions
diff --git a/src/shaders/out/d3d11/BlurX_PS.cpp b/src/shaders/out/D3D11/BlurX_PS.cpp index 8b6f710..8b6f710 100644 --- a/src/shaders/out/d3d11/BlurX_PS.cpp +++ b/src/shaders/out/D3D11/BlurX_PS.cpp diff --git a/src/shaders/out/d3d11/BlurX_PS.h b/src/shaders/out/D3D11/BlurX_PS.h index 6681b76..6681b76 100644 --- a/src/shaders/out/d3d11/BlurX_PS.h +++ b/src/shaders/out/D3D11/BlurX_PS.h diff --git a/src/shaders/out/d3d11/BlurY_PS.cpp b/src/shaders/out/D3D11/BlurY_PS.cpp index 27c5b60..27c5b60 100644 --- a/src/shaders/out/d3d11/BlurY_PS.cpp +++ b/src/shaders/out/D3D11/BlurY_PS.cpp diff --git a/src/shaders/out/d3d11/BlurY_PS.h b/src/shaders/out/D3D11/BlurY_PS.h index 9dce231..9dce231 100644 --- a/src/shaders/out/d3d11/BlurY_PS.h +++ b/src/shaders/out/D3D11/BlurY_PS.h diff --git a/src/shaders/out/d3d11/CoarseAO_GS.cpp b/src/shaders/out/D3D11/CoarseAO_GS.cpp index 4dba052..4dba052 100644 --- a/src/shaders/out/d3d11/CoarseAO_GS.cpp +++ b/src/shaders/out/D3D11/CoarseAO_GS.cpp diff --git a/src/shaders/out/d3d11/CoarseAO_GS.h b/src/shaders/out/D3D11/CoarseAO_GS.h index 5a1dbfb..5a1dbfb 100644 --- a/src/shaders/out/d3d11/CoarseAO_GS.h +++ b/src/shaders/out/D3D11/CoarseAO_GS.h diff --git a/src/shaders/out/d3d11/CoarseAO_PS.cpp b/src/shaders/out/D3D11/CoarseAO_PS.cpp index 8c70d32..8c70d32 100644 --- a/src/shaders/out/d3d11/CoarseAO_PS.cpp +++ b/src/shaders/out/D3D11/CoarseAO_PS.cpp diff --git a/src/shaders/out/d3d11/CoarseAO_PS.h b/src/shaders/out/D3D11/CoarseAO_PS.h index 3b3b104..3b3b104 100644 --- a/src/shaders/out/d3d11/CoarseAO_PS.h +++ b/src/shaders/out/D3D11/CoarseAO_PS.h diff --git a/src/shaders/out/d3d11/CopyDepth_PS.cpp b/src/shaders/out/D3D11/CopyDepth_PS.cpp index f4d28e0..f4d28e0 100644 --- a/src/shaders/out/d3d11/CopyDepth_PS.cpp +++ b/src/shaders/out/D3D11/CopyDepth_PS.cpp diff --git a/src/shaders/out/d3d11/CopyDepth_PS.h b/src/shaders/out/D3D11/CopyDepth_PS.h index b3000a4..b3000a4 100644 --- a/src/shaders/out/d3d11/CopyDepth_PS.h +++ b/src/shaders/out/D3D11/CopyDepth_PS.h diff --git a/src/shaders/out/d3d11/DebugAO_PS.cpp b/src/shaders/out/D3D11/DebugAO_PS.cpp index a7f73d7..a7f73d7 100644 --- a/src/shaders/out/d3d11/DebugAO_PS.cpp +++ b/src/shaders/out/D3D11/DebugAO_PS.cpp diff --git a/src/shaders/out/d3d11/DebugAO_PS.h b/src/shaders/out/D3D11/DebugAO_PS.h index 4c1d701..4c1d701 100644 --- a/src/shaders/out/d3d11/DebugAO_PS.h +++ b/src/shaders/out/D3D11/DebugAO_PS.h diff --git a/src/shaders/out/d3d11/DebugNormals_PS.cpp b/src/shaders/out/D3D11/DebugNormals_PS.cpp index b3e6aeb..b3e6aeb 100644 --- a/src/shaders/out/d3d11/DebugNormals_PS.cpp +++ b/src/shaders/out/D3D11/DebugNormals_PS.cpp diff --git a/src/shaders/out/d3d11/DebugNormals_PS.h b/src/shaders/out/D3D11/DebugNormals_PS.h index 85509b0..85509b0 100644 --- a/src/shaders/out/d3d11/DebugNormals_PS.h +++ b/src/shaders/out/D3D11/DebugNormals_PS.h diff --git a/src/shaders/out/d3d11/DeinterleaveDepth_PS.cpp b/src/shaders/out/D3D11/DeinterleaveDepth_PS.cpp index 35dc0a2..35dc0a2 100644 --- a/src/shaders/out/d3d11/DeinterleaveDepth_PS.cpp +++ b/src/shaders/out/D3D11/DeinterleaveDepth_PS.cpp diff --git a/src/shaders/out/d3d11/DeinterleaveDepth_PS.h b/src/shaders/out/D3D11/DeinterleaveDepth_PS.h index f1b555e..f1b555e 100644 --- a/src/shaders/out/d3d11/DeinterleaveDepth_PS.h +++ b/src/shaders/out/D3D11/DeinterleaveDepth_PS.h diff --git a/src/shaders/out/d3d11/FullScreenTriangle_VS.cpp b/src/shaders/out/D3D11/FullScreenTriangle_VS.cpp index f30fdc2..f30fdc2 100644 --- a/src/shaders/out/d3d11/FullScreenTriangle_VS.cpp +++ b/src/shaders/out/D3D11/FullScreenTriangle_VS.cpp diff --git a/src/shaders/out/d3d11/FullScreenTriangle_VS.h b/src/shaders/out/D3D11/FullScreenTriangle_VS.h index 47c855c..47c855c 100644 --- a/src/shaders/out/d3d11/FullScreenTriangle_VS.h +++ b/src/shaders/out/D3D11/FullScreenTriangle_VS.h diff --git a/src/shaders/out/d3d11/LinearizeDepth_PS.cpp b/src/shaders/out/D3D11/LinearizeDepth_PS.cpp index ad24be7..ad24be7 100644 --- a/src/shaders/out/d3d11/LinearizeDepth_PS.cpp +++ b/src/shaders/out/D3D11/LinearizeDepth_PS.cpp diff --git a/src/shaders/out/d3d11/LinearizeDepth_PS.h b/src/shaders/out/D3D11/LinearizeDepth_PS.h index 5365878..5365878 100644 --- a/src/shaders/out/d3d11/LinearizeDepth_PS.h +++ b/src/shaders/out/D3D11/LinearizeDepth_PS.h diff --git a/src/shaders/out/d3d11/ReconstructNormal_PS.cpp b/src/shaders/out/D3D11/ReconstructNormal_PS.cpp index 681813a..681813a 100644 --- a/src/shaders/out/d3d11/ReconstructNormal_PS.cpp +++ b/src/shaders/out/D3D11/ReconstructNormal_PS.cpp diff --git a/src/shaders/out/d3d11/ReconstructNormal_PS.h b/src/shaders/out/D3D11/ReconstructNormal_PS.h index d360ee2..d360ee2 100644 --- a/src/shaders/out/d3d11/ReconstructNormal_PS.h +++ b/src/shaders/out/D3D11/ReconstructNormal_PS.h diff --git a/src/shaders/out/d3d11/ReinterleaveAO_PS.cpp b/src/shaders/out/D3D11/ReinterleaveAO_PS.cpp index 8dd1578..8dd1578 100644 --- a/src/shaders/out/d3d11/ReinterleaveAO_PS.cpp +++ b/src/shaders/out/D3D11/ReinterleaveAO_PS.cpp diff --git a/src/shaders/out/d3d11/ReinterleaveAO_PS.h b/src/shaders/out/D3D11/ReinterleaveAO_PS.h index 1b30ba5..1b30ba5 100644 --- a/src/shaders/out/d3d11/ReinterleaveAO_PS.h +++ b/src/shaders/out/D3D11/ReinterleaveAO_PS.h diff --git a/src/shaders/out/gl/BlurX_PS.cpp b/src/shaders/out/GL/BlurX_PS.cpp index f42702c..f42702c 100644 --- a/src/shaders/out/gl/BlurX_PS.cpp +++ b/src/shaders/out/GL/BlurX_PS.cpp diff --git a/src/shaders/out/gl/BlurX_PS.h b/src/shaders/out/GL/BlurX_PS.h index e8327ba..e8327ba 100644 --- a/src/shaders/out/gl/BlurX_PS.h +++ b/src/shaders/out/GL/BlurX_PS.h diff --git a/src/shaders/out/gl/BlurY_PS.cpp b/src/shaders/out/GL/BlurY_PS.cpp index a11e0b6..a11e0b6 100644 --- a/src/shaders/out/gl/BlurY_PS.cpp +++ b/src/shaders/out/GL/BlurY_PS.cpp diff --git a/src/shaders/out/gl/BlurY_PS.h b/src/shaders/out/GL/BlurY_PS.h index 7dc0d0e..7dc0d0e 100644 --- a/src/shaders/out/gl/BlurY_PS.h +++ b/src/shaders/out/GL/BlurY_PS.h diff --git a/src/shaders/out/gl/CoarseAO_PS.cpp b/src/shaders/out/GL/CoarseAO_PS.cpp index a1bde56..a1bde56 100644 --- a/src/shaders/out/gl/CoarseAO_PS.cpp +++ b/src/shaders/out/GL/CoarseAO_PS.cpp diff --git a/src/shaders/out/gl/CoarseAO_PS.h b/src/shaders/out/GL/CoarseAO_PS.h index 35da283..35da283 100644 --- a/src/shaders/out/gl/CoarseAO_PS.h +++ b/src/shaders/out/GL/CoarseAO_PS.h diff --git a/src/shaders/out/gl/CopyDepth_PS.cpp b/src/shaders/out/GL/CopyDepth_PS.cpp index 362b6f4..362b6f4 100644 --- a/src/shaders/out/gl/CopyDepth_PS.cpp +++ b/src/shaders/out/GL/CopyDepth_PS.cpp diff --git a/src/shaders/out/gl/CopyDepth_PS.h b/src/shaders/out/GL/CopyDepth_PS.h index 533b3a6..533b3a6 100644 --- a/src/shaders/out/gl/CopyDepth_PS.h +++ b/src/shaders/out/GL/CopyDepth_PS.h diff --git a/src/shaders/out/gl/DebugNormals_PS.cpp b/src/shaders/out/GL/DebugNormals_PS.cpp index f53ce0e..f53ce0e 100644 --- a/src/shaders/out/gl/DebugNormals_PS.cpp +++ b/src/shaders/out/GL/DebugNormals_PS.cpp diff --git a/src/shaders/out/gl/DebugNormals_PS.h b/src/shaders/out/GL/DebugNormals_PS.h index ad529f2..ad529f2 100644 --- a/src/shaders/out/gl/DebugNormals_PS.h +++ b/src/shaders/out/GL/DebugNormals_PS.h diff --git a/src/shaders/out/gl/DeinterleaveDepth_PS.cpp b/src/shaders/out/GL/DeinterleaveDepth_PS.cpp index 13aa843..13aa843 100644 --- a/src/shaders/out/gl/DeinterleaveDepth_PS.cpp +++ b/src/shaders/out/GL/DeinterleaveDepth_PS.cpp diff --git a/src/shaders/out/gl/DeinterleaveDepth_PS.h b/src/shaders/out/GL/DeinterleaveDepth_PS.h index d4d0c07..d4d0c07 100644 --- a/src/shaders/out/gl/DeinterleaveDepth_PS.h +++ b/src/shaders/out/GL/DeinterleaveDepth_PS.h diff --git a/src/shaders/out/gl/LinearizeDepth_PS.cpp b/src/shaders/out/GL/LinearizeDepth_PS.cpp index 13b0522..13b0522 100644 --- a/src/shaders/out/gl/LinearizeDepth_PS.cpp +++ b/src/shaders/out/GL/LinearizeDepth_PS.cpp diff --git a/src/shaders/out/gl/LinearizeDepth_PS.h b/src/shaders/out/GL/LinearizeDepth_PS.h index 7f2d16a..7f2d16a 100644 --- a/src/shaders/out/gl/LinearizeDepth_PS.h +++ b/src/shaders/out/GL/LinearizeDepth_PS.h diff --git a/src/shaders/out/gl/ReconstructNormal_PS.cpp b/src/shaders/out/GL/ReconstructNormal_PS.cpp index 4281d4e..4281d4e 100644 --- a/src/shaders/out/gl/ReconstructNormal_PS.cpp +++ b/src/shaders/out/GL/ReconstructNormal_PS.cpp diff --git a/src/shaders/out/gl/ReconstructNormal_PS.h b/src/shaders/out/GL/ReconstructNormal_PS.h index 8d6567f..8d6567f 100644 --- a/src/shaders/out/gl/ReconstructNormal_PS.h +++ b/src/shaders/out/GL/ReconstructNormal_PS.h diff --git a/src/shaders/out/gl/ReinterleaveAO_PS.cpp b/src/shaders/out/GL/ReinterleaveAO_PS.cpp index 4c295b1..4c295b1 100644 --- a/src/shaders/out/gl/ReinterleaveAO_PS.cpp +++ b/src/shaders/out/GL/ReinterleaveAO_PS.cpp diff --git a/src/shaders/out/gl/ReinterleaveAO_PS.h b/src/shaders/out/GL/ReinterleaveAO_PS.h index af905a8..af905a8 100644 --- a/src/shaders/out/gl/ReinterleaveAO_PS.h +++ b/src/shaders/out/GL/ReinterleaveAO_PS.h |