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authorlbavoil <[email protected]>2016-04-19 09:26:42 +0200
committerlbavoil <[email protected]>2016-04-19 09:26:42 +0200
commit4d4f8e91527846a1dcdea1e2b2aa4eed19fe7b25 (patch)
tree6b286cfac4923a8d131693a157b256b8154bec39 /src
parentUpdate project files (diff)
downloadhbaoplus-4d4f8e91527846a1dcdea1e2b2aa4eed19fe7b25.tar.xz
hbaoplus-4d4f8e91527846a1dcdea1e2b2aa4eed19fe7b25.zip
Rename folders
Diffstat (limited to 'src')
-rw-r--r--src/shaders/out/D3D11/BlurX_PS.cpp (renamed from src/shaders/out/d3d11/BlurX_PS.cpp)0
-rw-r--r--src/shaders/out/D3D11/BlurX_PS.h (renamed from src/shaders/out/d3d11/BlurX_PS.h)0
-rw-r--r--src/shaders/out/D3D11/BlurY_PS.cpp (renamed from src/shaders/out/d3d11/BlurY_PS.cpp)0
-rw-r--r--src/shaders/out/D3D11/BlurY_PS.h (renamed from src/shaders/out/d3d11/BlurY_PS.h)0
-rw-r--r--src/shaders/out/D3D11/CoarseAO_GS.cpp (renamed from src/shaders/out/d3d11/CoarseAO_GS.cpp)0
-rw-r--r--src/shaders/out/D3D11/CoarseAO_GS.h (renamed from src/shaders/out/d3d11/CoarseAO_GS.h)0
-rw-r--r--src/shaders/out/D3D11/CoarseAO_PS.cpp (renamed from src/shaders/out/d3d11/CoarseAO_PS.cpp)0
-rw-r--r--src/shaders/out/D3D11/CoarseAO_PS.h (renamed from src/shaders/out/d3d11/CoarseAO_PS.h)0
-rw-r--r--src/shaders/out/D3D11/CopyDepth_PS.cpp (renamed from src/shaders/out/d3d11/CopyDepth_PS.cpp)0
-rw-r--r--src/shaders/out/D3D11/CopyDepth_PS.h (renamed from src/shaders/out/d3d11/CopyDepth_PS.h)0
-rw-r--r--src/shaders/out/D3D11/DebugAO_PS.cpp (renamed from src/shaders/out/d3d11/DebugAO_PS.cpp)0
-rw-r--r--src/shaders/out/D3D11/DebugAO_PS.h (renamed from src/shaders/out/d3d11/DebugAO_PS.h)0
-rw-r--r--src/shaders/out/D3D11/DebugNormals_PS.cpp (renamed from src/shaders/out/d3d11/DebugNormals_PS.cpp)0
-rw-r--r--src/shaders/out/D3D11/DebugNormals_PS.h (renamed from src/shaders/out/d3d11/DebugNormals_PS.h)0
-rw-r--r--src/shaders/out/D3D11/DeinterleaveDepth_PS.cpp (renamed from src/shaders/out/d3d11/DeinterleaveDepth_PS.cpp)0
-rw-r--r--src/shaders/out/D3D11/DeinterleaveDepth_PS.h (renamed from src/shaders/out/d3d11/DeinterleaveDepth_PS.h)0
-rw-r--r--src/shaders/out/D3D11/FullScreenTriangle_VS.cpp (renamed from src/shaders/out/d3d11/FullScreenTriangle_VS.cpp)0
-rw-r--r--src/shaders/out/D3D11/FullScreenTriangle_VS.h (renamed from src/shaders/out/d3d11/FullScreenTriangle_VS.h)0
-rw-r--r--src/shaders/out/D3D11/LinearizeDepth_PS.cpp (renamed from src/shaders/out/d3d11/LinearizeDepth_PS.cpp)0
-rw-r--r--src/shaders/out/D3D11/LinearizeDepth_PS.h (renamed from src/shaders/out/d3d11/LinearizeDepth_PS.h)0
-rw-r--r--src/shaders/out/D3D11/ReconstructNormal_PS.cpp (renamed from src/shaders/out/d3d11/ReconstructNormal_PS.cpp)0
-rw-r--r--src/shaders/out/D3D11/ReconstructNormal_PS.h (renamed from src/shaders/out/d3d11/ReconstructNormal_PS.h)0
-rw-r--r--src/shaders/out/D3D11/ReinterleaveAO_PS.cpp (renamed from src/shaders/out/d3d11/ReinterleaveAO_PS.cpp)0
-rw-r--r--src/shaders/out/D3D11/ReinterleaveAO_PS.h (renamed from src/shaders/out/d3d11/ReinterleaveAO_PS.h)0
-rw-r--r--src/shaders/out/GL/BlurX_PS.cpp (renamed from src/shaders/out/gl/BlurX_PS.cpp)0
-rw-r--r--src/shaders/out/GL/BlurX_PS.h (renamed from src/shaders/out/gl/BlurX_PS.h)0
-rw-r--r--src/shaders/out/GL/BlurY_PS.cpp (renamed from src/shaders/out/gl/BlurY_PS.cpp)0
-rw-r--r--src/shaders/out/GL/BlurY_PS.h (renamed from src/shaders/out/gl/BlurY_PS.h)0
-rw-r--r--src/shaders/out/GL/CoarseAO_PS.cpp (renamed from src/shaders/out/gl/CoarseAO_PS.cpp)0
-rw-r--r--src/shaders/out/GL/CoarseAO_PS.h (renamed from src/shaders/out/gl/CoarseAO_PS.h)0
-rw-r--r--src/shaders/out/GL/CopyDepth_PS.cpp (renamed from src/shaders/out/gl/CopyDepth_PS.cpp)0
-rw-r--r--src/shaders/out/GL/CopyDepth_PS.h (renamed from src/shaders/out/gl/CopyDepth_PS.h)0
-rw-r--r--src/shaders/out/GL/DebugNormals_PS.cpp (renamed from src/shaders/out/gl/DebugNormals_PS.cpp)0
-rw-r--r--src/shaders/out/GL/DebugNormals_PS.h (renamed from src/shaders/out/gl/DebugNormals_PS.h)0
-rw-r--r--src/shaders/out/GL/DeinterleaveDepth_PS.cpp (renamed from src/shaders/out/gl/DeinterleaveDepth_PS.cpp)0
-rw-r--r--src/shaders/out/GL/DeinterleaveDepth_PS.h (renamed from src/shaders/out/gl/DeinterleaveDepth_PS.h)0
-rw-r--r--src/shaders/out/GL/LinearizeDepth_PS.cpp (renamed from src/shaders/out/gl/LinearizeDepth_PS.cpp)0
-rw-r--r--src/shaders/out/GL/LinearizeDepth_PS.h (renamed from src/shaders/out/gl/LinearizeDepth_PS.h)0
-rw-r--r--src/shaders/out/GL/ReconstructNormal_PS.cpp (renamed from src/shaders/out/gl/ReconstructNormal_PS.cpp)0
-rw-r--r--src/shaders/out/GL/ReconstructNormal_PS.h (renamed from src/shaders/out/gl/ReconstructNormal_PS.h)0
-rw-r--r--src/shaders/out/GL/ReinterleaveAO_PS.cpp (renamed from src/shaders/out/gl/ReinterleaveAO_PS.cpp)0
-rw-r--r--src/shaders/out/GL/ReinterleaveAO_PS.h (renamed from src/shaders/out/gl/ReinterleaveAO_PS.h)0
42 files changed, 0 insertions, 0 deletions
diff --git a/src/shaders/out/d3d11/BlurX_PS.cpp b/src/shaders/out/D3D11/BlurX_PS.cpp
index 8b6f710..8b6f710 100644
--- a/src/shaders/out/d3d11/BlurX_PS.cpp
+++ b/src/shaders/out/D3D11/BlurX_PS.cpp
diff --git a/src/shaders/out/d3d11/BlurX_PS.h b/src/shaders/out/D3D11/BlurX_PS.h
index 6681b76..6681b76 100644
--- a/src/shaders/out/d3d11/BlurX_PS.h
+++ b/src/shaders/out/D3D11/BlurX_PS.h
diff --git a/src/shaders/out/d3d11/BlurY_PS.cpp b/src/shaders/out/D3D11/BlurY_PS.cpp
index 27c5b60..27c5b60 100644
--- a/src/shaders/out/d3d11/BlurY_PS.cpp
+++ b/src/shaders/out/D3D11/BlurY_PS.cpp
diff --git a/src/shaders/out/d3d11/BlurY_PS.h b/src/shaders/out/D3D11/BlurY_PS.h
index 9dce231..9dce231 100644
--- a/src/shaders/out/d3d11/BlurY_PS.h
+++ b/src/shaders/out/D3D11/BlurY_PS.h
diff --git a/src/shaders/out/d3d11/CoarseAO_GS.cpp b/src/shaders/out/D3D11/CoarseAO_GS.cpp
index 4dba052..4dba052 100644
--- a/src/shaders/out/d3d11/CoarseAO_GS.cpp
+++ b/src/shaders/out/D3D11/CoarseAO_GS.cpp
diff --git a/src/shaders/out/d3d11/CoarseAO_GS.h b/src/shaders/out/D3D11/CoarseAO_GS.h
index 5a1dbfb..5a1dbfb 100644
--- a/src/shaders/out/d3d11/CoarseAO_GS.h
+++ b/src/shaders/out/D3D11/CoarseAO_GS.h
diff --git a/src/shaders/out/d3d11/CoarseAO_PS.cpp b/src/shaders/out/D3D11/CoarseAO_PS.cpp
index 8c70d32..8c70d32 100644
--- a/src/shaders/out/d3d11/CoarseAO_PS.cpp
+++ b/src/shaders/out/D3D11/CoarseAO_PS.cpp
diff --git a/src/shaders/out/d3d11/CoarseAO_PS.h b/src/shaders/out/D3D11/CoarseAO_PS.h
index 3b3b104..3b3b104 100644
--- a/src/shaders/out/d3d11/CoarseAO_PS.h
+++ b/src/shaders/out/D3D11/CoarseAO_PS.h
diff --git a/src/shaders/out/d3d11/CopyDepth_PS.cpp b/src/shaders/out/D3D11/CopyDepth_PS.cpp
index f4d28e0..f4d28e0 100644
--- a/src/shaders/out/d3d11/CopyDepth_PS.cpp
+++ b/src/shaders/out/D3D11/CopyDepth_PS.cpp
diff --git a/src/shaders/out/d3d11/CopyDepth_PS.h b/src/shaders/out/D3D11/CopyDepth_PS.h
index b3000a4..b3000a4 100644
--- a/src/shaders/out/d3d11/CopyDepth_PS.h
+++ b/src/shaders/out/D3D11/CopyDepth_PS.h
diff --git a/src/shaders/out/d3d11/DebugAO_PS.cpp b/src/shaders/out/D3D11/DebugAO_PS.cpp
index a7f73d7..a7f73d7 100644
--- a/src/shaders/out/d3d11/DebugAO_PS.cpp
+++ b/src/shaders/out/D3D11/DebugAO_PS.cpp
diff --git a/src/shaders/out/d3d11/DebugAO_PS.h b/src/shaders/out/D3D11/DebugAO_PS.h
index 4c1d701..4c1d701 100644
--- a/src/shaders/out/d3d11/DebugAO_PS.h
+++ b/src/shaders/out/D3D11/DebugAO_PS.h
diff --git a/src/shaders/out/d3d11/DebugNormals_PS.cpp b/src/shaders/out/D3D11/DebugNormals_PS.cpp
index b3e6aeb..b3e6aeb 100644
--- a/src/shaders/out/d3d11/DebugNormals_PS.cpp
+++ b/src/shaders/out/D3D11/DebugNormals_PS.cpp
diff --git a/src/shaders/out/d3d11/DebugNormals_PS.h b/src/shaders/out/D3D11/DebugNormals_PS.h
index 85509b0..85509b0 100644
--- a/src/shaders/out/d3d11/DebugNormals_PS.h
+++ b/src/shaders/out/D3D11/DebugNormals_PS.h
diff --git a/src/shaders/out/d3d11/DeinterleaveDepth_PS.cpp b/src/shaders/out/D3D11/DeinterleaveDepth_PS.cpp
index 35dc0a2..35dc0a2 100644
--- a/src/shaders/out/d3d11/DeinterleaveDepth_PS.cpp
+++ b/src/shaders/out/D3D11/DeinterleaveDepth_PS.cpp
diff --git a/src/shaders/out/d3d11/DeinterleaveDepth_PS.h b/src/shaders/out/D3D11/DeinterleaveDepth_PS.h
index f1b555e..f1b555e 100644
--- a/src/shaders/out/d3d11/DeinterleaveDepth_PS.h
+++ b/src/shaders/out/D3D11/DeinterleaveDepth_PS.h
diff --git a/src/shaders/out/d3d11/FullScreenTriangle_VS.cpp b/src/shaders/out/D3D11/FullScreenTriangle_VS.cpp
index f30fdc2..f30fdc2 100644
--- a/src/shaders/out/d3d11/FullScreenTriangle_VS.cpp
+++ b/src/shaders/out/D3D11/FullScreenTriangle_VS.cpp
diff --git a/src/shaders/out/d3d11/FullScreenTriangle_VS.h b/src/shaders/out/D3D11/FullScreenTriangle_VS.h
index 47c855c..47c855c 100644
--- a/src/shaders/out/d3d11/FullScreenTriangle_VS.h
+++ b/src/shaders/out/D3D11/FullScreenTriangle_VS.h
diff --git a/src/shaders/out/d3d11/LinearizeDepth_PS.cpp b/src/shaders/out/D3D11/LinearizeDepth_PS.cpp
index ad24be7..ad24be7 100644
--- a/src/shaders/out/d3d11/LinearizeDepth_PS.cpp
+++ b/src/shaders/out/D3D11/LinearizeDepth_PS.cpp
diff --git a/src/shaders/out/d3d11/LinearizeDepth_PS.h b/src/shaders/out/D3D11/LinearizeDepth_PS.h
index 5365878..5365878 100644
--- a/src/shaders/out/d3d11/LinearizeDepth_PS.h
+++ b/src/shaders/out/D3D11/LinearizeDepth_PS.h
diff --git a/src/shaders/out/d3d11/ReconstructNormal_PS.cpp b/src/shaders/out/D3D11/ReconstructNormal_PS.cpp
index 681813a..681813a 100644
--- a/src/shaders/out/d3d11/ReconstructNormal_PS.cpp
+++ b/src/shaders/out/D3D11/ReconstructNormal_PS.cpp
diff --git a/src/shaders/out/d3d11/ReconstructNormal_PS.h b/src/shaders/out/D3D11/ReconstructNormal_PS.h
index d360ee2..d360ee2 100644
--- a/src/shaders/out/d3d11/ReconstructNormal_PS.h
+++ b/src/shaders/out/D3D11/ReconstructNormal_PS.h
diff --git a/src/shaders/out/d3d11/ReinterleaveAO_PS.cpp b/src/shaders/out/D3D11/ReinterleaveAO_PS.cpp
index 8dd1578..8dd1578 100644
--- a/src/shaders/out/d3d11/ReinterleaveAO_PS.cpp
+++ b/src/shaders/out/D3D11/ReinterleaveAO_PS.cpp
diff --git a/src/shaders/out/d3d11/ReinterleaveAO_PS.h b/src/shaders/out/D3D11/ReinterleaveAO_PS.h
index 1b30ba5..1b30ba5 100644
--- a/src/shaders/out/d3d11/ReinterleaveAO_PS.h
+++ b/src/shaders/out/D3D11/ReinterleaveAO_PS.h
diff --git a/src/shaders/out/gl/BlurX_PS.cpp b/src/shaders/out/GL/BlurX_PS.cpp
index f42702c..f42702c 100644
--- a/src/shaders/out/gl/BlurX_PS.cpp
+++ b/src/shaders/out/GL/BlurX_PS.cpp
diff --git a/src/shaders/out/gl/BlurX_PS.h b/src/shaders/out/GL/BlurX_PS.h
index e8327ba..e8327ba 100644
--- a/src/shaders/out/gl/BlurX_PS.h
+++ b/src/shaders/out/GL/BlurX_PS.h
diff --git a/src/shaders/out/gl/BlurY_PS.cpp b/src/shaders/out/GL/BlurY_PS.cpp
index a11e0b6..a11e0b6 100644
--- a/src/shaders/out/gl/BlurY_PS.cpp
+++ b/src/shaders/out/GL/BlurY_PS.cpp
diff --git a/src/shaders/out/gl/BlurY_PS.h b/src/shaders/out/GL/BlurY_PS.h
index 7dc0d0e..7dc0d0e 100644
--- a/src/shaders/out/gl/BlurY_PS.h
+++ b/src/shaders/out/GL/BlurY_PS.h
diff --git a/src/shaders/out/gl/CoarseAO_PS.cpp b/src/shaders/out/GL/CoarseAO_PS.cpp
index a1bde56..a1bde56 100644
--- a/src/shaders/out/gl/CoarseAO_PS.cpp
+++ b/src/shaders/out/GL/CoarseAO_PS.cpp
diff --git a/src/shaders/out/gl/CoarseAO_PS.h b/src/shaders/out/GL/CoarseAO_PS.h
index 35da283..35da283 100644
--- a/src/shaders/out/gl/CoarseAO_PS.h
+++ b/src/shaders/out/GL/CoarseAO_PS.h
diff --git a/src/shaders/out/gl/CopyDepth_PS.cpp b/src/shaders/out/GL/CopyDepth_PS.cpp
index 362b6f4..362b6f4 100644
--- a/src/shaders/out/gl/CopyDepth_PS.cpp
+++ b/src/shaders/out/GL/CopyDepth_PS.cpp
diff --git a/src/shaders/out/gl/CopyDepth_PS.h b/src/shaders/out/GL/CopyDepth_PS.h
index 533b3a6..533b3a6 100644
--- a/src/shaders/out/gl/CopyDepth_PS.h
+++ b/src/shaders/out/GL/CopyDepth_PS.h
diff --git a/src/shaders/out/gl/DebugNormals_PS.cpp b/src/shaders/out/GL/DebugNormals_PS.cpp
index f53ce0e..f53ce0e 100644
--- a/src/shaders/out/gl/DebugNormals_PS.cpp
+++ b/src/shaders/out/GL/DebugNormals_PS.cpp
diff --git a/src/shaders/out/gl/DebugNormals_PS.h b/src/shaders/out/GL/DebugNormals_PS.h
index ad529f2..ad529f2 100644
--- a/src/shaders/out/gl/DebugNormals_PS.h
+++ b/src/shaders/out/GL/DebugNormals_PS.h
diff --git a/src/shaders/out/gl/DeinterleaveDepth_PS.cpp b/src/shaders/out/GL/DeinterleaveDepth_PS.cpp
index 13aa843..13aa843 100644
--- a/src/shaders/out/gl/DeinterleaveDepth_PS.cpp
+++ b/src/shaders/out/GL/DeinterleaveDepth_PS.cpp
diff --git a/src/shaders/out/gl/DeinterleaveDepth_PS.h b/src/shaders/out/GL/DeinterleaveDepth_PS.h
index d4d0c07..d4d0c07 100644
--- a/src/shaders/out/gl/DeinterleaveDepth_PS.h
+++ b/src/shaders/out/GL/DeinterleaveDepth_PS.h
diff --git a/src/shaders/out/gl/LinearizeDepth_PS.cpp b/src/shaders/out/GL/LinearizeDepth_PS.cpp
index 13b0522..13b0522 100644
--- a/src/shaders/out/gl/LinearizeDepth_PS.cpp
+++ b/src/shaders/out/GL/LinearizeDepth_PS.cpp
diff --git a/src/shaders/out/gl/LinearizeDepth_PS.h b/src/shaders/out/GL/LinearizeDepth_PS.h
index 7f2d16a..7f2d16a 100644
--- a/src/shaders/out/gl/LinearizeDepth_PS.h
+++ b/src/shaders/out/GL/LinearizeDepth_PS.h
diff --git a/src/shaders/out/gl/ReconstructNormal_PS.cpp b/src/shaders/out/GL/ReconstructNormal_PS.cpp
index 4281d4e..4281d4e 100644
--- a/src/shaders/out/gl/ReconstructNormal_PS.cpp
+++ b/src/shaders/out/GL/ReconstructNormal_PS.cpp
diff --git a/src/shaders/out/gl/ReconstructNormal_PS.h b/src/shaders/out/GL/ReconstructNormal_PS.h
index 8d6567f..8d6567f 100644
--- a/src/shaders/out/gl/ReconstructNormal_PS.h
+++ b/src/shaders/out/GL/ReconstructNormal_PS.h
diff --git a/src/shaders/out/gl/ReinterleaveAO_PS.cpp b/src/shaders/out/GL/ReinterleaveAO_PS.cpp
index 4c295b1..4c295b1 100644
--- a/src/shaders/out/gl/ReinterleaveAO_PS.cpp
+++ b/src/shaders/out/GL/ReinterleaveAO_PS.cpp
diff --git a/src/shaders/out/gl/ReinterleaveAO_PS.h b/src/shaders/out/GL/ReinterleaveAO_PS.h
index af905a8..af905a8 100644
--- a/src/shaders/out/gl/ReinterleaveAO_PS.h
+++ b/src/shaders/out/GL/ReinterleaveAO_PS.h