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authorlbavoil <[email protected]>2016-04-19 09:26:42 +0200
committerlbavoil <[email protected]>2016-04-19 09:26:42 +0200
commit4d4f8e91527846a1dcdea1e2b2aa4eed19fe7b25 (patch)
tree6b286cfac4923a8d131693a157b256b8154bec39 /src/shaders/out/d3d11/ReconstructNormal_PS.h
parentUpdate project files (diff)
downloadhbaoplus-4d4f8e91527846a1dcdea1e2b2aa4eed19fe7b25.tar.xz
hbaoplus-4d4f8e91527846a1dcdea1e2b2aa4eed19fe7b25.zip
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Diffstat (limited to 'src/shaders/out/d3d11/ReconstructNormal_PS.h')
-rw-r--r--src/shaders/out/d3d11/ReconstructNormal_PS.h27
1 files changed, 0 insertions, 27 deletions
diff --git a/src/shaders/out/d3d11/ReconstructNormal_PS.h b/src/shaders/out/d3d11/ReconstructNormal_PS.h
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--- a/src/shaders/out/d3d11/ReconstructNormal_PS.h
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@@ -1,27 +0,0 @@
-//! This file was auto-generated. Do not modify manually.
-#pragma once
-
-namespace Generated
-{
-
-namespace ShaderPermutations
-{
-
-};
-
-struct ReconstructNormal_PS
-{
- void Create(DevicePointer Device);
- void Release(DevicePointer Device);
- PixelShader& Get()
- {
- return m_Shader;
- }
-
-private:
- PixelShader m_Shader;
-#if _WIN32
-#endif
-};
-
-};