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authorlbavoil <[email protected]>2016-03-25 13:01:54 +0100
committerlbavoil <[email protected]>2016-03-25 13:01:54 +0100
commit99174e4e5fb4b7079da80b35a6dfd68f3fd56a1c (patch)
treefbcd4260d6c953d569a887505336a1c3f202e10f /src/shaders/out/d3d11/LinearizeDepth_PS.h
downloadhbaoplus-99174e4e5fb4b7079da80b35a6dfd68f3fd56a1c.tar.xz
hbaoplus-99174e4e5fb4b7079da80b35a6dfd68f3fd56a1c.zip
GFSDK_HBAO+_distro_r3.0_cl20573789
Diffstat (limited to 'src/shaders/out/d3d11/LinearizeDepth_PS.h')
-rw-r--r--src/shaders/out/d3d11/LinearizeDepth_PS.h38
1 files changed, 38 insertions, 0 deletions
diff --git a/src/shaders/out/d3d11/LinearizeDepth_PS.h b/src/shaders/out/d3d11/LinearizeDepth_PS.h
new file mode 100644
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--- /dev/null
+++ b/src/shaders/out/d3d11/LinearizeDepth_PS.h
@@ -0,0 +1,38 @@
+//! This file was auto-generated. Do not modify manually.
+#pragma once
+
+namespace Generated
+{
+
+namespace ShaderPermutations
+{
+
+#ifndef RESOLVE_DEPTH_DEFINED
+#define RESOLVE_DEPTH_DEFINED
+ enum RESOLVE_DEPTH
+ {
+ RESOLVE_DEPTH_0,
+ RESOLVE_DEPTH_1,
+ RESOLVE_DEPTH_COUNT,
+ };
+#endif
+
+};
+
+struct LinearizeDepth_PS
+{
+ void Create(DevicePointer Device);
+ void Release(DevicePointer Device);
+ PixelShader& Get(ShaderPermutations::RESOLVE_DEPTH A)
+ {
+ return m_Shader[A];
+ }
+
+private:
+ PixelShader m_Shader[ShaderPermutations::RESOLVE_DEPTH_COUNT];
+#if _WIN32
+ static_assert(ShaderPermutations::RESOLVE_DEPTH_COUNT == 2, "");
+#endif
+};
+
+};