From 99174e4e5fb4b7079da80b35a6dfd68f3fd56a1c Mon Sep 17 00:00:00 2001 From: lbavoil Date: Fri, 25 Mar 2016 13:01:54 +0100 Subject: GFSDK_HBAO+_distro_r3.0_cl20573789 --- src/shaders/out/d3d11/LinearizeDepth_PS.h | 38 +++++++++++++++++++++++++++++++ 1 file changed, 38 insertions(+) create mode 100644 src/shaders/out/d3d11/LinearizeDepth_PS.h (limited to 'src/shaders/out/d3d11/LinearizeDepth_PS.h') diff --git a/src/shaders/out/d3d11/LinearizeDepth_PS.h b/src/shaders/out/d3d11/LinearizeDepth_PS.h new file mode 100644 index 0000000..5365878 --- /dev/null +++ b/src/shaders/out/d3d11/LinearizeDepth_PS.h @@ -0,0 +1,38 @@ +//! This file was auto-generated. Do not modify manually. +#pragma once + +namespace Generated +{ + +namespace ShaderPermutations +{ + +#ifndef RESOLVE_DEPTH_DEFINED +#define RESOLVE_DEPTH_DEFINED + enum RESOLVE_DEPTH + { + RESOLVE_DEPTH_0, + RESOLVE_DEPTH_1, + RESOLVE_DEPTH_COUNT, + }; +#endif + +}; + +struct LinearizeDepth_PS +{ + void Create(DevicePointer Device); + void Release(DevicePointer Device); + PixelShader& Get(ShaderPermutations::RESOLVE_DEPTH A) + { + return m_Shader[A]; + } + +private: + PixelShader m_Shader[ShaderPermutations::RESOLVE_DEPTH_COUNT]; +#if _WIN32 + static_assert(ShaderPermutations::RESOLVE_DEPTH_COUNT == 2, ""); +#endif +}; + +}; -- cgit v1.2.3