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| author | lbavoil <[email protected]> | 2016-04-19 09:26:42 +0200 |
|---|---|---|
| committer | lbavoil <[email protected]> | 2016-04-19 09:26:42 +0200 |
| commit | 4d4f8e91527846a1dcdea1e2b2aa4eed19fe7b25 (patch) | |
| tree | 6b286cfac4923a8d131693a157b256b8154bec39 /src/shaders/out/d3d11/FullScreenTriangle_VS.cpp | |
| parent | Update project files (diff) | |
| download | hbaoplus-4d4f8e91527846a1dcdea1e2b2aa4eed19fe7b25.tar.xz hbaoplus-4d4f8e91527846a1dcdea1e2b2aa4eed19fe7b25.zip | |
Rename folders
Diffstat (limited to 'src/shaders/out/d3d11/FullScreenTriangle_VS.cpp')
| -rw-r--r-- | src/shaders/out/d3d11/FullScreenTriangle_VS.cpp | 129 |
1 files changed, 0 insertions, 129 deletions
diff --git a/src/shaders/out/d3d11/FullScreenTriangle_VS.cpp b/src/shaders/out/d3d11/FullScreenTriangle_VS.cpp deleted file mode 100644 index f30fdc2..0000000 --- a/src/shaders/out/d3d11/FullScreenTriangle_VS.cpp +++ /dev/null @@ -1,129 +0,0 @@ -#if 0 -// -// Generated by Microsoft (R) D3D Shader Disassembler -// -// -// Input signature: -// -// Name Index Mask Register SysValue Format Used -// -------------------- ----- ------ -------- -------- ------- ------ -// SV_VertexID 0 x 0 VERTID uint x -// -// -// Output signature: -// -// Name Index Mask Register SysValue Format Used -// -------------------- ----- ------ -------- -------- ------- ------ -// SV_Position 0 xyzw 0 POS float xyzw -// TEXCOORD 0 xy 1 NONE float xy -// -vs_5_0 -dcl_globalFlags refactoringAllowed -dcl_input_sgv v0.x, vertex_id -dcl_output_siv o0.xyzw, position -dcl_output o1.xy -dcl_temps 1 -bfi r0.x, l(1), l(1), v0.x, l(0) -and r0.z, v0.x, l(2) -utof r0.xy, r0.xzxx -mad o0.xy, r0.xyxx, l(2.000000, -2.000000, 0.000000, 0.000000), l(-1.000000, 1.000000, 0.000000, 0.000000) -mov o1.xy, r0.xyxx -mov o0.zw, l(0,0,0,1.000000) -ret -// Approximately 0 instruction slots used -#endif - -const BYTE g_FullScreenTriangle_VS_D3D11[] = -{ - 68, 88, 66, 67, 212, 174, - 214, 75, 165, 110, 37, 2, - 13, 22, 148, 133, 215, 169, - 157, 38, 1, 0, 0, 0, - 208, 1, 0, 0, 3, 0, - 0, 0, 44, 0, 0, 0, - 96, 0, 0, 0, 184, 0, - 0, 0, 73, 83, 71, 78, - 44, 0, 0, 0, 1, 0, - 0, 0, 8, 0, 0, 0, - 32, 0, 0, 0, 0, 0, - 0, 0, 6, 0, 0, 0, - 1, 0, 0, 0, 0, 0, - 0, 0, 1, 1, 0, 0, - 83, 86, 95, 86, 101, 114, - 116, 101, 120, 73, 68, 0, - 79, 83, 71, 78, 80, 0, - 0, 0, 2, 0, 0, 0, - 8, 0, 0, 0, 56, 0, - 0, 0, 0, 0, 0, 0, - 1, 0, 0, 0, 3, 0, - 0, 0, 0, 0, 0, 0, - 15, 0, 0, 0, 68, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 3, 0, - 0, 0, 1, 0, 0, 0, - 3, 12, 0, 0, 83, 86, - 95, 80, 111, 115, 105, 116, - 105, 111, 110, 0, 84, 69, - 88, 67, 79, 79, 82, 68, - 0, 171, 171, 171, 83, 72, - 69, 88, 16, 1, 0, 0, - 80, 0, 1, 0, 68, 0, - 0, 0, 106, 8, 0, 1, - 96, 0, 0, 4, 18, 16, - 16, 0, 0, 0, 0, 0, - 6, 0, 0, 0, 103, 0, - 0, 4, 242, 32, 16, 0, - 0, 0, 0, 0, 1, 0, - 0, 0, 101, 0, 0, 3, - 50, 32, 16, 0, 1, 0, - 0, 0, 104, 0, 0, 2, - 1, 0, 0, 0, 140, 0, - 0, 11, 18, 0, 16, 0, - 0, 0, 0, 0, 1, 64, - 0, 0, 1, 0, 0, 0, - 1, 64, 0, 0, 1, 0, - 0, 0, 10, 16, 16, 0, - 0, 0, 0, 0, 1, 64, - 0, 0, 0, 0, 0, 0, - 1, 0, 0, 7, 66, 0, - 16, 0, 0, 0, 0, 0, - 10, 16, 16, 0, 0, 0, - 0, 0, 1, 64, 0, 0, - 2, 0, 0, 0, 86, 0, - 0, 5, 50, 0, 16, 0, - 0, 0, 0, 0, 134, 0, - 16, 0, 0, 0, 0, 0, - 50, 0, 0, 15, 50, 32, - 16, 0, 0, 0, 0, 0, - 70, 0, 16, 0, 0, 0, - 0, 0, 2, 64, 0, 0, - 0, 0, 0, 64, 0, 0, - 0, 192, 0, 0, 0, 0, - 0, 0, 0, 0, 2, 64, - 0, 0, 0, 0, 128, 191, - 0, 0, 128, 63, 0, 0, - 0, 0, 0, 0, 0, 0, - 54, 0, 0, 5, 50, 32, - 16, 0, 1, 0, 0, 0, - 70, 0, 16, 0, 0, 0, - 0, 0, 54, 0, 0, 8, - 194, 32, 16, 0, 0, 0, - 0, 0, 2, 64, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 128, 63, 62, 0, - 0, 1 -}; - -namespace Generated -{ - void FullScreenTriangle_VS::Create(DevicePointer Device) - { - m_Shader.Create(Device, g_FullScreenTriangle_VS_D3D11, sizeof(g_FullScreenTriangle_VS_D3D11)); - } - - void FullScreenTriangle_VS::Release(DevicePointer Device) - { - m_Shader.Release(Device); - } -} |