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authorlbavoil <[email protected]>2016-04-19 09:26:42 +0200
committerlbavoil <[email protected]>2016-04-19 09:26:42 +0200
commit4d4f8e91527846a1dcdea1e2b2aa4eed19fe7b25 (patch)
tree6b286cfac4923a8d131693a157b256b8154bec39 /src/shaders/out/d3d11/FullScreenTriangle_VS.cpp
parentUpdate project files (diff)
downloadhbaoplus-4d4f8e91527846a1dcdea1e2b2aa4eed19fe7b25.tar.xz
hbaoplus-4d4f8e91527846a1dcdea1e2b2aa4eed19fe7b25.zip
Rename folders
Diffstat (limited to 'src/shaders/out/d3d11/FullScreenTriangle_VS.cpp')
-rw-r--r--src/shaders/out/d3d11/FullScreenTriangle_VS.cpp129
1 files changed, 0 insertions, 129 deletions
diff --git a/src/shaders/out/d3d11/FullScreenTriangle_VS.cpp b/src/shaders/out/d3d11/FullScreenTriangle_VS.cpp
deleted file mode 100644
index f30fdc2..0000000
--- a/src/shaders/out/d3d11/FullScreenTriangle_VS.cpp
+++ /dev/null
@@ -1,129 +0,0 @@
-#if 0
-//
-// Generated by Microsoft (R) D3D Shader Disassembler
-//
-//
-// Input signature:
-//
-// Name Index Mask Register SysValue Format Used
-// -------------------- ----- ------ -------- -------- ------- ------
-// SV_VertexID 0 x 0 VERTID uint x
-//
-//
-// Output signature:
-//
-// Name Index Mask Register SysValue Format Used
-// -------------------- ----- ------ -------- -------- ------- ------
-// SV_Position 0 xyzw 0 POS float xyzw
-// TEXCOORD 0 xy 1 NONE float xy
-//
-vs_5_0
-dcl_globalFlags refactoringAllowed
-dcl_input_sgv v0.x, vertex_id
-dcl_output_siv o0.xyzw, position
-dcl_output o1.xy
-dcl_temps 1
-bfi r0.x, l(1), l(1), v0.x, l(0)
-and r0.z, v0.x, l(2)
-utof r0.xy, r0.xzxx
-mad o0.xy, r0.xyxx, l(2.000000, -2.000000, 0.000000, 0.000000), l(-1.000000, 1.000000, 0.000000, 0.000000)
-mov o1.xy, r0.xyxx
-mov o0.zw, l(0,0,0,1.000000)
-ret
-// Approximately 0 instruction slots used
-#endif
-
-const BYTE g_FullScreenTriangle_VS_D3D11[] =
-{
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- 44, 0, 0, 0, 1, 0,
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- 79, 83, 71, 78, 80, 0,
- 0, 0, 2, 0, 0, 0,
- 8, 0, 0, 0, 56, 0,
- 0, 0, 0, 0, 0, 0,
- 1, 0, 0, 0, 3, 0,
- 0, 0, 0, 0, 0, 0,
- 15, 0, 0, 0, 68, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 3, 0,
- 0, 0, 1, 0, 0, 0,
- 3, 12, 0, 0, 83, 86,
- 95, 80, 111, 115, 105, 116,
- 105, 111, 110, 0, 84, 69,
- 88, 67, 79, 79, 82, 68,
- 0, 171, 171, 171, 83, 72,
- 69, 88, 16, 1, 0, 0,
- 80, 0, 1, 0, 68, 0,
- 0, 0, 106, 8, 0, 1,
- 96, 0, 0, 4, 18, 16,
- 16, 0, 0, 0, 0, 0,
- 6, 0, 0, 0, 103, 0,
- 0, 4, 242, 32, 16, 0,
- 0, 0, 0, 0, 1, 0,
- 0, 0, 101, 0, 0, 3,
- 50, 32, 16, 0, 1, 0,
- 0, 0, 104, 0, 0, 2,
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- 0, 0, 0, 0, 1, 64,
- 0, 0, 0, 0, 0, 0,
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- 16, 0, 0, 0, 0, 0,
- 10, 16, 16, 0, 0, 0,
- 0, 0, 1, 64, 0, 0,
- 2, 0, 0, 0, 86, 0,
- 0, 5, 50, 0, 16, 0,
- 0, 0, 0, 0, 134, 0,
- 16, 0, 0, 0, 0, 0,
- 50, 0, 0, 15, 50, 32,
- 16, 0, 0, 0, 0, 0,
- 70, 0, 16, 0, 0, 0,
- 0, 0, 2, 64, 0, 0,
- 0, 0, 0, 64, 0, 0,
- 0, 192, 0, 0, 0, 0,
- 0, 0, 0, 0, 2, 64,
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- 0, 0, 128, 63, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 54, 0, 0, 5, 50, 32,
- 16, 0, 1, 0, 0, 0,
- 70, 0, 16, 0, 0, 0,
- 0, 0, 54, 0, 0, 8,
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- 0, 0, 2, 64, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 128, 63, 62, 0,
- 0, 1
-};
-
-namespace Generated
-{
- void FullScreenTriangle_VS::Create(DevicePointer Device)
- {
- m_Shader.Create(Device, g_FullScreenTriangle_VS_D3D11, sizeof(g_FullScreenTriangle_VS_D3D11));
- }
-
- void FullScreenTriangle_VS::Release(DevicePointer Device)
- {
- m_Shader.Release(Device);
- }
-}