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authorlbavoil <[email protected]>2016-04-19 09:26:42 +0200
committerlbavoil <[email protected]>2016-04-19 09:26:42 +0200
commit4d4f8e91527846a1dcdea1e2b2aa4eed19fe7b25 (patch)
tree6b286cfac4923a8d131693a157b256b8154bec39 /src/shaders/out/d3d11/DeinterleaveDepth_PS.cpp
parentUpdate project files (diff)
downloadhbaoplus-4d4f8e91527846a1dcdea1e2b2aa4eed19fe7b25.tar.xz
hbaoplus-4d4f8e91527846a1dcdea1e2b2aa4eed19fe7b25.zip
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Diffstat (limited to 'src/shaders/out/d3d11/DeinterleaveDepth_PS.cpp')
-rw-r--r--src/shaders/out/d3d11/DeinterleaveDepth_PS.cpp235
1 files changed, 0 insertions, 235 deletions
diff --git a/src/shaders/out/d3d11/DeinterleaveDepth_PS.cpp b/src/shaders/out/d3d11/DeinterleaveDepth_PS.cpp
deleted file mode 100644
index 35dc0a2..0000000
--- a/src/shaders/out/d3d11/DeinterleaveDepth_PS.cpp
+++ /dev/null
@@ -1,235 +0,0 @@
-#if 0
-//
-// Generated by Microsoft (R) D3D Shader Disassembler
-//
-//
-// Input signature:
-//
-// Name Index Mask Register SysValue Format Used
-// -------------------- ----- ------ -------- -------- ------- ------
-// SV_Position 0 xyzw 0 POS float xy
-// TEXCOORD 0 xy 1 NONE float
-//
-//
-// Output signature:
-//
-// Name Index Mask Register SysValue Format Used
-// -------------------- ----- ------ -------- -------- ------- ------
-// SV_Target 0 x 0 TARGET float x
-// SV_Target 1 x 1 TARGET float x
-// SV_Target 2 x 2 TARGET float x
-// SV_Target 3 x 3 TARGET float x
-// SV_Target 4 x 4 TARGET float x
-// SV_Target 5 x 5 TARGET float x
-// SV_Target 6 x 6 TARGET float x
-// SV_Target 7 x 7 TARGET float x
-//
-ps_5_0
-dcl_globalFlags refactoringAllowed
-dcl_constantbuffer cb0[2], immediateIndexed
-dcl_constantbuffer cb1[2], immediateIndexed
-dcl_sampler s0, mode_default
-dcl_resource_texture2d (float,float,float,float) t0
-dcl_input_ps_siv linear noperspective v0.xy, position
-dcl_output o0.x
-dcl_output o1.x
-dcl_output o2.x
-dcl_output o3.x
-dcl_output o4.x
-dcl_output o5.x
-dcl_output o6.x
-dcl_output o7.x
-dcl_temps 2
-round_ni r0.xy, v0.xyxx
-mad r0.xy, r0.xyxx, l(4.000000, 4.000000, 0.000000, 0.000000), cb1[1].xyxx
-add r0.xy, r0.xyxx, l(0.500000, 0.500000, 0.000000, 0.000000)
-mul r0.xy, r0.xyxx, cb0[1].zwzz
-gather4_indexable(texture2d)(float,float,float,float) r1.xyzw, r0.xyxx, t0.xyzw, s0.x
-gather4_aoffimmi_indexable(2,0,0)(texture2d)(float,float,float,float) r0.xyzw, r0.xyxx, t0.xyzw, s0.x
-mov o0.x, r1.w
-mov o1.x, r1.z
-mov o2.x, r0.w
-mov o3.x, r0.z
-mov o4.x, r1.x
-mov o5.x, r1.y
-mov o6.x, r0.x
-mov o7.x, r0.y
-ret
-// Approximately 0 instruction slots used
-#endif
-
-const BYTE g_DeinterleaveDepth_PS_D3D11[] =
-{
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- 0, 0, 0, 0, 54, 0,
- 0, 5, 18, 32, 16, 0,
- 7, 0, 0, 0, 26, 0,
- 16, 0, 0, 0, 0, 0,
- 62, 0, 0, 1
-};
-
-namespace Generated
-{
- void DeinterleaveDepth_PS::Create(DevicePointer Device)
- {
- m_Shader.Create(Device, g_DeinterleaveDepth_PS_D3D11, sizeof(g_DeinterleaveDepth_PS_D3D11));
- }
-
- void DeinterleaveDepth_PS::Release(DevicePointer Device)
- {
- m_Shader.Release(Device);
- }
-}