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| author | lbavoil <[email protected]> | 2016-04-19 09:26:42 +0200 |
|---|---|---|
| committer | lbavoil <[email protected]> | 2016-04-19 09:26:42 +0200 |
| commit | 4d4f8e91527846a1dcdea1e2b2aa4eed19fe7b25 (patch) | |
| tree | 6b286cfac4923a8d131693a157b256b8154bec39 /src/shaders/out/d3d11/DeinterleaveDepth_PS.cpp | |
| parent | Update project files (diff) | |
| download | hbaoplus-4d4f8e91527846a1dcdea1e2b2aa4eed19fe7b25.tar.xz hbaoplus-4d4f8e91527846a1dcdea1e2b2aa4eed19fe7b25.zip | |
Rename folders
Diffstat (limited to 'src/shaders/out/d3d11/DeinterleaveDepth_PS.cpp')
| -rw-r--r-- | src/shaders/out/d3d11/DeinterleaveDepth_PS.cpp | 235 |
1 files changed, 0 insertions, 235 deletions
diff --git a/src/shaders/out/d3d11/DeinterleaveDepth_PS.cpp b/src/shaders/out/d3d11/DeinterleaveDepth_PS.cpp deleted file mode 100644 index 35dc0a2..0000000 --- a/src/shaders/out/d3d11/DeinterleaveDepth_PS.cpp +++ /dev/null @@ -1,235 +0,0 @@ -#if 0 -// -// Generated by Microsoft (R) D3D Shader Disassembler -// -// -// Input signature: -// -// Name Index Mask Register SysValue Format Used -// -------------------- ----- ------ -------- -------- ------- ------ -// SV_Position 0 xyzw 0 POS float xy -// TEXCOORD 0 xy 1 NONE float -// -// -// Output signature: -// -// Name Index Mask Register SysValue Format Used -// -------------------- ----- ------ -------- -------- ------- ------ -// SV_Target 0 x 0 TARGET float x -// SV_Target 1 x 1 TARGET float x -// SV_Target 2 x 2 TARGET float x -// SV_Target 3 x 3 TARGET float x -// SV_Target 4 x 4 TARGET float x -// SV_Target 5 x 5 TARGET float x -// SV_Target 6 x 6 TARGET float x -// SV_Target 7 x 7 TARGET float x -// -ps_5_0 -dcl_globalFlags refactoringAllowed -dcl_constantbuffer cb0[2], immediateIndexed -dcl_constantbuffer cb1[2], immediateIndexed -dcl_sampler s0, mode_default -dcl_resource_texture2d (float,float,float,float) t0 -dcl_input_ps_siv linear noperspective v0.xy, position -dcl_output o0.x -dcl_output o1.x -dcl_output o2.x -dcl_output o3.x -dcl_output o4.x -dcl_output o5.x -dcl_output o6.x -dcl_output o7.x -dcl_temps 2 -round_ni r0.xy, v0.xyxx -mad r0.xy, r0.xyxx, l(4.000000, 4.000000, 0.000000, 0.000000), cb1[1].xyxx -add r0.xy, r0.xyxx, l(0.500000, 0.500000, 0.000000, 0.000000) -mul r0.xy, r0.xyxx, cb0[1].zwzz -gather4_indexable(texture2d)(float,float,float,float) r1.xyzw, r0.xyxx, t0.xyzw, s0.x -gather4_aoffimmi_indexable(2,0,0)(texture2d)(float,float,float,float) r0.xyzw, r0.xyxx, t0.xyzw, s0.x -mov o0.x, r1.w -mov o1.x, r1.z -mov o2.x, r0.w -mov o3.x, r0.z -mov o4.x, r1.x -mov o5.x, r1.y -mov o6.x, r0.x -mov o7.x, r0.y -ret -// Approximately 0 instruction slots used -#endif - -const BYTE g_DeinterleaveDepth_PS_D3D11[] = -{ - 68, 88, 66, 67, 68, 196, - 145, 220, 76, 140, 243, 86, - 140, 201, 64, 71, 88, 71, - 88, 143, 1, 0, 0, 0, - 184, 3, 0, 0, 3, 0, - 0, 0, 44, 0, 0, 0, - 132, 0, 0, 0, 96, 1, - 0, 0, 73, 83, 71, 78, - 80, 0, 0, 0, 2, 0, - 0, 0, 8, 0, 0, 0, - 56, 0, 0, 0, 0, 0, - 0, 0, 1, 0, 0, 0, - 3, 0, 0, 0, 0, 0, - 0, 0, 15, 3, 0, 0, - 68, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 3, 0, 0, 0, 1, 0, - 0, 0, 3, 0, 0, 0, - 83, 86, 95, 80, 111, 115, - 105, 116, 105, 111, 110, 0, - 84, 69, 88, 67, 79, 79, - 82, 68, 0, 171, 171, 171, - 79, 83, 71, 78, 212, 0, - 0, 0, 8, 0, 0, 0, - 8, 0, 0, 0, 200, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 3, 0, - 0, 0, 0, 0, 0, 0, - 1, 14, 0, 0, 200, 0, - 0, 0, 1, 0, 0, 0, - 0, 0, 0, 0, 3, 0, - 0, 0, 1, 0, 0, 0, - 1, 14, 0, 0, 200, 0, - 0, 0, 2, 0, 0, 0, - 0, 0, 0, 0, 3, 0, - 0, 0, 2, 0, 0, 0, - 1, 14, 0, 0, 200, 0, - 0, 0, 3, 0, 0, 0, - 0, 0, 0, 0, 3, 0, - 0, 0, 3, 0, 0, 0, - 1, 14, 0, 0, 200, 0, - 0, 0, 4, 0, 0, 0, - 0, 0, 0, 0, 3, 0, - 0, 0, 4, 0, 0, 0, - 1, 14, 0, 0, 200, 0, - 0, 0, 5, 0, 0, 0, - 0, 0, 0, 0, 3, 0, - 0, 0, 5, 0, 0, 0, - 1, 14, 0, 0, 200, 0, - 0, 0, 6, 0, 0, 0, - 0, 0, 0, 0, 3, 0, - 0, 0, 6, 0, 0, 0, - 1, 14, 0, 0, 200, 0, - 0, 0, 7, 0, 0, 0, - 0, 0, 0, 0, 3, 0, - 0, 0, 7, 0, 0, 0, - 1, 14, 0, 0, 83, 86, - 95, 84, 97, 114, 103, 101, - 116, 0, 171, 171, 83, 72, - 69, 88, 80, 2, 0, 0, - 80, 0, 0, 0, 148, 0, - 0, 0, 106, 8, 0, 1, - 89, 0, 0, 4, 70, 142, - 32, 0, 0, 0, 0, 0, - 2, 0, 0, 0, 89, 0, - 0, 4, 70, 142, 32, 0, - 1, 0, 0, 0, 2, 0, - 0, 0, 90, 0, 0, 3, - 0, 96, 16, 0, 0, 0, - 0, 0, 88, 24, 0, 4, - 0, 112, 16, 0, 0, 0, - 0, 0, 85, 85, 0, 0, - 100, 32, 0, 4, 50, 16, - 16, 0, 0, 0, 0, 0, - 1, 0, 0, 0, 101, 0, - 0, 3, 18, 32, 16, 0, - 0, 0, 0, 0, 101, 0, - 0, 3, 18, 32, 16, 0, - 1, 0, 0, 0, 101, 0, - 0, 3, 18, 32, 16, 0, - 2, 0, 0, 0, 101, 0, - 0, 3, 18, 32, 16, 0, - 3, 0, 0, 0, 101, 0, - 0, 3, 18, 32, 16, 0, - 4, 0, 0, 0, 101, 0, - 0, 3, 18, 32, 16, 0, - 5, 0, 0, 0, 101, 0, - 0, 3, 18, 32, 16, 0, - 6, 0, 0, 0, 101, 0, - 0, 3, 18, 32, 16, 0, - 7, 0, 0, 0, 104, 0, - 0, 2, 2, 0, 0, 0, - 65, 0, 0, 5, 50, 0, - 16, 0, 0, 0, 0, 0, - 70, 16, 16, 0, 0, 0, - 0, 0, 50, 0, 0, 13, - 50, 0, 16, 0, 0, 0, - 0, 0, 70, 0, 16, 0, - 0, 0, 0, 0, 2, 64, - 0, 0, 0, 0, 128, 64, - 0, 0, 128, 64, 0, 0, - 0, 0, 0, 0, 0, 0, - 70, 128, 32, 0, 1, 0, - 0, 0, 1, 0, 0, 0, - 0, 0, 0, 10, 50, 0, - 16, 0, 0, 0, 0, 0, - 70, 0, 16, 0, 0, 0, - 0, 0, 2, 64, 0, 0, - 0, 0, 0, 63, 0, 0, - 0, 63, 0, 0, 0, 0, - 0, 0, 0, 0, 56, 0, - 0, 8, 50, 0, 16, 0, - 0, 0, 0, 0, 70, 0, - 16, 0, 0, 0, 0, 0, - 230, 138, 32, 0, 0, 0, - 0, 0, 1, 0, 0, 0, - 109, 0, 0, 139, 194, 0, - 0, 128, 67, 85, 21, 0, - 242, 0, 16, 0, 1, 0, - 0, 0, 70, 0, 16, 0, - 0, 0, 0, 0, 70, 126, - 16, 0, 0, 0, 0, 0, - 10, 96, 16, 0, 0, 0, - 0, 0, 109, 0, 0, 140, - 1, 4, 0, 128, 194, 0, - 0, 128, 67, 85, 21, 0, - 242, 0, 16, 0, 0, 0, - 0, 0, 70, 0, 16, 0, - 0, 0, 0, 0, 70, 126, - 16, 0, 0, 0, 0, 0, - 10, 96, 16, 0, 0, 0, - 0, 0, 54, 0, 0, 5, - 18, 32, 16, 0, 0, 0, - 0, 0, 58, 0, 16, 0, - 1, 0, 0, 0, 54, 0, - 0, 5, 18, 32, 16, 0, - 1, 0, 0, 0, 42, 0, - 16, 0, 1, 0, 0, 0, - 54, 0, 0, 5, 18, 32, - 16, 0, 2, 0, 0, 0, - 58, 0, 16, 0, 0, 0, - 0, 0, 54, 0, 0, 5, - 18, 32, 16, 0, 3, 0, - 0, 0, 42, 0, 16, 0, - 0, 0, 0, 0, 54, 0, - 0, 5, 18, 32, 16, 0, - 4, 0, 0, 0, 10, 0, - 16, 0, 1, 0, 0, 0, - 54, 0, 0, 5, 18, 32, - 16, 0, 5, 0, 0, 0, - 26, 0, 16, 0, 1, 0, - 0, 0, 54, 0, 0, 5, - 18, 32, 16, 0, 6, 0, - 0, 0, 10, 0, 16, 0, - 0, 0, 0, 0, 54, 0, - 0, 5, 18, 32, 16, 0, - 7, 0, 0, 0, 26, 0, - 16, 0, 0, 0, 0, 0, - 62, 0, 0, 1 -}; - -namespace Generated -{ - void DeinterleaveDepth_PS::Create(DevicePointer Device) - { - m_Shader.Create(Device, g_DeinterleaveDepth_PS_D3D11, sizeof(g_DeinterleaveDepth_PS_D3D11)); - } - - void DeinterleaveDepth_PS::Release(DevicePointer Device) - { - m_Shader.Release(Device); - } -} |