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authorlbavoil <[email protected]>2016-04-19 09:26:42 +0200
committerlbavoil <[email protected]>2016-04-19 09:26:42 +0200
commit4d4f8e91527846a1dcdea1e2b2aa4eed19fe7b25 (patch)
tree6b286cfac4923a8d131693a157b256b8154bec39 /src/shaders/out/d3d11/DebugNormals_PS.cpp
parentUpdate project files (diff)
downloadhbaoplus-4d4f8e91527846a1dcdea1e2b2aa4eed19fe7b25.tar.xz
hbaoplus-4d4f8e91527846a1dcdea1e2b2aa4eed19fe7b25.zip
Rename folders
Diffstat (limited to 'src/shaders/out/d3d11/DebugNormals_PS.cpp')
-rw-r--r--src/shaders/out/d3d11/DebugNormals_PS.cpp801
1 files changed, 0 insertions, 801 deletions
diff --git a/src/shaders/out/d3d11/DebugNormals_PS.cpp b/src/shaders/out/d3d11/DebugNormals_PS.cpp
deleted file mode 100644
index b3e6aeb..0000000
--- a/src/shaders/out/d3d11/DebugNormals_PS.cpp
+++ /dev/null
@@ -1,801 +0,0 @@
-#if 0
-//
-// Generated by Microsoft (R) D3D Shader Disassembler
-//
-//
-// Input signature:
-//
-// Name Index Mask Register SysValue Format Used
-// -------------------- ----- ------ -------- -------- ------- ------
-// SV_Position 0 xyzw 0 POS float xy
-// TEXCOORD 0 xy 1 NONE float
-//
-//
-// Output signature:
-//
-// Name Index Mask Register SysValue Format Used
-// -------------------- ----- ------ -------- -------- ------- ------
-// SV_TARGET 0 xyzw 0 TARGET float xyzw
-//
-ps_5_0
-dcl_globalFlags refactoringAllowed
-dcl_constantbuffer cb0[9], immediateIndexed
-dcl_sampler s0, mode_default
-dcl_resource_texture2d (float,float,float,float) t0
-dcl_input_ps_siv linear noperspective v0.xy, position
-dcl_output o0.xyzw
-dcl_temps 5
-mov r0.y, cb0[1].z
-mov r0.z, l(0)
-add r0.xw, v0.yyyx, -cb0[7].yyyx
-mad r0.yz, r0.wwxw, cb0[1].zzwz, r0.yyzy
-mad r1.xy, cb0[2].xyxx, r0.yzyy, cb0[2].zwzz
-sample_l_indexable(texture2d)(float,float,float,float) r2.x, r0.yzyy, t0.xyzw, s0, l(0.000000)
-mul r2.yz, r1.xxyx, r2.xxxx
-mul r0.yz, r0.xxwx, cb0[1].wwzw
-mad r1.xy, cb0[2].yxyy, r0.yzyy, cb0[2].wzww
-sample_l_indexable(texture2d)(float,float,float,float) r3.y, r0.zyzz, t0.yxzw, s0, l(0.000000)
-mul r3.xz, r1.xxyx, r3.yyyy
-add r1.xyz, r2.xyzx, -r3.yzxy
-dp3 r0.y, r1.xyzx, r1.xyzx
-mov r2.y, -cb0[1].z
-mov r2.z, l(0)
-mad r2.xy, r0.wxww, cb0[1].zwzz, r2.yzyy
-mad r2.zw, cb0[2].xxxy, r2.xxxy, cb0[2].zzzw
-sample_l_indexable(texture2d)(float,float,float,float) r4.x, r2.xyxx, t0.xyzw, s0, l(0.000000)
-mul r4.yz, r2.zzwz, r4.xxxx
-add r2.xyz, r3.yzxy, -r4.xyzx
-dp3 r0.z, r2.xyzx, r2.xyzx
-lt r0.y, r0.y, r0.z
-movc r1.xyz, r0.yyyy, r1.xyzx, r2.xyzx
-mov r2.z, l(0)
-mov r2.x, cb0[1].w
-mad r0.yz, r0.xxwx, cb0[1].wwzw, r2.xxzx
-mad r2.xy, cb0[2].yxyy, r0.yzyy, cb0[2].wzww
-sample_l_indexable(texture2d)(float,float,float,float) r4.y, r0.zyzz, t0.yxzw, s0, l(0.000000)
-mul r4.xz, r2.xxyx, r4.yyyy
-add r2.xyz, -r3.xyzx, r4.xyzx
-dp3 r0.y, r2.xyzx, r2.xyzx
-mov r4.z, l(0)
-mov r4.x, -cb0[1].w
-mad r0.xz, r0.xxwx, cb0[1].wwzw, r4.xxzx
-mad r4.xy, cb0[2].yxyy, r0.xzxx, cb0[2].wzww
-sample_l_indexable(texture2d)(float,float,float,float) r0.z, r0.zxzz, t0.ywxz, s0, l(0.000000)
-mul r0.xw, r0.zzzz, r4.xxxy
-add r0.xzw, -r0.xxzw, r3.xxyz
-dp3 r1.w, r0.xzwx, r0.xzwx
-lt r0.y, r0.y, r1.w
-movc r0.xyz, r0.yyyy, r2.xyzx, r0.xzwx
-mul r2.xyz, r0.xyzx, r1.xyzx
-mad r0.xyz, r1.zxyz, r0.yzxy, -r2.xyzx
-dp3 r0.w, r0.xyzx, r0.xyzx
-rsq r0.w, r0.w
-mul r0.xyz, r0.wwww, r0.xyzx
-ieq r1.xy, cb0[8].zzzz, l(1, 2, 0, 0)
-movc r1.yzw, r1.yyyy, -r0.zzzz, -r0.xxyz
-movc r0.yzw, r1.xxxx, -r0.yyyy, r1.yyzw
-movc o0.xyz, cb0[8].zzzz, r0.yzwy, -r0.xxxx
-mov o0.w, l(0)
-ret
-// Approximately 0 instruction slots used
-#endif
-
-const BYTE g_DebugNormals_PS_FETCH_GBUFFER_NORMAL_0_D3D11[] =
-{
- 68, 88, 66, 67, 84, 112,
- 28, 83, 136, 199, 215, 224,
- 225, 10, 25, 17, 62, 247,
- 79, 29, 1, 0, 0, 0,
- 232, 7, 0, 0, 3, 0,
- 0, 0, 44, 0, 0, 0,
- 132, 0, 0, 0, 184, 0,
- 0, 0, 73, 83, 71, 78,
- 80, 0, 0, 0, 2, 0,
- 0, 0, 8, 0, 0, 0,
- 56, 0, 0, 0, 0, 0,
- 0, 0, 1, 0, 0, 0,
- 3, 0, 0, 0, 0, 0,
- 0, 0, 15, 3, 0, 0,
- 68, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 3, 0, 0, 0, 1, 0,
- 0, 0, 3, 0, 0, 0,
- 83, 86, 95, 80, 111, 115,
- 105, 116, 105, 111, 110, 0,
- 84, 69, 88, 67, 79, 79,
- 82, 68, 0, 171, 171, 171,
- 79, 83, 71, 78, 44, 0,
- 0, 0, 1, 0, 0, 0,
- 8, 0, 0, 0, 32, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 3, 0,
- 0, 0, 0, 0, 0, 0,
- 15, 0, 0, 0, 83, 86,
- 95, 84, 65, 82, 71, 69,
- 84, 0, 171, 171, 83, 72,
- 69, 88, 40, 7, 0, 0,
- 80, 0, 0, 0, 202, 1,
- 0, 0, 106, 8, 0, 1,
- 89, 0, 0, 4, 70, 142,
- 32, 0, 0, 0, 0, 0,
- 9, 0, 0, 0, 90, 0,
- 0, 3, 0, 96, 16, 0,
- 0, 0, 0, 0, 88, 24,
- 0, 4, 0, 112, 16, 0,
- 0, 0, 0, 0, 85, 85,
- 0, 0, 100, 32, 0, 4,
- 50, 16, 16, 0, 0, 0,
- 0, 0, 1, 0, 0, 0,
- 101, 0, 0, 3, 242, 32,
- 16, 0, 0, 0, 0, 0,
- 104, 0, 0, 2, 5, 0,
- 0, 0, 54, 0, 0, 6,
- 34, 0, 16, 0, 0, 0,
- 0, 0, 42, 128, 32, 0,
- 0, 0, 0, 0, 1, 0,
- 0, 0, 54, 0, 0, 5,
- 66, 0, 16, 0, 0, 0,
- 0, 0, 1, 64, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 9, 146, 0, 16, 0,
- 0, 0, 0, 0, 86, 17,
- 16, 0, 0, 0, 0, 0,
- 86, 129, 32, 128, 65, 0,
- 0, 0, 0, 0, 0, 0,
- 7, 0, 0, 0, 50, 0,
- 0, 10, 98, 0, 16, 0,
- 0, 0, 0, 0, 246, 12,
- 16, 0, 0, 0, 0, 0,
- 166, 139, 32, 0, 0, 0,
- 0, 0, 1, 0, 0, 0,
- 86, 6, 16, 0, 0, 0,
- 0, 0, 50, 0, 0, 11,
- 50, 0, 16, 0, 1, 0,
- 0, 0, 70, 128, 32, 0,
- 0, 0, 0, 0, 2, 0,
- 0, 0, 150, 5, 16, 0,
- 0, 0, 0, 0, 230, 138,
- 32, 0, 0, 0, 0, 0,
- 2, 0, 0, 0, 72, 0,
- 0, 141, 194, 0, 0, 128,
- 67, 85, 21, 0, 18, 0,
- 16, 0, 2, 0, 0, 0,
- 150, 5, 16, 0, 0, 0,
- 0, 0, 70, 126, 16, 0,
- 0, 0, 0, 0, 0, 96,
- 16, 0, 0, 0, 0, 0,
- 1, 64, 0, 0, 0, 0,
- 0, 0, 56, 0, 0, 7,
- 98, 0, 16, 0, 2, 0,
- 0, 0, 6, 1, 16, 0,
- 1, 0, 0, 0, 6, 0,
- 16, 0, 2, 0, 0, 0,
- 56, 0, 0, 8, 98, 0,
- 16, 0, 0, 0, 0, 0,
- 6, 3, 16, 0, 0, 0,
- 0, 0, 246, 142, 32, 0,
- 0, 0, 0, 0, 1, 0,
- 0, 0, 50, 0, 0, 11,
- 50, 0, 16, 0, 1, 0,
- 0, 0, 22, 133, 32, 0,
- 0, 0, 0, 0, 2, 0,
- 0, 0, 150, 5, 16, 0,
- 0, 0, 0, 0, 182, 143,
- 32, 0, 0, 0, 0, 0,
- 2, 0, 0, 0, 72, 0,
- 0, 141, 194, 0, 0, 128,
- 67, 85, 21, 0, 34, 0,
- 16, 0, 3, 0, 0, 0,
- 102, 10, 16, 0, 0, 0,
- 0, 0, 22, 126, 16, 0,
- 0, 0, 0, 0, 0, 96,
- 16, 0, 0, 0, 0, 0,
- 1, 64, 0, 0, 0, 0,
- 0, 0, 56, 0, 0, 7,
- 82, 0, 16, 0, 3, 0,
- 0, 0, 6, 1, 16, 0,
- 1, 0, 0, 0, 86, 5,
- 16, 0, 3, 0, 0, 0,
- 0, 0, 0, 8, 114, 0,
- 16, 0, 1, 0, 0, 0,
- 70, 2, 16, 0, 2, 0,
- 0, 0, 150, 4, 16, 128,
- 65, 0, 0, 0, 3, 0,
- 0, 0, 16, 0, 0, 7,
- 34, 0, 16, 0, 0, 0,
- 0, 0, 70, 2, 16, 0,
- 1, 0, 0, 0, 70, 2,
- 16, 0, 1, 0, 0, 0,
- 54, 0, 0, 7, 34, 0,
- 16, 0, 2, 0, 0, 0,
- 42, 128, 32, 128, 65, 0,
- 0, 0, 0, 0, 0, 0,
- 1, 0, 0, 0, 54, 0,
- 0, 5, 66, 0, 16, 0,
- 2, 0, 0, 0, 1, 64,
- 0, 0, 0, 0, 0, 0,
- 50, 0, 0, 10, 50, 0,
- 16, 0, 2, 0, 0, 0,
- 54, 15, 16, 0, 0, 0,
- 0, 0, 230, 138, 32, 0,
- 0, 0, 0, 0, 1, 0,
- 0, 0, 150, 5, 16, 0,
- 2, 0, 0, 0, 50, 0,
- 0, 11, 194, 0, 16, 0,
- 2, 0, 0, 0, 6, 132,
- 32, 0, 0, 0, 0, 0,
- 2, 0, 0, 0, 6, 4,
- 16, 0, 2, 0, 0, 0,
- 166, 142, 32, 0, 0, 0,
- 0, 0, 2, 0, 0, 0,
- 72, 0, 0, 141, 194, 0,
- 0, 128, 67, 85, 21, 0,
- 18, 0, 16, 0, 4, 0,
- 0, 0, 70, 0, 16, 0,
- 2, 0, 0, 0, 70, 126,
- 16, 0, 0, 0, 0, 0,
- 0, 96, 16, 0, 0, 0,
- 0, 0, 1, 64, 0, 0,
- 0, 0, 0, 0, 56, 0,
- 0, 7, 98, 0, 16, 0,
- 4, 0, 0, 0, 166, 11,
- 16, 0, 2, 0, 0, 0,
- 6, 0, 16, 0, 4, 0,
- 0, 0, 0, 0, 0, 8,
- 114, 0, 16, 0, 2, 0,
- 0, 0, 150, 4, 16, 0,
- 3, 0, 0, 0, 70, 2,
- 16, 128, 65, 0, 0, 0,
- 4, 0, 0, 0, 16, 0,
- 0, 7, 66, 0, 16, 0,
- 0, 0, 0, 0, 70, 2,
- 16, 0, 2, 0, 0, 0,
- 70, 2, 16, 0, 2, 0,
- 0, 0, 49, 0, 0, 7,
- 34, 0, 16, 0, 0, 0,
- 0, 0, 26, 0, 16, 0,
- 0, 0, 0, 0, 42, 0,
- 16, 0, 0, 0, 0, 0,
- 55, 0, 0, 9, 114, 0,
- 16, 0, 1, 0, 0, 0,
- 86, 5, 16, 0, 0, 0,
- 0, 0, 70, 2, 16, 0,
- 1, 0, 0, 0, 70, 2,
- 16, 0, 2, 0, 0, 0,
- 54, 0, 0, 5, 66, 0,
- 16, 0, 2, 0, 0, 0,
- 1, 64, 0, 0, 0, 0,
- 0, 0, 54, 0, 0, 6,
- 18, 0, 16, 0, 2, 0,
- 0, 0, 58, 128, 32, 0,
- 0, 0, 0, 0, 1, 0,
- 0, 0, 50, 0, 0, 10,
- 98, 0, 16, 0, 0, 0,
- 0, 0, 6, 3, 16, 0,
- 0, 0, 0, 0, 246, 142,
- 32, 0, 0, 0, 0, 0,
- 1, 0, 0, 0, 6, 2,
- 16, 0, 2, 0, 0, 0,
- 50, 0, 0, 11, 50, 0,
- 16, 0, 2, 0, 0, 0,
- 22, 133, 32, 0, 0, 0,
- 0, 0, 2, 0, 0, 0,
- 150, 5, 16, 0, 0, 0,
- 0, 0, 182, 143, 32, 0,
- 0, 0, 0, 0, 2, 0,
- 0, 0, 72, 0, 0, 141,
- 194, 0, 0, 128, 67, 85,
- 21, 0, 34, 0, 16, 0,
- 4, 0, 0, 0, 102, 10,
- 16, 0, 0, 0, 0, 0,
- 22, 126, 16, 0, 0, 0,
- 0, 0, 0, 96, 16, 0,
- 0, 0, 0, 0, 1, 64,
- 0, 0, 0, 0, 0, 0,
- 56, 0, 0, 7, 82, 0,
- 16, 0, 4, 0, 0, 0,
- 6, 1, 16, 0, 2, 0,
- 0, 0, 86, 5, 16, 0,
- 4, 0, 0, 0, 0, 0,
- 0, 8, 114, 0, 16, 0,
- 2, 0, 0, 0, 70, 2,
- 16, 128, 65, 0, 0, 0,
- 3, 0, 0, 0, 70, 2,
- 16, 0, 4, 0, 0, 0,
- 16, 0, 0, 7, 34, 0,
- 16, 0, 0, 0, 0, 0,
- 70, 2, 16, 0, 2, 0,
- 0, 0, 70, 2, 16, 0,
- 2, 0, 0, 0, 54, 0,
- 0, 5, 66, 0, 16, 0,
- 4, 0, 0, 0, 1, 64,
- 0, 0, 0, 0, 0, 0,
- 54, 0, 0, 7, 18, 0,
- 16, 0, 4, 0, 0, 0,
- 58, 128, 32, 128, 65, 0,
- 0, 0, 0, 0, 0, 0,
- 1, 0, 0, 0, 50, 0,
- 0, 10, 82, 0, 16, 0,
- 0, 0, 0, 0, 6, 3,
- 16, 0, 0, 0, 0, 0,
- 246, 142, 32, 0, 0, 0,
- 0, 0, 1, 0, 0, 0,
- 6, 2, 16, 0, 4, 0,
- 0, 0, 50, 0, 0, 11,
- 50, 0, 16, 0, 4, 0,
- 0, 0, 22, 133, 32, 0,
- 0, 0, 0, 0, 2, 0,
- 0, 0, 134, 0, 16, 0,
- 0, 0, 0, 0, 182, 143,
- 32, 0, 0, 0, 0, 0,
- 2, 0, 0, 0, 72, 0,
- 0, 141, 194, 0, 0, 128,
- 67, 85, 21, 0, 66, 0,
- 16, 0, 0, 0, 0, 0,
- 38, 10, 16, 0, 0, 0,
- 0, 0, 214, 120, 16, 0,
- 0, 0, 0, 0, 0, 96,
- 16, 0, 0, 0, 0, 0,
- 1, 64, 0, 0, 0, 0,
- 0, 0, 56, 0, 0, 7,
- 146, 0, 16, 0, 0, 0,
- 0, 0, 166, 10, 16, 0,
- 0, 0, 0, 0, 6, 4,
- 16, 0, 4, 0, 0, 0,
- 0, 0, 0, 8, 210, 0,
- 16, 0, 0, 0, 0, 0,
- 6, 14, 16, 128, 65, 0,
- 0, 0, 0, 0, 0, 0,
- 6, 9, 16, 0, 3, 0,
- 0, 0, 16, 0, 0, 7,
- 130, 0, 16, 0, 1, 0,
- 0, 0, 134, 3, 16, 0,
- 0, 0, 0, 0, 134, 3,
- 16, 0, 0, 0, 0, 0,
- 49, 0, 0, 7, 34, 0,
- 16, 0, 0, 0, 0, 0,
- 26, 0, 16, 0, 0, 0,
- 0, 0, 58, 0, 16, 0,
- 1, 0, 0, 0, 55, 0,
- 0, 9, 114, 0, 16, 0,
- 0, 0, 0, 0, 86, 5,
- 16, 0, 0, 0, 0, 0,
- 70, 2, 16, 0, 2, 0,
- 0, 0, 134, 3, 16, 0,
- 0, 0, 0, 0, 56, 0,
- 0, 7, 114, 0, 16, 0,
- 2, 0, 0, 0, 70, 2,
- 16, 0, 0, 0, 0, 0,
- 70, 2, 16, 0, 1, 0,
- 0, 0, 50, 0, 0, 10,
- 114, 0, 16, 0, 0, 0,
- 0, 0, 38, 9, 16, 0,
- 1, 0, 0, 0, 150, 4,
- 16, 0, 0, 0, 0, 0,
- 70, 2, 16, 128, 65, 0,
- 0, 0, 2, 0, 0, 0,
- 16, 0, 0, 7, 130, 0,
- 16, 0, 0, 0, 0, 0,
- 70, 2, 16, 0, 0, 0,
- 0, 0, 70, 2, 16, 0,
- 0, 0, 0, 0, 68, 0,
- 0, 5, 130, 0, 16, 0,
- 0, 0, 0, 0, 58, 0,
- 16, 0, 0, 0, 0, 0,
- 56, 0, 0, 7, 114, 0,
- 16, 0, 0, 0, 0, 0,
- 246, 15, 16, 0, 0, 0,
- 0, 0, 70, 2, 16, 0,
- 0, 0, 0, 0, 32, 0,
- 0, 11, 50, 0, 16, 0,
- 1, 0, 0, 0, 166, 138,
- 32, 0, 0, 0, 0, 0,
- 8, 0, 0, 0, 2, 64,
- 0, 0, 1, 0, 0, 0,
- 2, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 55, 0, 0, 11, 226, 0,
- 16, 0, 1, 0, 0, 0,
- 86, 5, 16, 0, 1, 0,
- 0, 0, 166, 10, 16, 128,
- 65, 0, 0, 0, 0, 0,
- 0, 0, 6, 9, 16, 128,
- 65, 0, 0, 0, 0, 0,
- 0, 0, 55, 0, 0, 10,
- 226, 0, 16, 0, 0, 0,
- 0, 0, 6, 0, 16, 0,
- 1, 0, 0, 0, 86, 5,
- 16, 128, 65, 0, 0, 0,
- 0, 0, 0, 0, 86, 14,
- 16, 0, 1, 0, 0, 0,
- 55, 0, 0, 11, 114, 32,
- 16, 0, 0, 0, 0, 0,
- 166, 138, 32, 0, 0, 0,
- 0, 0, 8, 0, 0, 0,
- 150, 7, 16, 0, 0, 0,
- 0, 0, 6, 0, 16, 128,
- 65, 0, 0, 0, 0, 0,
- 0, 0, 54, 0, 0, 5,
- 130, 32, 16, 0, 0, 0,
- 0, 0, 1, 64, 0, 0,
- 0, 0, 0, 0, 62, 0,
- 0, 1
-};
-#if 0
-//
-// Generated by Microsoft (R) D3D Shader Disassembler
-//
-//
-// Input signature:
-//
-// Name Index Mask Register SysValue Format Used
-// -------------------- ----- ------ -------- -------- ------- ------
-// SV_Position 0 xyzw 0 POS float xy
-// TEXCOORD 0 xy 1 NONE float
-//
-//
-// Output signature:
-//
-// Name Index Mask Register SysValue Format Used
-// -------------------- ----- ------ -------- -------- ------- ------
-// SV_TARGET 0 xyzw 0 TARGET float xyzw
-//
-ps_5_0
-dcl_globalFlags refactoringAllowed
-dcl_constantbuffer cb0[14], immediateIndexed
-dcl_resource_texture2d (float,float,float,float) t1
-dcl_input_ps_siv linear noperspective v0.xy, position
-dcl_output o0.xyzw
-dcl_temps 2
-ftoi r0.xy, v0.xyxx
-mov r0.zw, l(0,0,0,0)
-ld_indexable(texture2d)(float,float,float,float) r0.xyz, r0.xyzw, t1.xyzw
-mad r0.xyz, r0.xyzx, cb0[13].xxxx, cb0[13].yyyy
-mul r1.xyz, r0.yyyy, cb0[10].xyzx
-mad r0.xyw, r0.xxxx, cb0[9].xyxz, r1.xyxz
-mad r0.xyz, r0.zzzz, cb0[11].xyzx, r0.xywx
-dp3 r0.w, r0.xyzx, r0.xyzx
-rsq r0.w, r0.w
-mul r0.xyz, r0.wwww, r0.xyzx
-ieq r1.xy, cb0[8].zzzz, l(1, 2, 0, 0)
-movc r1.yzw, r1.yyyy, -r0.zzzz, -r0.xxyz
-movc r0.yzw, r1.xxxx, -r0.yyyy, r1.yyzw
-movc o0.xyz, cb0[8].zzzz, r0.yzwy, -r0.xxxx
-mov o0.w, l(0)
-ret
-// Approximately 0 instruction slots used
-#endif
-
-const BYTE g_DebugNormals_PS_FETCH_GBUFFER_NORMAL_1_D3D11[] =
-{
- 68, 88, 66, 67, 163, 13,
- 229, 178, 205, 16, 29, 122,
- 39, 148, 83, 188, 231, 187,
- 229, 36, 1, 0, 0, 0,
- 20, 3, 0, 0, 3, 0,
- 0, 0, 44, 0, 0, 0,
- 132, 0, 0, 0, 184, 0,
- 0, 0, 73, 83, 71, 78,
- 80, 0, 0, 0, 2, 0,
- 0, 0, 8, 0, 0, 0,
- 56, 0, 0, 0, 0, 0,
- 0, 0, 1, 0, 0, 0,
- 3, 0, 0, 0, 0, 0,
- 0, 0, 15, 3, 0, 0,
- 68, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 3, 0, 0, 0, 1, 0,
- 0, 0, 3, 0, 0, 0,
- 83, 86, 95, 80, 111, 115,
- 105, 116, 105, 111, 110, 0,
- 84, 69, 88, 67, 79, 79,
- 82, 68, 0, 171, 171, 171,
- 79, 83, 71, 78, 44, 0,
- 0, 0, 1, 0, 0, 0,
- 8, 0, 0, 0, 32, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 3, 0,
- 0, 0, 0, 0, 0, 0,
- 15, 0, 0, 0, 83, 86,
- 95, 84, 65, 82, 71, 69,
- 84, 0, 171, 171, 83, 72,
- 69, 88, 84, 2, 0, 0,
- 80, 0, 0, 0, 149, 0,
- 0, 0, 106, 8, 0, 1,
- 89, 0, 0, 4, 70, 142,
- 32, 0, 0, 0, 0, 0,
- 14, 0, 0, 0, 88, 24,
- 0, 4, 0, 112, 16, 0,
- 1, 0, 0, 0, 85, 85,
- 0, 0, 100, 32, 0, 4,
- 50, 16, 16, 0, 0, 0,
- 0, 0, 1, 0, 0, 0,
- 101, 0, 0, 3, 242, 32,
- 16, 0, 0, 0, 0, 0,
- 104, 0, 0, 2, 2, 0,
- 0, 0, 27, 0, 0, 5,
- 50, 0, 16, 0, 0, 0,
- 0, 0, 70, 16, 16, 0,
- 0, 0, 0, 0, 54, 0,
- 0, 8, 194, 0, 16, 0,
- 0, 0, 0, 0, 2, 64,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 45, 0, 0, 137, 194, 0,
- 0, 128, 67, 85, 21, 0,
- 114, 0, 16, 0, 0, 0,
- 0, 0, 70, 14, 16, 0,
- 0, 0, 0, 0, 70, 126,
- 16, 0, 1, 0, 0, 0,
- 50, 0, 0, 11, 114, 0,
- 16, 0, 0, 0, 0, 0,
- 70, 2, 16, 0, 0, 0,
- 0, 0, 6, 128, 32, 0,
- 0, 0, 0, 0, 13, 0,
- 0, 0, 86, 133, 32, 0,
- 0, 0, 0, 0, 13, 0,
- 0, 0, 56, 0, 0, 8,
- 114, 0, 16, 0, 1, 0,
- 0, 0, 86, 5, 16, 0,
- 0, 0, 0, 0, 70, 130,
- 32, 0, 0, 0, 0, 0,
- 10, 0, 0, 0, 50, 0,
- 0, 10, 178, 0, 16, 0,
- 0, 0, 0, 0, 6, 0,
- 16, 0, 0, 0, 0, 0,
- 70, 136, 32, 0, 0, 0,
- 0, 0, 9, 0, 0, 0,
- 70, 8, 16, 0, 1, 0,
- 0, 0, 50, 0, 0, 10,
- 114, 0, 16, 0, 0, 0,
- 0, 0, 166, 10, 16, 0,
- 0, 0, 0, 0, 70, 130,
- 32, 0, 0, 0, 0, 0,
- 11, 0, 0, 0, 70, 3,
- 16, 0, 0, 0, 0, 0,
- 16, 0, 0, 7, 130, 0,
- 16, 0, 0, 0, 0, 0,
- 70, 2, 16, 0, 0, 0,
- 0, 0, 70, 2, 16, 0,
- 0, 0, 0, 0, 68, 0,
- 0, 5, 130, 0, 16, 0,
- 0, 0, 0, 0, 58, 0,
- 16, 0, 0, 0, 0, 0,
- 56, 0, 0, 7, 114, 0,
- 16, 0, 0, 0, 0, 0,
- 246, 15, 16, 0, 0, 0,
- 0, 0, 70, 2, 16, 0,
- 0, 0, 0, 0, 32, 0,
- 0, 11, 50, 0, 16, 0,
- 1, 0, 0, 0, 166, 138,
- 32, 0, 0, 0, 0, 0,
- 8, 0, 0, 0, 2, 64,
- 0, 0, 1, 0, 0, 0,
- 2, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 55, 0, 0, 11, 226, 0,
- 16, 0, 1, 0, 0, 0,
- 86, 5, 16, 0, 1, 0,
- 0, 0, 166, 10, 16, 128,
- 65, 0, 0, 0, 0, 0,
- 0, 0, 6, 9, 16, 128,
- 65, 0, 0, 0, 0, 0,
- 0, 0, 55, 0, 0, 10,
- 226, 0, 16, 0, 0, 0,
- 0, 0, 6, 0, 16, 0,
- 1, 0, 0, 0, 86, 5,
- 16, 128, 65, 0, 0, 0,
- 0, 0, 0, 0, 86, 14,
- 16, 0, 1, 0, 0, 0,
- 55, 0, 0, 11, 114, 32,
- 16, 0, 0, 0, 0, 0,
- 166, 138, 32, 0, 0, 0,
- 0, 0, 8, 0, 0, 0,
- 150, 7, 16, 0, 0, 0,
- 0, 0, 6, 0, 16, 128,
- 65, 0, 0, 0, 0, 0,
- 0, 0, 54, 0, 0, 5,
- 130, 32, 16, 0, 0, 0,
- 0, 0, 1, 64, 0, 0,
- 0, 0, 0, 0, 62, 0,
- 0, 1
-};
-#if 0
-//
-// Generated by Microsoft (R) D3D Shader Disassembler
-//
-//
-// Input signature:
-//
-// Name Index Mask Register SysValue Format Used
-// -------------------- ----- ------ -------- -------- ------- ------
-// SV_Position 0 xyzw 0 POS float xy
-// TEXCOORD 0 xy 1 NONE float
-//
-//
-// Output signature:
-//
-// Name Index Mask Register SysValue Format Used
-// -------------------- ----- ------ -------- -------- ------- ------
-// SV_TARGET 0 xyzw 0 TARGET float xyzw
-//
-ps_5_0
-dcl_globalFlags refactoringAllowed
-dcl_constantbuffer cb0[14], immediateIndexed
-dcl_resource_texture2dms(0) (float,float,float,float) t1
-dcl_input_ps_siv linear noperspective v0.xy, position
-dcl_output o0.xyzw
-dcl_temps 2
-ftoi r0.xy, v0.xyxx
-mov r0.zw, l(0,0,0,0)
-ldms_indexable(texture2dms)(float,float,float,float) r0.xyz, r0.xyzw, t1.xyzw, l(0)
-mad r0.xyz, r0.xyzx, cb0[13].xxxx, cb0[13].yyyy
-mul r1.xyz, r0.yyyy, cb0[10].xyzx
-mad r0.xyw, r0.xxxx, cb0[9].xyxz, r1.xyxz
-mad r0.xyz, r0.zzzz, cb0[11].xyzx, r0.xywx
-dp3 r0.w, r0.xyzx, r0.xyzx
-rsq r0.w, r0.w
-mul r0.xyz, r0.wwww, r0.xyzx
-ieq r1.xy, cb0[8].zzzz, l(1, 2, 0, 0)
-movc r1.yzw, r1.yyyy, -r0.zzzz, -r0.xxyz
-movc r0.yzw, r1.xxxx, -r0.yyyy, r1.yyzw
-movc o0.xyz, cb0[8].zzzz, r0.yzwy, -r0.xxxx
-mov o0.w, l(0)
-ret
-// Approximately 0 instruction slots used
-#endif
-
-const BYTE g_DebugNormals_PS_FETCH_GBUFFER_NORMAL_2_D3D11[] =
-{
- 68, 88, 66, 67, 34, 127,
- 46, 58, 101, 211, 8, 235,
- 151, 213, 82, 134, 109, 167,
- 144, 55, 1, 0, 0, 0,
- 28, 3, 0, 0, 3, 0,
- 0, 0, 44, 0, 0, 0,
- 132, 0, 0, 0, 184, 0,
- 0, 0, 73, 83, 71, 78,
- 80, 0, 0, 0, 2, 0,
- 0, 0, 8, 0, 0, 0,
- 56, 0, 0, 0, 0, 0,
- 0, 0, 1, 0, 0, 0,
- 3, 0, 0, 0, 0, 0,
- 0, 0, 15, 3, 0, 0,
- 68, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 3, 0, 0, 0, 1, 0,
- 0, 0, 3, 0, 0, 0,
- 83, 86, 95, 80, 111, 115,
- 105, 116, 105, 111, 110, 0,
- 84, 69, 88, 67, 79, 79,
- 82, 68, 0, 171, 171, 171,
- 79, 83, 71, 78, 44, 0,
- 0, 0, 1, 0, 0, 0,
- 8, 0, 0, 0, 32, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 3, 0,
- 0, 0, 0, 0, 0, 0,
- 15, 0, 0, 0, 83, 86,
- 95, 84, 65, 82, 71, 69,
- 84, 0, 171, 171, 83, 72,
- 69, 88, 92, 2, 0, 0,
- 80, 0, 0, 0, 151, 0,
- 0, 0, 106, 8, 0, 1,
- 89, 0, 0, 4, 70, 142,
- 32, 0, 0, 0, 0, 0,
- 14, 0, 0, 0, 88, 32,
- 0, 4, 0, 112, 16, 0,
- 1, 0, 0, 0, 85, 85,
- 0, 0, 100, 32, 0, 4,
- 50, 16, 16, 0, 0, 0,
- 0, 0, 1, 0, 0, 0,
- 101, 0, 0, 3, 242, 32,
- 16, 0, 0, 0, 0, 0,
- 104, 0, 0, 2, 2, 0,
- 0, 0, 27, 0, 0, 5,
- 50, 0, 16, 0, 0, 0,
- 0, 0, 70, 16, 16, 0,
- 0, 0, 0, 0, 54, 0,
- 0, 8, 194, 0, 16, 0,
- 0, 0, 0, 0, 2, 64,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 46, 0, 0, 139, 2, 1,
- 0, 128, 67, 85, 21, 0,
- 114, 0, 16, 0, 0, 0,
- 0, 0, 70, 14, 16, 0,
- 0, 0, 0, 0, 70, 126,
- 16, 0, 1, 0, 0, 0,
- 1, 64, 0, 0, 0, 0,
- 0, 0, 50, 0, 0, 11,
- 114, 0, 16, 0, 0, 0,
- 0, 0, 70, 2, 16, 0,
- 0, 0, 0, 0, 6, 128,
- 32, 0, 0, 0, 0, 0,
- 13, 0, 0, 0, 86, 133,
- 32, 0, 0, 0, 0, 0,
- 13, 0, 0, 0, 56, 0,
- 0, 8, 114, 0, 16, 0,
- 1, 0, 0, 0, 86, 5,
- 16, 0, 0, 0, 0, 0,
- 70, 130, 32, 0, 0, 0,
- 0, 0, 10, 0, 0, 0,
- 50, 0, 0, 10, 178, 0,
- 16, 0, 0, 0, 0, 0,
- 6, 0, 16, 0, 0, 0,
- 0, 0, 70, 136, 32, 0,
- 0, 0, 0, 0, 9, 0,
- 0, 0, 70, 8, 16, 0,
- 1, 0, 0, 0, 50, 0,
- 0, 10, 114, 0, 16, 0,
- 0, 0, 0, 0, 166, 10,
- 16, 0, 0, 0, 0, 0,
- 70, 130, 32, 0, 0, 0,
- 0, 0, 11, 0, 0, 0,
- 70, 3, 16, 0, 0, 0,
- 0, 0, 16, 0, 0, 7,
- 130, 0, 16, 0, 0, 0,
- 0, 0, 70, 2, 16, 0,
- 0, 0, 0, 0, 70, 2,
- 16, 0, 0, 0, 0, 0,
- 68, 0, 0, 5, 130, 0,
- 16, 0, 0, 0, 0, 0,
- 58, 0, 16, 0, 0, 0,
- 0, 0, 56, 0, 0, 7,
- 114, 0, 16, 0, 0, 0,
- 0, 0, 246, 15, 16, 0,
- 0, 0, 0, 0, 70, 2,
- 16, 0, 0, 0, 0, 0,
- 32, 0, 0, 11, 50, 0,
- 16, 0, 1, 0, 0, 0,
- 166, 138, 32, 0, 0, 0,
- 0, 0, 8, 0, 0, 0,
- 2, 64, 0, 0, 1, 0,
- 0, 0, 2, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 55, 0, 0, 11,
- 226, 0, 16, 0, 1, 0,
- 0, 0, 86, 5, 16, 0,
- 1, 0, 0, 0, 166, 10,
- 16, 128, 65, 0, 0, 0,
- 0, 0, 0, 0, 6, 9,
- 16, 128, 65, 0, 0, 0,
- 0, 0, 0, 0, 55, 0,
- 0, 10, 226, 0, 16, 0,
- 0, 0, 0, 0, 6, 0,
- 16, 0, 1, 0, 0, 0,
- 86, 5, 16, 128, 65, 0,
- 0, 0, 0, 0, 0, 0,
- 86, 14, 16, 0, 1, 0,
- 0, 0, 55, 0, 0, 11,
- 114, 32, 16, 0, 0, 0,
- 0, 0, 166, 138, 32, 0,
- 0, 0, 0, 0, 8, 0,
- 0, 0, 150, 7, 16, 0,
- 0, 0, 0, 0, 6, 0,
- 16, 128, 65, 0, 0, 0,
- 0, 0, 0, 0, 54, 0,
- 0, 5, 130, 32, 16, 0,
- 0, 0, 0, 0, 1, 64,
- 0, 0, 0, 0, 0, 0,
- 62, 0, 0, 1
-};
-
-namespace Generated
-{
- void DebugNormals_PS::Create(DevicePointer Device)
- {
- m_Shader[ShaderPermutations::FETCH_GBUFFER_NORMAL_0].Create(Device, g_DebugNormals_PS_FETCH_GBUFFER_NORMAL_0_D3D11, sizeof(g_DebugNormals_PS_FETCH_GBUFFER_NORMAL_0_D3D11));
- m_Shader[ShaderPermutations::FETCH_GBUFFER_NORMAL_1].Create(Device, g_DebugNormals_PS_FETCH_GBUFFER_NORMAL_1_D3D11, sizeof(g_DebugNormals_PS_FETCH_GBUFFER_NORMAL_1_D3D11));
- m_Shader[ShaderPermutations::FETCH_GBUFFER_NORMAL_2].Create(Device, g_DebugNormals_PS_FETCH_GBUFFER_NORMAL_2_D3D11, sizeof(g_DebugNormals_PS_FETCH_GBUFFER_NORMAL_2_D3D11));
- }
-
- void DebugNormals_PS::Release(DevicePointer Device)
- {
- m_Shader[ShaderPermutations::FETCH_GBUFFER_NORMAL_0].Release(Device);
- m_Shader[ShaderPermutations::FETCH_GBUFFER_NORMAL_1].Release(Device);
- m_Shader[ShaderPermutations::FETCH_GBUFFER_NORMAL_2].Release(Device);
- }
-}