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| author | lbavoil <[email protected]> | 2016-04-19 09:26:42 +0200 |
|---|---|---|
| committer | lbavoil <[email protected]> | 2016-04-19 09:26:42 +0200 |
| commit | 4d4f8e91527846a1dcdea1e2b2aa4eed19fe7b25 (patch) | |
| tree | 6b286cfac4923a8d131693a157b256b8154bec39 /src/shaders/out/GL/ReconstructNormal_PS.h | |
| parent | Update project files (diff) | |
| download | hbaoplus-4d4f8e91527846a1dcdea1e2b2aa4eed19fe7b25.tar.xz hbaoplus-4d4f8e91527846a1dcdea1e2b2aa4eed19fe7b25.zip | |
Rename folders
Diffstat (limited to 'src/shaders/out/GL/ReconstructNormal_PS.h')
| -rw-r--r-- | src/shaders/out/GL/ReconstructNormal_PS.h | 27 |
1 files changed, 27 insertions, 0 deletions
diff --git a/src/shaders/out/GL/ReconstructNormal_PS.h b/src/shaders/out/GL/ReconstructNormal_PS.h new file mode 100644 index 0000000..8d6567f --- /dev/null +++ b/src/shaders/out/GL/ReconstructNormal_PS.h @@ -0,0 +1,27 @@ +//! This file was auto-generated. Do not modify manually. +#pragma once + +namespace Generated +{ + +namespace ShaderPermutations +{ + +}; + +struct ReconstructNormal_PS +{ + void Create(DevicePointer Device); + void Release(DevicePointer Device); + GLSLPrograms::ReconstructNormal_PS& Get() + { + return m_Shader; + } + +private: + GLSLPrograms::ReconstructNormal_PS m_Shader; +#if _WIN32 +#endif +}; + +}; |