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authorlbavoil <[email protected]>2016-04-19 09:26:42 +0200
committerlbavoil <[email protected]>2016-04-19 09:26:42 +0200
commit4d4f8e91527846a1dcdea1e2b2aa4eed19fe7b25 (patch)
tree6b286cfac4923a8d131693a157b256b8154bec39 /src/shaders/out/GL/ReconstructNormal_PS.h
parentUpdate project files (diff)
downloadhbaoplus-4d4f8e91527846a1dcdea1e2b2aa4eed19fe7b25.tar.xz
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Diffstat (limited to 'src/shaders/out/GL/ReconstructNormal_PS.h')
-rw-r--r--src/shaders/out/GL/ReconstructNormal_PS.h27
1 files changed, 27 insertions, 0 deletions
diff --git a/src/shaders/out/GL/ReconstructNormal_PS.h b/src/shaders/out/GL/ReconstructNormal_PS.h
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+++ b/src/shaders/out/GL/ReconstructNormal_PS.h
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+//! This file was auto-generated. Do not modify manually.
+#pragma once
+
+namespace Generated
+{
+
+namespace ShaderPermutations
+{
+
+};
+
+struct ReconstructNormal_PS
+{
+ void Create(DevicePointer Device);
+ void Release(DevicePointer Device);
+ GLSLPrograms::ReconstructNormal_PS& Get()
+ {
+ return m_Shader;
+ }
+
+private:
+ GLSLPrograms::ReconstructNormal_PS m_Shader;
+#if _WIN32
+#endif
+};
+
+};