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authorlbavoil <[email protected]>2016-03-25 13:01:54 +0100
committerlbavoil <[email protected]>2016-03-25 13:01:54 +0100
commit99174e4e5fb4b7079da80b35a6dfd68f3fd56a1c (patch)
treefbcd4260d6c953d569a887505336a1c3f202e10f /src/Viewports.h
downloadhbaoplus-99174e4e5fb4b7079da80b35a6dfd68f3fd56a1c.tar.xz
hbaoplus-99174e4e5fb4b7079da80b35a6dfd68f3fd56a1c.zip
GFSDK_HBAO+_distro_r3.0_cl20573789
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+/*
+* Copyright (c) 2008-2016, NVIDIA CORPORATION. All rights reserved.
+*
+* NVIDIA CORPORATION and its licensors retain all intellectual property
+* and proprietary rights in and to this software, related documentation
+* and any modifications thereto. Any use, reproduction, disclosure or
+* distribution of this software and related documentation without an express
+* license agreement from NVIDIA CORPORATION is strictly prohibited.
+*/
+
+#pragma once
+#include "Common.h"
+#include "InputViewport.h"
+
+namespace GFSDK
+{
+namespace SSAO
+{
+
+//--------------------------------------------------------------------------------
+struct Viewports
+{
+ void SetFullResolution(UINT FullWidth, UINT FullHeight)
+ {
+ FullRes.TopLeftX = 0.f;
+ FullRes.TopLeftY = 0.f;
+ FullRes.Width = FLOAT(FullWidth);
+ FullRes.Height = FLOAT(FullHeight);
+ FullRes.MinDepth = 0.f;
+ FullRes.MaxDepth = 1.f;
+
+ QuarterRes = FullRes;
+ QuarterRes.Width = FLOAT(iDivUp(FullWidth,4));
+ QuarterRes.Height = FLOAT(iDivUp(FullHeight,4));
+ }
+
+ SSAO::InputViewport FullRes;
+ SSAO::InputViewport QuarterRes;
+};
+
+} // namespace SSAO
+} // namespace GFSDK