From 99174e4e5fb4b7079da80b35a6dfd68f3fd56a1c Mon Sep 17 00:00:00 2001 From: lbavoil Date: Fri, 25 Mar 2016 13:01:54 +0100 Subject: GFSDK_HBAO+_distro_r3.0_cl20573789 --- src/Viewports.h | 42 ++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 42 insertions(+) create mode 100644 src/Viewports.h (limited to 'src/Viewports.h') diff --git a/src/Viewports.h b/src/Viewports.h new file mode 100644 index 0000000..c2abc39 --- /dev/null +++ b/src/Viewports.h @@ -0,0 +1,42 @@ +/* +* Copyright (c) 2008-2016, NVIDIA CORPORATION. All rights reserved. +* +* NVIDIA CORPORATION and its licensors retain all intellectual property +* and proprietary rights in and to this software, related documentation +* and any modifications thereto. Any use, reproduction, disclosure or +* distribution of this software and related documentation without an express +* license agreement from NVIDIA CORPORATION is strictly prohibited. +*/ + +#pragma once +#include "Common.h" +#include "InputViewport.h" + +namespace GFSDK +{ +namespace SSAO +{ + +//-------------------------------------------------------------------------------- +struct Viewports +{ + void SetFullResolution(UINT FullWidth, UINT FullHeight) + { + FullRes.TopLeftX = 0.f; + FullRes.TopLeftY = 0.f; + FullRes.Width = FLOAT(FullWidth); + FullRes.Height = FLOAT(FullHeight); + FullRes.MinDepth = 0.f; + FullRes.MaxDepth = 1.f; + + QuarterRes = FullRes; + QuarterRes.Width = FLOAT(iDivUp(FullWidth,4)); + QuarterRes.Height = FLOAT(iDivUp(FullHeight,4)); + } + + SSAO::InputViewport FullRes; + SSAO::InputViewport QuarterRes; +}; + +} // namespace SSAO +} // namespace GFSDK -- cgit v1.2.3