diff options
| author | lbavoil <[email protected]> | 2016-03-25 13:01:54 +0100 |
|---|---|---|
| committer | lbavoil <[email protected]> | 2016-03-25 13:01:54 +0100 |
| commit | 99174e4e5fb4b7079da80b35a6dfd68f3fd56a1c (patch) | |
| tree | fbcd4260d6c953d569a887505336a1c3f202e10f /src/Shaders_DX12.cpp | |
| download | hbaoplus-99174e4e5fb4b7079da80b35a6dfd68f3fd56a1c.tar.xz hbaoplus-99174e4e5fb4b7079da80b35a6dfd68f3fd56a1c.zip | |
GFSDK_HBAO+_distro_r3.0_cl20573789
Diffstat (limited to 'src/Shaders_DX12.cpp')
| -rw-r--r-- | src/Shaders_DX12.cpp | 38 |
1 files changed, 38 insertions, 0 deletions
diff --git a/src/Shaders_DX12.cpp b/src/Shaders_DX12.cpp new file mode 100644 index 0000000..db6154d --- /dev/null +++ b/src/Shaders_DX12.cpp @@ -0,0 +1,38 @@ +/* +* Copyright (c) 2008-2016, NVIDIA CORPORATION. All rights reserved. +* +* NVIDIA CORPORATION and its licensors retain all intellectual property +* and proprietary rights in and to this software, related documentation +* and any modifications thereto. Any use, reproduction, disclosure or +* distribution of this software and related documentation without an express +* license agreement from NVIDIA CORPORATION is strictly prohibited. +*/ + +#if SUPPORT_D3D12 + +#include "Shaders_DX12.h" + +namespace GFSDK +{ +namespace SSAO +{ +namespace D3D12 +{ + +#include "shaders/out/D3D11/FullScreenTriangle_VS.cpp" +#include "shaders/out/D3D11/CopyDepth_PS.cpp" +#include "shaders/out/D3D11/LinearizeDepth_PS.cpp" +#include "shaders/out/D3D11/DeinterleaveDepth_PS.cpp" +#include "shaders/out/D3D11/DebugNormals_PS.cpp" +#include "shaders/out/D3D11/ReconstructNormal_PS.cpp" +#include "shaders/out/D3D11/ReinterleaveAO_PS.cpp" +#include "shaders/out/D3D11/BlurX_PS.cpp" +#include "shaders/out/D3D11/BlurY_PS.cpp" +#include "shaders/out/D3D11/CoarseAO_PS.cpp" +#include "shaders/out/D3D11/CoarseAO_GS.cpp" + +} // namespace D3D12 +} // namespace SSAO +} // namespace GFSDK + +#endif //SUPPORT_D3D12 |