From 99174e4e5fb4b7079da80b35a6dfd68f3fd56a1c Mon Sep 17 00:00:00 2001 From: lbavoil Date: Fri, 25 Mar 2016 13:01:54 +0100 Subject: GFSDK_HBAO+_distro_r3.0_cl20573789 --- src/Shaders_DX12.cpp | 38 ++++++++++++++++++++++++++++++++++++++ 1 file changed, 38 insertions(+) create mode 100644 src/Shaders_DX12.cpp (limited to 'src/Shaders_DX12.cpp') diff --git a/src/Shaders_DX12.cpp b/src/Shaders_DX12.cpp new file mode 100644 index 0000000..db6154d --- /dev/null +++ b/src/Shaders_DX12.cpp @@ -0,0 +1,38 @@ +/* +* Copyright (c) 2008-2016, NVIDIA CORPORATION. All rights reserved. +* +* NVIDIA CORPORATION and its licensors retain all intellectual property +* and proprietary rights in and to this software, related documentation +* and any modifications thereto. Any use, reproduction, disclosure or +* distribution of this software and related documentation without an express +* license agreement from NVIDIA CORPORATION is strictly prohibited. +*/ + +#if SUPPORT_D3D12 + +#include "Shaders_DX12.h" + +namespace GFSDK +{ +namespace SSAO +{ +namespace D3D12 +{ + +#include "shaders/out/D3D11/FullScreenTriangle_VS.cpp" +#include "shaders/out/D3D11/CopyDepth_PS.cpp" +#include "shaders/out/D3D11/LinearizeDepth_PS.cpp" +#include "shaders/out/D3D11/DeinterleaveDepth_PS.cpp" +#include "shaders/out/D3D11/DebugNormals_PS.cpp" +#include "shaders/out/D3D11/ReconstructNormal_PS.cpp" +#include "shaders/out/D3D11/ReinterleaveAO_PS.cpp" +#include "shaders/out/D3D11/BlurX_PS.cpp" +#include "shaders/out/D3D11/BlurY_PS.cpp" +#include "shaders/out/D3D11/CoarseAO_PS.cpp" +#include "shaders/out/D3D11/CoarseAO_GS.cpp" + +} // namespace D3D12 +} // namespace SSAO +} // namespace GFSDK + +#endif //SUPPORT_D3D12 -- cgit v1.2.3