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| author | lbavoil <[email protected]> | 2018-03-15 11:08:34 +0100 |
|---|---|---|
| committer | lbavoil <[email protected]> | 2018-03-15 11:08:34 +0100 |
| commit | 636807e68a85a978473764d171ed0c7cc36f9be6 (patch) | |
| tree | 784a3d4fa8f48b4c085dd959678505b2af12f425 /samples/D3D12/external/imgui/examples/directx12_example/main.cpp | |
| parent | Remove test folder (diff) | |
| download | hbaoplus-636807e68a85a978473764d171ed0c7cc36f9be6.tar.xz hbaoplus-636807e68a85a978473764d171ed0c7cc36f9be6.zip | |
HBAO+ 4.0.0.23740451
Diffstat (limited to 'samples/D3D12/external/imgui/examples/directx12_example/main.cpp')
| -rw-r--r-- | samples/D3D12/external/imgui/examples/directx12_example/main.cpp | 225 |
1 files changed, 0 insertions, 225 deletions
diff --git a/samples/D3D12/external/imgui/examples/directx12_example/main.cpp b/samples/D3D12/external/imgui/examples/directx12_example/main.cpp deleted file mode 100644 index 7ac1fd1..0000000 --- a/samples/D3D12/external/imgui/examples/directx12_example/main.cpp +++ /dev/null @@ -1,225 +0,0 @@ -// ImGui - standalone example application for DirectX 11 - -#include <imgui.h> -#include "imgui_impl_dx11.h" -#include <d3d11.h> -#include <d3dcompiler.h> -#define DIRECTINPUT_VERSION 0x0800 -#include <dinput.h> - -// Data -static ID3D11Device* g_pd3dDevice = NULL; -static ID3D11DeviceContext* g_pd3dDeviceContext = NULL; -static IDXGISwapChain* g_pSwapChain = NULL; -static ID3D11RenderTargetView* g_mainRenderTargetView = NULL; - -void CreateRenderTarget() -{ - DXGI_SWAP_CHAIN_DESC sd; - g_pSwapChain->GetDesc(&sd); - - // Create the render target - ID3D11Texture2D* pBackBuffer; - D3D11_RENDER_TARGET_VIEW_DESC render_target_view_desc; - ZeroMemory(&render_target_view_desc, sizeof(render_target_view_desc)); - render_target_view_desc.Format = sd.BufferDesc.Format; - render_target_view_desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2D; - g_pSwapChain->GetBuffer(0, __uuidof(ID3D11Texture2D), (LPVOID*)&pBackBuffer); - g_pd3dDevice->CreateRenderTargetView(pBackBuffer, &render_target_view_desc, &g_mainRenderTargetView); - g_pd3dDeviceContext->OMSetRenderTargets(1, &g_mainRenderTargetView, NULL); - pBackBuffer->Release(); -} - -void CleanupRenderTarget() -{ - if (g_mainRenderTargetView) { g_mainRenderTargetView->Release(); g_mainRenderTargetView = NULL; } -} - -HRESULT CreateDeviceD3D(HWND hWnd) -{ - // Setup swap chain - DXGI_SWAP_CHAIN_DESC sd; - { - ZeroMemory(&sd, sizeof(sd)); - sd.BufferCount = 2; - sd.BufferDesc.Width = 0; - sd.BufferDesc.Height = 0; - sd.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM; - sd.BufferDesc.RefreshRate.Numerator = 60; - sd.BufferDesc.RefreshRate.Denominator = 1; - sd.Flags = DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH; - sd.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT; - sd.OutputWindow = hWnd; - sd.SampleDesc.Count = 1; - sd.SampleDesc.Quality = 0; - sd.Windowed = TRUE; - sd.SwapEffect = DXGI_SWAP_EFFECT_DISCARD; - } - - UINT createDeviceFlags = 0; -#ifdef _DEBUG - createDeviceFlags |= D3D11_CREATE_DEVICE_DEBUG; -#endif - D3D_FEATURE_LEVEL featureLevel; - const D3D_FEATURE_LEVEL featureLevelArray[1] = { D3D_FEATURE_LEVEL_11_0, }; - if (D3D11CreateDeviceAndSwapChain(NULL, D3D_DRIVER_TYPE_HARDWARE, NULL, createDeviceFlags, featureLevelArray, 1, D3D11_SDK_VERSION, &sd, &g_pSwapChain, &g_pd3dDevice, &featureLevel, &g_pd3dDeviceContext) != S_OK) - return E_FAIL; - - // Setup rasterizer - { - D3D11_RASTERIZER_DESC RSDesc; - memset(&RSDesc, 0, sizeof(D3D11_RASTERIZER_DESC)); - RSDesc.FillMode = D3D11_FILL_SOLID; - RSDesc.CullMode = D3D11_CULL_NONE; - RSDesc.FrontCounterClockwise = FALSE; - RSDesc.DepthBias = 0; - RSDesc.SlopeScaledDepthBias = 0.0f; - RSDesc.DepthBiasClamp = 0; - RSDesc.DepthClipEnable = TRUE; - RSDesc.ScissorEnable = TRUE; - RSDesc.AntialiasedLineEnable = FALSE; - RSDesc.MultisampleEnable = (sd.SampleDesc.Count > 1) ? TRUE : FALSE; - - ID3D11RasterizerState* pRState = NULL; - g_pd3dDevice->CreateRasterizerState(&RSDesc, &pRState); - g_pd3dDeviceContext->RSSetState(pRState); - pRState->Release(); - } - - CreateRenderTarget(); - - return S_OK; -} - -void CleanupDeviceD3D() -{ - CleanupRenderTarget(); - if (g_pSwapChain) { g_pSwapChain->Release(); g_pSwapChain = NULL; } - if (g_pd3dDeviceContext) { g_pd3dDeviceContext->Release(); g_pd3dDeviceContext = NULL; } - if (g_pd3dDevice) { g_pd3dDevice->Release(); g_pd3dDevice = NULL; } -} - -extern LRESULT ImGui_ImplDX11_WndProcHandler(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam); -LRESULT WINAPI WndProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam) -{ - if (ImGui_ImplDX11_WndProcHandler(hWnd, msg, wParam, lParam)) - return true; - - switch (msg) - { - case WM_SIZE: - if (g_pd3dDevice != NULL && wParam != SIZE_MINIMIZED) - { - ImGui_ImplDX11_InvalidateDeviceObjects(); - CleanupRenderTarget(); - g_pSwapChain->ResizeBuffers(0, (UINT)LOWORD(lParam), (UINT)HIWORD(lParam), DXGI_FORMAT_UNKNOWN, 0); - CreateRenderTarget(); - ImGui_ImplDX11_CreateDeviceObjects(); - } - return 0; - case WM_SYSCOMMAND: - if ((wParam & 0xfff0) == SC_KEYMENU) // Disable ALT application menu - return 0; - break; - case WM_DESTROY: - PostQuitMessage(0); - return 0; - } - return DefWindowProc(hWnd, msg, wParam, lParam); -} - -int main(int, char**) -{ - // Create application window - WNDCLASSEX wc = { sizeof(WNDCLASSEX), CS_CLASSDC, WndProc, 0L, 0L, GetModuleHandle(NULL), NULL, LoadCursor(NULL, IDC_ARROW), NULL, NULL, L"ImGui Example", NULL }; - RegisterClassEx(&wc); - HWND hwnd = CreateWindow(L"ImGui Example", L"ImGui DirectX11 Example", WS_OVERLAPPEDWINDOW, 100, 100, 1280, 800, NULL, NULL, wc.hInstance, NULL); - - // Initialize Direct3D - if (CreateDeviceD3D(hwnd) < 0) - { - CleanupDeviceD3D(); - UnregisterClass(L"ImGui Example", wc.hInstance); - return 1; - } - - // Show the window - ShowWindow(hwnd, SW_SHOWDEFAULT); - UpdateWindow(hwnd); - - // Setup ImGui binding - ImGui_ImplDX11_Init(hwnd, g_pd3dDevice, g_pd3dDeviceContext); - - // Load Fonts - // (see extra_fonts/README.txt for more details) - //ImGuiIO& io = ImGui::GetIO(); - //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyClean.ttf", 13.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); - //io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); - - // Merge glyphs from multiple fonts into one (e.g. combine default font with another with Chinese glyphs, or add icons) - //ImWchar icons_ranges[] = { 0xf000, 0xf3ff, 0 }; - //ImFontConfig icons_config; icons_config.MergeMode = true; icons_config.PixelSnapH = true; - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 18.0f); - //io.Fonts->AddFontFromFileTTF("../../extra_fonts/fontawesome-webfont.ttf", 18.0f, &icons_config, icons_ranges); - - bool show_test_window = true; - bool show_another_window = false; - ImVec4 clear_col = ImColor(114, 144, 154); - - // Main loop - MSG msg; - ZeroMemory(&msg, sizeof(msg)); - while (msg.message != WM_QUIT) - { - if (PeekMessage(&msg, NULL, 0U, 0U, PM_REMOVE)) - { - TranslateMessage(&msg); - DispatchMessage(&msg); - continue; - } - ImGui_ImplDX11_NewFrame(); - - // 1. Show a simple window - // Tip: if we don't call ImGui::Begin()/ImGui::End() the widgets appears in a window automatically called "Debug" - { - static float f = 0.0f; - ImGui::Text("Hello, world!"); - ImGui::SliderFloat("float", &f, 0.0f, 1.0f); - ImGui::ColorEdit3("clear color", (float*)&clear_col); - if (ImGui::Button("Test Window")) show_test_window ^= 1; - if (ImGui::Button("Another Window")) show_another_window ^= 1; - ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate); - } - - // 2. Show another simple window, this time using an explicit Begin/End pair - if (show_another_window) - { - ImGui::SetNextWindowSize(ImVec2(200,100), ImGuiSetCond_FirstUseEver); - ImGui::Begin("Another Window", &show_another_window); - ImGui::Text("Hello"); - ImGui::End(); - } - - // 3. Show the ImGui test window. Most of the sample code is in ImGui::ShowTestWindow() - if (show_test_window) - { - ImGui::SetNextWindowPos(ImVec2(650, 20), ImGuiSetCond_FirstUseEver); // Normally user code doesn't need/want to call it because positions are saved in .ini file anyway. Here we just want to make the demo initial state a bit more friendly! - ImGui::ShowTestWindow(&show_test_window); - } - - // Rendering - g_pd3dDeviceContext->ClearRenderTargetView(g_mainRenderTargetView, (float*)&clear_col); - ImGui::Render(); - g_pSwapChain->Present(0, 0); - } - - ImGui_ImplDX11_Shutdown(); - CleanupDeviceD3D(); - UnregisterClass(L"ImGui Example", wc.hInstance); - - return 0; -} |