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authorlbavoil <[email protected]>2018-03-15 11:08:34 +0100
committerlbavoil <[email protected]>2018-03-15 11:08:34 +0100
commit636807e68a85a978473764d171ed0c7cc36f9be6 (patch)
tree784a3d4fa8f48b4c085dd959678505b2af12f425 /samples/D3D12/external/imgui/examples/directx12_example
parentRemove test folder (diff)
downloadhbaoplus-636807e68a85a978473764d171ed0c7cc36f9be6.tar.xz
hbaoplus-636807e68a85a978473764d171ed0c7cc36f9be6.zip
HBAO+ 4.0.0.23740451
Diffstat (limited to 'samples/D3D12/external/imgui/examples/directx12_example')
-rw-r--r--samples/D3D12/external/imgui/examples/directx12_example/directx12_example.vcxproj156
-rw-r--r--samples/D3D12/external/imgui/examples/directx12_example/directx12_example.vcxproj.filters42
-rw-r--r--samples/D3D12/external/imgui/examples/directx12_example/imgui_impl_dx12.cpp826
-rw-r--r--samples/D3D12/external/imgui/examples/directx12_example/imgui_impl_dx12.h23
-rw-r--r--samples/D3D12/external/imgui/examples/directx12_example/main.cpp225
5 files changed, 0 insertions, 1272 deletions
diff --git a/samples/D3D12/external/imgui/examples/directx12_example/directx12_example.vcxproj b/samples/D3D12/external/imgui/examples/directx12_example/directx12_example.vcxproj
deleted file mode 100644
index d3dcd0e..0000000
--- a/samples/D3D12/external/imgui/examples/directx12_example/directx12_example.vcxproj
+++ /dev/null
@@ -1,156 +0,0 @@
-<?xml version="1.0" encoding="utf-8"?>
-<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
- <ItemGroup Label="ProjectConfigurations">
- <ProjectConfiguration Include="Debug|Win32">
- <Configuration>Debug</Configuration>
- <Platform>Win32</Platform>
- </ProjectConfiguration>
- <ProjectConfiguration Include="Debug|x64">
- <Configuration>Debug</Configuration>
- <Platform>x64</Platform>
- </ProjectConfiguration>
- <ProjectConfiguration Include="Release|Win32">
- <Configuration>Release</Configuration>
- <Platform>Win32</Platform>
- </ProjectConfiguration>
- <ProjectConfiguration Include="Release|x64">
- <Configuration>Release</Configuration>
- <Platform>x64</Platform>
- </ProjectConfiguration>
- </ItemGroup>
- <PropertyGroup Label="Globals">
- <ProjectGuid>{9F316E83-5AE5-4939-A723-305A94F48005}</ProjectGuid>
- <RootNamespace>directx11_example</RootNamespace>
- </PropertyGroup>
- <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
- <ConfigurationType>Application</ConfigurationType>
- <UseDebugLibraries>true</UseDebugLibraries>
- <CharacterSet>Unicode</CharacterSet>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
- <ConfigurationType>Application</ConfigurationType>
- <UseDebugLibraries>true</UseDebugLibraries>
- <CharacterSet>Unicode</CharacterSet>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
- <ConfigurationType>Application</ConfigurationType>
- <UseDebugLibraries>false</UseDebugLibraries>
- <WholeProgramOptimization>true</WholeProgramOptimization>
- <CharacterSet>Unicode</CharacterSet>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
- <ConfigurationType>Application</ConfigurationType>
- <UseDebugLibraries>false</UseDebugLibraries>
- <WholeProgramOptimization>true</WholeProgramOptimization>
- <CharacterSet>Unicode</CharacterSet>
- </PropertyGroup>
- <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
- <ImportGroup Label="ExtensionSettings">
- </ImportGroup>
- <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- </ImportGroup>
- <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- </ImportGroup>
- <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- </ImportGroup>
- <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- </ImportGroup>
- <PropertyGroup Label="UserMacros" />
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
- <OutDir>$(ProjectDir)$(Configuration)\</OutDir>
- <IntDir>$(ProjectDir)$(Configuration)\</IntDir>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
- <OutDir>$(ProjectDir)$(Configuration)\</OutDir>
- <IntDir>$(ProjectDir)$(Configuration)\</IntDir>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
- <OutDir>$(ProjectDir)$(Configuration)\</OutDir>
- <IntDir>$(ProjectDir)$(Configuration)\</IntDir>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
- <OutDir>$(ProjectDir)$(Configuration)\</OutDir>
- <IntDir>$(ProjectDir)$(Configuration)\</IntDir>
- </PropertyGroup>
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
- <ClCompile>
- <WarningLevel>Level4</WarningLevel>
- <Optimization>Disabled</Optimization>
- <AdditionalIncludeDirectories>..\..;%(AdditionalIncludeDirectories);$(DXSDK_DIR)Include;</AdditionalIncludeDirectories>
- </ClCompile>
- <Link>
- <GenerateDebugInformation>true</GenerateDebugInformation>
- <AdditionalDependencies>d3d11.lib;d3dcompiler.lib;dxgi.lib;%(AdditionalDependencies)</AdditionalDependencies>
- <AdditionalLibraryDirectories>$(DXSDK_DIR)/Lib/x86;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
- <SubSystem>Console</SubSystem>
- </Link>
- </ItemDefinitionGroup>
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
- <ClCompile>
- <WarningLevel>Level4</WarningLevel>
- <Optimization>Disabled</Optimization>
- <AdditionalIncludeDirectories>..\..;%(AdditionalIncludeDirectories);$(DXSDK_DIR)Include;</AdditionalIncludeDirectories>
- </ClCompile>
- <Link>
- <GenerateDebugInformation>true</GenerateDebugInformation>
- <AdditionalDependencies>d3d11.lib;d3dcompiler.lib;dxgi.lib;%(AdditionalDependencies)</AdditionalDependencies>
- <AdditionalLibraryDirectories>$(DXSDK_DIR)/Lib/x64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
- <SubSystem>Console</SubSystem>
- </Link>
- </ItemDefinitionGroup>
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
- <ClCompile>
- <WarningLevel>Level4</WarningLevel>
- <Optimization>MaxSpeed</Optimization>
- <FunctionLevelLinking>true</FunctionLevelLinking>
- <IntrinsicFunctions>true</IntrinsicFunctions>
- <AdditionalIncludeDirectories>..\..;%(AdditionalIncludeDirectories);$(DXSDK_DIR)Include;</AdditionalIncludeDirectories>
- </ClCompile>
- <Link>
- <GenerateDebugInformation>true</GenerateDebugInformation>
- <EnableCOMDATFolding>true</EnableCOMDATFolding>
- <OptimizeReferences>true</OptimizeReferences>
- <AdditionalDependencies>d3d11.lib;d3dcompiler.lib;dxgi.lib;imm32.lib;%(AdditionalDependencies)</AdditionalDependencies>
- <AdditionalLibraryDirectories>$(DXSDK_DIR)/Lib/x86;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
- <SubSystem>Console</SubSystem>
- </Link>
- </ItemDefinitionGroup>
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
- <ClCompile>
- <WarningLevel>Level4</WarningLevel>
- <Optimization>MaxSpeed</Optimization>
- <FunctionLevelLinking>true</FunctionLevelLinking>
- <IntrinsicFunctions>true</IntrinsicFunctions>
- <AdditionalIncludeDirectories>..\..;%(AdditionalIncludeDirectories);$(DXSDK_DIR)Include;</AdditionalIncludeDirectories>
- </ClCompile>
- <Link>
- <GenerateDebugInformation>true</GenerateDebugInformation>
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- <OptimizeReferences>true</OptimizeReferences>
- <AdditionalDependencies>d3d11.lib;d3dcompiler.lib;dxgi.lib;imm32.lib;%(AdditionalDependencies)</AdditionalDependencies>
- <AdditionalLibraryDirectories>$(DXSDK_DIR)/Lib/x64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
- <SubSystem>Console</SubSystem>
- </Link>
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- <ClInclude Include="..\..\imgui.h" />
- <ClInclude Include="..\..\imgui_internal.h" />
- <ClInclude Include="imgui_impl_dx11.h" />
- </ItemGroup>
- <ItemGroup>
- <ClCompile Include="..\..\imgui.cpp" />
- <ClCompile Include="..\..\imgui_demo.cpp" />
- <ClCompile Include="..\..\imgui_draw.cpp" />
- <ClCompile Include="imgui_impl_dx11.cpp" />
- <ClCompile Include="main.cpp" />
- </ItemGroup>
- <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
- <ImportGroup Label="ExtensionTargets">
- </ImportGroup>
-</Project> \ No newline at end of file
diff --git a/samples/D3D12/external/imgui/examples/directx12_example/directx12_example.vcxproj.filters b/samples/D3D12/external/imgui/examples/directx12_example/directx12_example.vcxproj.filters
deleted file mode 100644
index ac905dd..0000000
--- a/samples/D3D12/external/imgui/examples/directx12_example/directx12_example.vcxproj.filters
+++ /dev/null
@@ -1,42 +0,0 @@
-<?xml version="1.0" encoding="utf-8"?>
-<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
- <ItemGroup>
- <Filter Include="imgui">
- <UniqueIdentifier>{0587d7a3-f2ce-4d56-b84f-a0005d3bfce6}</UniqueIdentifier>
- </Filter>
- <Filter Include="sources">
- <UniqueIdentifier>{08e36723-ce4f-4cff-9662-c40801cf1acf}</UniqueIdentifier>
- </Filter>
- </ItemGroup>
- <ItemGroup>
- <ClInclude Include="..\..\imconfig.h">
- <Filter>imgui</Filter>
- </ClInclude>
- <ClInclude Include="..\..\imgui.h">
- <Filter>imgui</Filter>
- </ClInclude>
- <ClInclude Include="imgui_impl_dx11.h">
- <Filter>sources</Filter>
- </ClInclude>
- <ClInclude Include="..\..\imgui_internal.h">
- <Filter>imgui</Filter>
- </ClInclude>
- </ItemGroup>
- <ItemGroup>
- <ClCompile Include="..\..\imgui.cpp">
- <Filter>imgui</Filter>
- </ClCompile>
- <ClCompile Include="main.cpp">
- <Filter>sources</Filter>
- </ClCompile>
- <ClCompile Include="imgui_impl_dx11.cpp">
- <Filter>sources</Filter>
- </ClCompile>
- <ClCompile Include="..\..\imgui_demo.cpp">
- <Filter>imgui</Filter>
- </ClCompile>
- <ClCompile Include="..\..\imgui_draw.cpp">
- <Filter>imgui</Filter>
- </ClCompile>
- </ItemGroup>
-</Project> \ No newline at end of file
diff --git a/samples/D3D12/external/imgui/examples/directx12_example/imgui_impl_dx12.cpp b/samples/D3D12/external/imgui/examples/directx12_example/imgui_impl_dx12.cpp
deleted file mode 100644
index 5947cd4..0000000
--- a/samples/D3D12/external/imgui/examples/directx12_example/imgui_impl_dx12.cpp
+++ /dev/null
@@ -1,826 +0,0 @@
-// ImGui Win32 + DirectX11 binding
-// https://github.com/ocornut/imgui
-
-#include <imgui.h>
-#include "imgui_impl_dx12.h"
-
-// DirectX
-#include <d3d12.h>
-#include <d3dx12.h>
-
-#include <d3dcompiler.h>
-#define DIRECTINPUT_VERSION 0x0800
-#include <dinput.h>
-
-#define ALIGNED_SIZE(size, align) ((size + (align - 1)) & ~(align - 1))
-
-// Data
-static INT64 g_Time = 0;
-static INT64 g_TicksPerSecond = 0;
-
-static HWND g_hWnd = 0;
-static ID3D12Device* g_pd3dDevice = NULL;
-static ID3D12GraphicsCommandList* g_pd3dCmdList = NULL;
-static ID3D12CommandQueue* g_pd3dCmdQueue = NULL;
-static ID3D12Resource* g_pFontTextureUploadHeap = NULL;
-
-enum DescHeapHandleLayout
-{
- eVertexCB = 0,
- eFontTexture = 1,
-};
-
-struct GpuFence
-{
- ID3D12Fence* pFence = NULL;
- HANDLE hFenceEvent = 0;
- UINT64 FenceValue = 0;
-
- void Init()
- {
- if (FAILED(g_pd3dDevice->CreateFence(0, D3D12_FENCE_FLAG_NONE, IID_PPV_ARGS(&pFence)))) return;
- pFence->SetName(L"ImguiFence");
- FenceValue = 0;
- hFenceEvent = CreateEventEx(nullptr, FALSE, FALSE, EVENT_ALL_ACCESS);
- }
-
- void Release()
- {
- if (pFence) pFence->Release();
- pFence = NULL;
- FenceValue = 0;
- CloseHandle(hFenceEvent);
- }
-
- void IncrFence()
- {
- FenceValue++;
- }
-
- void WaitForFence()
- {
- // Schedule a Signal command in the queue.
- if (FAILED(g_pd3dCmdQueue->Signal(pFence, FenceValue))) return;
-
- if (FAILED(pFence->SetEventOnCompletion(FenceValue, hFenceEvent))) return;
-
- WaitForSingleObjectEx(hFenceEvent, INFINITE, FALSE);
- }
-};
-
-static GpuFence g_GpuFence;
-
-struct DescHeapInfo
-{
- ID3D12DescriptorHeap* DescHeap;
- UINT BaseOffset;
- UINT IncrSize;
-
- D3D12_CPU_DESCRIPTOR_HANDLE GetCpuHandle(UINT Index)
- {
- D3D12_CPU_DESCRIPTOR_HANDLE CpuHandle = DescHeap->GetCPUDescriptorHandleForHeapStart();
- CpuHandle.ptr += IncrSize * (BaseOffset + Index);
- return CpuHandle;
- }
-
- D3D12_GPU_DESCRIPTOR_HANDLE GetGpuHandle(UINT Index)
- {
- D3D12_GPU_DESCRIPTOR_HANDLE GpuHandle = DescHeap->GetGPUDescriptorHandleForHeapStart();
- GpuHandle.ptr += IncrSize * (BaseOffset + Index);
- return GpuHandle;
- }
-};
-
-DescHeapInfo g_DescHeapCbvSrvUav;
-
-static ID3D12Resource* g_pVB = NULL;
-static ID3D12Resource* g_pIB = NULL;
-static D3D12_VERTEX_BUFFER_VIEW g_VBView = {};
-static D3D12_INDEX_BUFFER_VIEW g_IBView = {};
-static ID3D10Blob* g_pVertexShader = NULL;
-static ID3D12Resource* g_pVertexConstantBuffer = NULL;
-static ID3D10Blob* g_pPixelShader = NULL;
-static ID3D12RootSignature* g_pRootSignature = NULL;
-static ID3D12PipelineState* g_pPSO = NULL;
-static ID3D12Resource* g_pFontTexture = NULL;
-static D3D12_STATIC_SAMPLER_DESC g_FontSampler;
-static D3D12_CPU_DESCRIPTOR_HANDLE g_cbCpuHandle;
-
-static int VERTEX_BUFFER_SIZE = 20000; // TODO: Make buffers smaller and grow dynamically as needed.
-static int INDEX_BUFFER_SIZE = 40000; // TODO: Make buffers smaller and grow dynamically as needed.
-
-struct VERTEX_CONSTANT_BUFFER
-{
- float mvp[4][4];
-};
-
-// This is the main rendering function that you have to implement and provide to ImGui (via setting up 'RenderDrawListsFn' in the ImGuiIO structure)
-// If text or lines are blurry when integrating ImGui in your engine:
-// - in your Render function, try translating your projection matrix by (0.5f,0.5f) or (0.375f,0.375f)
-static void ImGui_ImplDX12_RenderDrawLists(ImDrawData* draw_data)
-{
- ImDrawVert* vtx_dst = NULL;
- ImDrawIdx* idx_dst = NULL;
-
- // Copy and convert all vertices into a single contiguous buffer
- if (g_pVB->Map(0, nullptr, reinterpret_cast<void**>(&vtx_dst)) != S_OK)
- return;
- if (g_pIB->Map(0, nullptr, reinterpret_cast<void**>(&idx_dst)) != S_OK)
- return;
- for (int n = 0; n < draw_data->CmdListsCount; n++)
- {
- const ImDrawList* cmd_list = draw_data->CmdLists[n];
- memcpy(vtx_dst, &cmd_list->VtxBuffer[0], cmd_list->VtxBuffer.size() * sizeof(ImDrawVert));
- memcpy(idx_dst, &cmd_list->IdxBuffer[0], cmd_list->IdxBuffer.size() * sizeof(ImDrawIdx));
- vtx_dst += cmd_list->VtxBuffer.size();
- idx_dst += cmd_list->IdxBuffer.size();
- }
- g_pVB->Unmap(0, nullptr);
- g_pIB->Unmap(0, nullptr);
-
- // Setup orthographic projection matrix into our constant buffer
- {
- VERTEX_CONSTANT_BUFFER* pConstantBuffer = NULL;
- g_pVertexConstantBuffer->Map(0, nullptr, reinterpret_cast<void**>(&pConstantBuffer));
-
- const float L = 0.0f;
- const float R = ImGui::GetIO().DisplaySize.x;
- const float B = ImGui::GetIO().DisplaySize.y;
- const float T = 0.0f;
- const float mvp[4][4] =
- {
- { 2.0f/(R-L), 0.0f, 0.0f, 0.0f},
- { 0.0f, 2.0f/(T-B), 0.0f, 0.0f,},
- { 0.0f, 0.0f, 0.5f, 0.0f },
- { (R+L)/(L-R), (T+B)/(B-T), 0.5f, 1.0f },
- };
- memcpy(&pConstantBuffer->mvp, mvp, sizeof(mvp));
- g_pVertexConstantBuffer->Unmap(0, nullptr);
- }
-
- // Setup viewport
- {
- D3D12_VIEWPORT vp;
- memset(&vp, 0, sizeof(D3D12_VIEWPORT));
- vp.Width = ImGui::GetIO().DisplaySize.x;
- vp.Height = ImGui::GetIO().DisplaySize.y;
- vp.MinDepth = 0.0f;
- vp.MaxDepth = 1.0f;
- vp.TopLeftX = 0;
- vp.TopLeftY = 0;
- g_pd3dCmdList->RSSetViewports(1, &vp);
- }
-
- ID3D12DescriptorHeap* descHeaps[] = { g_DescHeapCbvSrvUav.DescHeap };
- g_pd3dCmdList->SetDescriptorHeaps(ARRAYSIZE(descHeaps), descHeaps);
-
- // Bind shader and vertex buffers
- g_pd3dCmdList->SetGraphicsRootSignature(g_pRootSignature);
- g_pd3dCmdList->SetPipelineState(g_pPSO);
- g_pd3dCmdList->IASetPrimitiveTopology(D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
- g_pd3dCmdList->IASetVertexBuffers(0, 1, &g_VBView);
- g_pd3dCmdList->IASetIndexBuffer(&g_IBView);
-
- g_pd3dCmdList->SetGraphicsRootConstantBufferView(0, g_pVertexConstantBuffer->GetGPUVirtualAddress());
- //g_pd3dCmdList->SetGraphicsRootDescriptorTable(0, g_DescHeapCbvSrvUav.GetGpuHandle(eCB));
-
- // Setup render state
- const float blendFactor[4] = { 0.f, 0.f, 0.f, 0.f };
- g_pd3dCmdList->OMSetBlendFactor(blendFactor);
-
- // Render command lists
- int vtx_offset = 0;
- int idx_offset = 0;
- for (int n = 0; n < draw_data->CmdListsCount; n++)
- {
- const ImDrawList* cmd_list = draw_data->CmdLists[n];
- for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.size(); cmd_i++)
- {
- const ImDrawCmd* pcmd = &cmd_list->CmdBuffer[cmd_i];
- if (pcmd->UserCallback)
- {
- pcmd->UserCallback(cmd_list, pcmd);
- }
- else
- {
- const D3D12_RECT r = { (LONG)pcmd->ClipRect.x, (LONG)pcmd->ClipRect.y, (LONG)pcmd->ClipRect.z, (LONG)pcmd->ClipRect.w };
- D3D12_GPU_DESCRIPTOR_HANDLE* FontTextureGpuHandle = (D3D12_GPU_DESCRIPTOR_HANDLE*)pcmd->TextureId;
- g_pd3dCmdList->SetGraphicsRootDescriptorTable(1, *FontTextureGpuHandle);
- g_pd3dCmdList->RSSetScissorRects(1, &r);
- g_pd3dCmdList->DrawIndexedInstanced(pcmd->ElemCount, 1, idx_offset, vtx_offset, 0);
- }
- idx_offset += pcmd->ElemCount;
- }
- vtx_offset += cmd_list->VtxBuffer.size();
- }
-
- g_GpuFence.IncrFence();
-}
-
-LRESULT ImGui_ImplDX12_WndProcHandler(HWND, UINT msg, WPARAM wParam, LPARAM lParam)
-{
- ImGuiIO& io = ImGui::GetIO();
- switch (msg)
- {
- case WM_LBUTTONDOWN:
- io.MouseDown[0] = true;
- return true;
- case WM_LBUTTONUP:
- io.MouseDown[0] = false;
- return true;
- case WM_RBUTTONDOWN:
- io.MouseDown[1] = true;
- return true;
- case WM_RBUTTONUP:
- io.MouseDown[1] = false;
- return true;
- case WM_MOUSEWHEEL:
- io.MouseWheel += GET_WHEEL_DELTA_WPARAM(wParam) > 0 ? +1.0f : -1.0f;
- return true;
- case WM_MOUSEMOVE:
- io.MousePos.x = (signed short)(lParam);
- io.MousePos.y = (signed short)(lParam >> 16);
- return true;
- case WM_KEYDOWN:
- if (wParam < 256)
- io.KeysDown[wParam] = 1;
- return true;
- case WM_KEYUP:
- if (wParam < 256)
- io.KeysDown[wParam] = 0;
- return true;
- case WM_CHAR:
- // You can also use ToAscii()+GetKeyboardState() to retrieve characters.
- if (wParam > 0 && wParam < 0x10000)
- io.AddInputCharacter((unsigned short)wParam);
- return true;
- }
- return 0;
-}
-
-void SetResourceBarrier(ID3D12GraphicsCommandList* commandList,
- ID3D12Resource* res,
- D3D12_RESOURCE_STATES before,
- D3D12_RESOURCE_STATES after)
-{
- D3D12_RESOURCE_BARRIER desc = {};
- desc.Type = D3D12_RESOURCE_BARRIER_TYPE_TRANSITION;
- desc.Transition.pResource = res;
- desc.Transition.Subresource = D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES;
- desc.Transition.StateBefore = before;
- desc.Transition.StateAfter = after;
- desc.Flags = D3D12_RESOURCE_BARRIER_FLAG_NONE;
- commandList->ResourceBarrier(1, &desc);
-}
-
-static void ImGui_ImplDX12_CreateFontsTexture()
-{
- ImGuiIO& io = ImGui::GetIO();
-
- ImFont* font0 = io.Fonts->AddFontDefault();
- //io.Fonts->AddFontFromFileTTF("DroidSans.ttf", 18);
-
- // Build
- unsigned char* pixels;
- int width, height;
- io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height);
-
- // Create DX12 texture
- {
- D3D12_RESOURCE_DESC Desc = {};
- Desc.Dimension = D3D12_RESOURCE_DIMENSION_TEXTURE2D;
- Desc.Width = width;
- Desc.Height = height;
- Desc.MipLevels = 1;
- Desc.DepthOrArraySize = 1;
- Desc.SampleDesc.Count = 1;
- Desc.SampleDesc.Quality = 0;
- Desc.Flags = D3D12_RESOURCE_FLAG_NONE;
- Desc.Layout = D3D12_TEXTURE_LAYOUT_UNKNOWN;
- Desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
- Desc.Alignment = 0;
-
- D3D12_HEAP_PROPERTIES texHeapProp = {
- D3D12_HEAP_TYPE_DEFAULT,
- D3D12_CPU_PAGE_PROPERTY_UNKNOWN,
- D3D12_MEMORY_POOL_UNKNOWN,
- 1, 1
- };
-
- if (g_pFontTexture) g_pFontTexture->Release();
-
- if (g_pd3dDevice->CreateCommittedResource(
- &texHeapProp,
- D3D12_HEAP_FLAG_NONE,
- &Desc,
- D3D12_RESOURCE_STATE_GENERIC_READ,
- nullptr,
- IID_PPV_ARGS(&g_pFontTexture)) != S_OK)
- {
- assert(0);
- return;
- }
-
- g_pFontTexture->SetName(L"ImGuiFontTexture");
-
- // Initialize texture
- {
- // Create the texture.
- const UINT64 uploadBufferSize = GetRequiredIntermediateSize(g_pFontTexture, 0, 1);
-
- // Create the GPU upload buffer.
- if (g_pd3dDevice->CreateCommittedResource(
- &CD3DX12_HEAP_PROPERTIES(D3D12_HEAP_TYPE_UPLOAD),
- D3D12_HEAP_FLAG_NONE,
- &CD3DX12_RESOURCE_DESC::Buffer(uploadBufferSize),
- D3D12_RESOURCE_STATE_GENERIC_READ,
- nullptr,
- IID_PPV_ARGS(&g_pFontTextureUploadHeap)) != S_OK)
- {
- assert(0);
- return;
- }
- g_pFontTextureUploadHeap->SetName(L"Imgui_TextureUploadHeap");
- // Copy data to the intermediate upload heap and then schedule a copy
- // from the upload heap to the Texture2D.
- D3D12_SUBRESOURCE_DATA textureData = {};
- textureData.pData = pixels;
- textureData.RowPitch = width * 4;
- textureData.SlicePitch = textureData.RowPitch * height;
-
- SetResourceBarrier(g_pd3dCmdList, g_pFontTexture, D3D12_RESOURCE_STATE_GENERIC_READ, D3D12_RESOURCE_STATE_COPY_DEST);
-
- UpdateSubresources(g_pd3dCmdList, g_pFontTexture, g_pFontTextureUploadHeap, 0, 0, 1, &textureData);
-
- SetResourceBarrier(g_pd3dCmdList, g_pFontTexture, D3D12_RESOURCE_STATE_COPY_DEST, D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE);
- }
-
- // SRV
- D3D12_SHADER_RESOURCE_VIEW_DESC SRVDesc = {};
- SRVDesc.ViewDimension = D3D12_SRV_DIMENSION_TEXTURE2D;
- SRVDesc.Shader4ComponentMapping = D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING;
- SRVDesc.Texture2D.MipLevels = 1;
- SRVDesc.Texture2D.MostDetailedMip = 0; // No MIP
- SRVDesc.Texture2D.PlaneSlice = 0;
- SRVDesc.Texture2D.ResourceMinLODClamp = 0.0f;
-
- D3D12_CPU_DESCRIPTOR_HANDLE CpuHandle = g_DescHeapCbvSrvUav.GetCpuHandle(eFontTexture);
- g_pd3dDevice->CreateShaderResourceView(g_pFontTexture, &SRVDesc, CpuHandle);
-
- // Store our identifier
- D3D12_GPU_DESCRIPTOR_HANDLE* pGpuHandle = new D3D12_GPU_DESCRIPTOR_HANDLE;
- (*pGpuHandle) = g_DescHeapCbvSrvUav.GetGpuHandle(eFontTexture);
- io.Fonts->TexID = (void *)pGpuHandle;
-
- //D3D12_SAMPLER_DESC samplerDesc;
- //samplerDesc.Filter = D3D12_FILTER_MIN_MAG_MIP_LINEAR;
- //samplerDesc.AddressU = D3D12_TEXTURE_ADDRESS_MODE_WRAP;
- //samplerDesc.AddressV = D3D12_TEXTURE_ADDRESS_MODE_WRAP;
- //samplerDesc.AddressW = D3D12_TEXTURE_ADDRESS_MODE_WRAP;
- //samplerDesc.MinLOD = -FLT_MAX;
- //samplerDesc.MaxLOD = FLT_MAX;
- //samplerDesc.MipLODBias = 0;
- //samplerDesc.MaxAnisotropy = 0;
- //samplerDesc.ComparisonFunc = D3D12_COMPARISON_FUNC_ALWAYS;
- //mDev->CreateSampler(&samplerDesc, mDescHeapSampler->GetCPUDescriptorHandleForHeapStart());
- }
-
- // Cleanup (don't clear the input data if you want to append new fonts later)
- io.Fonts->ClearInputData();
- io.Fonts->ClearTexData();
-}
-
-bool ImGui_ImplDX12_CreateDeviceObjects()
-{
- if (!g_pd3dDevice)
- return false;
- if (g_pVB)
- ImGui_ImplDX12_InvalidateDeviceObjects();
-
- D3D12_HEAP_PROPERTIES uploadHeapProp = {
- D3D12_HEAP_TYPE_UPLOAD,
- D3D12_CPU_PAGE_PROPERTY_UNKNOWN,
- D3D12_MEMORY_POOL_UNKNOWN,
- 1, 1
- };
-
- ID3D10Blob* pVertexShaderBlob = NULL;
- ID3D10Blob* pPixelShaderBlob = NULL;
-
- // Create the vertex shader
- {
- static const char* vertexShader =
- "cbuffer vertexBuffer : register(b0) \
- {\
- float4x4 ProjectionMatrix; \
- };\
- struct VS_INPUT\
- {\
- float2 pos : POSITION;\
- float2 uv : TEXCOORD0;\
- float4 col : COLOR0;\
- };\
- \
- struct PS_INPUT\
- {\
- float4 pos : SV_POSITION;\
- float4 col : COLOR0;\
- float2 uv : TEXCOORD0;\
- };\
- \
- PS_INPUT main(VS_INPUT input)\
- {\
- PS_INPUT output;\
- output.pos = mul( ProjectionMatrix, float4(input.pos.xy, 0.f, 1.f));\
- output.col = input.col;\
- output.uv = input.uv;\
- return output;\
- }";
-
- D3DCompile(vertexShader, strlen(vertexShader), NULL, NULL, NULL, "main", "vs_5_0", 0, 0, &pVertexShaderBlob, NULL);
- if (pVertexShaderBlob == NULL) // NB: Pass ID3D10Blob* pErrorBlob to D3DCompile() to get error showing in (const char*)pErrorBlob->GetBufferPointer(). Make sure to Release() the blob!
- {
- assert(0);
- return false;
- }
-
- // Create the constant buffer
- {
- D3D12_RESOURCE_DESC cbResourceDesc = {
- D3D12_RESOURCE_DIMENSION_BUFFER,
- 0,
- D3D12_CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT,
- 1, 1, 1,
- DXGI_FORMAT_UNKNOWN, 1, 0, D3D12_TEXTURE_LAYOUT_ROW_MAJOR, D3D12_RESOURCE_FLAG_NONE
- };
-
- if (g_pd3dDevice->CreateCommittedResource(
- &uploadHeapProp,
- D3D12_HEAP_FLAG_NONE,
- &cbResourceDesc,
- D3D12_RESOURCE_STATE_GENERIC_READ,
- nullptr,
- IID_PPV_ARGS(&g_pVertexConstantBuffer)) != S_OK)
- {
- assert(0);
- return false;
- }
-
- g_pVertexConstantBuffer->SetName(L"ImguiVertexCB");
-
- D3D12_CONSTANT_BUFFER_VIEW_DESC cbvDesc = {};
- cbvDesc.BufferLocation = g_pVertexConstantBuffer->GetGPUVirtualAddress();
- cbvDesc.SizeInBytes = D3D12_CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT;
-
- D3D12_CPU_DESCRIPTOR_HANDLE g_cbCpuHandle = g_DescHeapCbvSrvUav.GetCpuHandle(eVertexCB);
- g_pd3dDevice->CreateConstantBufferView(&cbvDesc, g_cbCpuHandle);
- }
- }
-
- // Create the pixel shader
- {
- static const char* pixelShader =
- "struct PS_INPUT\
- {\
- float4 pos : SV_POSITION;\
- float4 col : COLOR0;\
- float2 uv : TEXCOORD0;\
- };\
- sampler sampler0;\
- Texture2D texture0;\
- \
- float4 main(PS_INPUT input) : SV_Target\
- {\
- float4 out_col = input.col * texture0.Sample(sampler0, input.uv); \
- return out_col; \
- }";
-
- D3DCompile(pixelShader, strlen(pixelShader), NULL, NULL, NULL, "main", "ps_5_0", 0, 0, &pPixelShaderBlob, NULL);
- if (pPixelShaderBlob == NULL) // NB: Pass ID3D10Blob* pErrorBlob to D3DCompile() to get error showing in (const char*)pErrorBlob->GetBufferPointer(). Make sure to Release() the blob!
- {
- assert(0);
- return false;
- }
- }
-
- // Create the blending setup
- D3D12_BLEND_DESC localBlendState;
- {
- ZeroMemory(&localBlendState, sizeof(localBlendState));
- localBlendState.IndependentBlendEnable = false;
- localBlendState.AlphaToCoverageEnable = false;
- localBlendState.RenderTarget[0].BlendEnable = true;
- localBlendState.RenderTarget[0].SrcBlend = D3D12_BLEND_SRC_ALPHA;
- localBlendState.RenderTarget[0].DestBlend = D3D12_BLEND_INV_SRC_ALPHA;
- localBlendState.RenderTarget[0].BlendOp = D3D12_BLEND_OP_ADD;
- localBlendState.RenderTarget[0].SrcBlendAlpha = D3D12_BLEND_INV_SRC_ALPHA;
- localBlendState.RenderTarget[0].DestBlendAlpha = D3D12_BLEND_ZERO;
- localBlendState.RenderTarget[0].BlendOpAlpha = D3D12_BLEND_OP_ADD;
- localBlendState.RenderTarget[0].RenderTargetWriteMask = D3D12_COLOR_WRITE_ENABLE_ALL;
- }
-
- // Create the rasterizer state
- D3D12_RASTERIZER_DESC localRasterizeState;
- {
- ZeroMemory(&localRasterizeState, sizeof(localRasterizeState));
- localRasterizeState.FillMode = D3D12_FILL_MODE_SOLID;
- localRasterizeState.CullMode = D3D12_CULL_MODE_NONE;
- //localRasterizeState.ScissorEnable = true;
- localRasterizeState.DepthClipEnable = true;
- }
-
- // Create the vertex buffer
- {
- UINT VBSizeInByte = VERTEX_BUFFER_SIZE * sizeof(ImDrawVert);
- D3D12_RESOURCE_DESC vbResourceDesc = {
- D3D12_RESOURCE_DIMENSION_BUFFER,
- 0,
- VBSizeInByte, 1, 1, 1,
- DXGI_FORMAT_UNKNOWN, 1, 0, D3D12_TEXTURE_LAYOUT_ROW_MAJOR, D3D12_RESOURCE_FLAG_NONE
- };
-
- if (FAILED(g_pd3dDevice->CreateCommittedResource(
- &uploadHeapProp,
- D3D12_HEAP_FLAG_NONE,
- &vbResourceDesc,
- D3D12_RESOURCE_STATE_GENERIC_READ,
- nullptr,
- IID_PPV_ARGS(&g_pVB))))
- {
- assert(0);
- return false;
- }
-
- g_VBView.BufferLocation = g_pVB->GetGPUVirtualAddress();
- g_VBView.StrideInBytes = sizeof(ImDrawVert);
- g_VBView.SizeInBytes = VBSizeInByte;
- }
-
- // Create the index buffer
- {
- UINT IBSizeInByte = INDEX_BUFFER_SIZE * sizeof(ImDrawIdx);;
- D3D12_RESOURCE_DESC ibResourceDesc = {
- D3D12_RESOURCE_DIMENSION_BUFFER,
- 0,
- IBSizeInByte, 1, 1, 1,
- DXGI_FORMAT_UNKNOWN, 1, 0, D3D12_TEXTURE_LAYOUT_ROW_MAJOR, D3D12_RESOURCE_FLAG_NONE
- };
-
- if (FAILED(g_pd3dDevice->CreateCommittedResource(
- &uploadHeapProp,
- D3D12_HEAP_FLAG_NONE,
- &ibResourceDesc,
- D3D12_RESOURCE_STATE_GENERIC_READ,
- nullptr,
- IID_PPV_ARGS(&g_pIB))))
- {
- assert(0);
- return false;
- }
-
- g_IBView.BufferLocation = g_pIB->GetGPUVirtualAddress();
- g_IBView.Format = DXGI_FORMAT_R16_UINT;
- g_IBView.SizeInBytes = IBSizeInByte;
- }
-
- D3D12_INPUT_ELEMENT_DESC localLayout[] = {
- { "POSITION", 0, DXGI_FORMAT_R32G32_FLOAT, 0, 0, D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0 },
- { "TEXCOORD", 0, DXGI_FORMAT_R32G32_FLOAT, 0, 8, D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0 },
- { "COLOR", 0, DXGI_FORMAT_R8G8B8A8_UNORM, 0, 8 + 8, D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0 },
- };
-
- {
-#if (1)
- D3D12_DESCRIPTOR_RANGE range1[1];
- range1[0].RangeType = D3D12_DESCRIPTOR_RANGE_TYPE_CBV;
- range1[0].NumDescriptors = 1;
- range1[0].BaseShaderRegister = 0;
- range1[0].RegisterSpace = 0;
- range1[0].OffsetInDescriptorsFromTableStart = 0;
-
- D3D12_DESCRIPTOR_RANGE range2[1];
- range2[0].RangeType = D3D12_DESCRIPTOR_RANGE_TYPE_SRV;
- range2[0].NumDescriptors = 1;
- range2[0].BaseShaderRegister = 0;
- range2[0].RegisterSpace = 0;
- range2[0].OffsetInDescriptorsFromTableStart = 0;
-
- D3D12_ROOT_PARAMETER rootParam[2];
- // Init as constants
- rootParam[0].ParameterType = D3D12_ROOT_PARAMETER_TYPE_CBV;
- rootParam[0].Descriptor.RegisterSpace = 0;
- rootParam[0].Descriptor.ShaderRegister = 0;
- rootParam[0].ShaderVisibility = D3D12_SHADER_VISIBILITY_VERTEX;
-
- rootParam[1].ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE;
- rootParam[1].DescriptorTable.NumDescriptorRanges = 1;
- rootParam[1].DescriptorTable.pDescriptorRanges = range2;
- rootParam[1].ShaderVisibility = D3D12_SHADER_VISIBILITY_PIXEL;
-
- //rootParam[0].ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE;
- //rootParam[0].DescriptorTable.NumDescriptorRanges = 1;
- //rootParam[0].DescriptorTable.pDescriptorRanges = range1;
- //rootParam[0].ShaderVisibility = D3D12_SHADER_VISIBILITY_VERTEX;
-
- //rootParam[1].ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE;
- //rootParam[1].DescriptorTable.NumDescriptorRanges = 1;
- //rootParam[1].DescriptorTable.pDescriptorRanges = range2;
- //rootParam[1].ShaderVisibility = D3D12_SHADER_VISIBILITY_PIXEL;
-#else
- CD3DX12_DESCRIPTOR_RANGE descRange1[1];
- descRange1[0].Init(D3D12_DESCRIPTOR_RANGE_TYPE_CBV, 1, 0); // b0
- CD3DX12_DESCRIPTOR_RANGE descRange2[1];
- descRange2[0].Init(D3D12_DESCRIPTOR_RANGE_TYPE_SRV, 1, 0); // srv0
-
- CD3DX12_ROOT_PARAMETER rootParam[2];
- rootParam[0].InitAsDescriptorTable(ARRAYSIZE(descRange1), descRange1, D3D12_SHADER_VISIBILITY_VERTEX);
- rootParam[1].InitAsDescriptorTable(ARRAYSIZE(descRange2), descRange2, D3D12_SHADER_VISIBILITY_PIXEL);
-#endif
-
- D3D12_STATIC_SAMPLER_DESC samplerDesc;
- {
- ZeroMemory(&samplerDesc, sizeof(samplerDesc));
- samplerDesc.Filter = D3D12_FILTER_MIN_MAG_MIP_LINEAR;
- samplerDesc.AddressU = D3D12_TEXTURE_ADDRESS_MODE_WRAP;
- samplerDesc.AddressV = D3D12_TEXTURE_ADDRESS_MODE_WRAP;
- samplerDesc.AddressW = D3D12_TEXTURE_ADDRESS_MODE_WRAP;
- samplerDesc.MipLODBias = 0.f;
- samplerDesc.ComparisonFunc = D3D12_COMPARISON_FUNC_ALWAYS;
- samplerDesc.MinLOD = 0.f;
- samplerDesc.MaxLOD = 0.f;
- }
-
- ID3D10Blob *sig, *info;
- D3D12_ROOT_SIGNATURE_DESC rootSigDesc = {};
- rootSigDesc.NumParameters = sizeof(rootParam)/sizeof(rootParam[0]);
- rootSigDesc.pParameters = rootParam;
- rootSigDesc.NumStaticSamplers = 1;
- rootSigDesc.pStaticSamplers = &samplerDesc;
- rootSigDesc.Flags = D3D12_ROOT_SIGNATURE_FLAG_ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT;
-
- if (FAILED(D3D12SerializeRootSignature(&rootSigDesc, D3D_ROOT_SIGNATURE_VERSION_1, &sig, &info)))
- {
- assert(0);
- return false;
- }
-
- g_pd3dDevice->CreateRootSignature(0, sig->GetBufferPointer(), sig->GetBufferSize(), IID_PPV_ARGS(&g_pRootSignature));
- g_pRootSignature->SetName(L"ImguiRS");
- sig->Release();
- }
-
- D3D12_GRAPHICS_PIPELINE_STATE_DESC psoDesc = {};
- psoDesc.PrimitiveTopologyType = D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE;
- psoDesc.InputLayout.NumElements = 3;
- psoDesc.InputLayout.pInputElementDescs = localLayout;
- psoDesc.IBStripCutValue = D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_DISABLED;
- psoDesc.pRootSignature = g_pRootSignature;
- psoDesc.VS.pShaderBytecode = pVertexShaderBlob->GetBufferPointer();
- psoDesc.VS.BytecodeLength = pVertexShaderBlob->GetBufferSize();
- psoDesc.PS.pShaderBytecode = pPixelShaderBlob->GetBufferPointer();
- psoDesc.PS.BytecodeLength = pPixelShaderBlob->GetBufferSize();
- psoDesc.RasterizerState = localRasterizeState;
- psoDesc.BlendState = localBlendState;
- psoDesc.DepthStencilState.DepthEnable = false;
- psoDesc.DepthStencilState.DepthFunc = D3D12_COMPARISON_FUNC_LESS_EQUAL;
- psoDesc.DepthStencilState.DepthWriteMask = D3D12_DEPTH_WRITE_MASK_ALL;
- psoDesc.DepthStencilState.StencilEnable = false;
- psoDesc.SampleMask = UINT_MAX;
- psoDesc.NumRenderTargets = 1;
- psoDesc.RTVFormats[0] = DXGI_FORMAT_R8G8B8A8_UNORM;
- psoDesc.DSVFormat = DXGI_FORMAT_UNKNOWN;
- psoDesc.SampleDesc.Count = 1;
- if (FAILED(g_pd3dDevice->CreateGraphicsPipelineState(&psoDesc, IID_PPV_ARGS(&g_pPSO))))
- {
- assert(0);
- return false;
- }
- g_pPSO->SetName(L"ImGuiPso");
- pVertexShaderBlob->Release();
- pPixelShaderBlob->Release();
-
- ImGui_ImplDX12_CreateFontsTexture();
-
- return true;
-}
-
-void ImGui_ImplDX12_InvalidateDeviceObjects()
-{
- if (!g_pd3dDevice)
- return;
-
- if (g_pFontTexture)
- {
- g_pFontTexture->Release();
- g_pFontTexture = NULL;
- D3D12_GPU_DESCRIPTOR_HANDLE* pGpuHandle = (D3D12_GPU_DESCRIPTOR_HANDLE*)ImGui::GetIO().Fonts->TexID;
- delete pGpuHandle;
- ImGui::GetIO().Fonts->TexID = 0;
- }
-
- if (g_pIB) { g_pIB->Release(); g_pIB = NULL; }
- if (g_pVB) { g_pVB->Release(); g_pVB = NULL; }
- if (g_pVertexConstantBuffer) { g_pVertexConstantBuffer->Release(); g_pVertexConstantBuffer = NULL; }
- if (g_pPSO) { g_pPSO->Release(); g_pPSO = NULL; }
- if (g_pRootSignature) { g_pRootSignature->Release(); g_pRootSignature = NULL; }
-}
-
-bool ImGui_ImplDX12_Init(void* hwnd, ID3D12Device* device, ID3D12CommandQueue* pCmdQueue, ID3D12GraphicsCommandList* pCmdList, ID3D12DescriptorHeap* descHeap, unsigned int descHeapBaseOffset)
-{
- g_hWnd = (HWND)hwnd;
- g_pd3dDevice = device;
- g_pd3dCmdList = pCmdList;
- g_pd3dCmdQueue = pCmdQueue;
-
- if (!descHeap)
- return false;
-
- g_GpuFence.Init();
-
- g_DescHeapCbvSrvUav.DescHeap = descHeap;
- g_DescHeapCbvSrvUav.BaseOffset = descHeapBaseOffset;
- g_DescHeapCbvSrvUav.IncrSize = g_pd3dDevice->GetDescriptorHandleIncrementSize(D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV);
-
- if (!QueryPerformanceFrequency((LARGE_INTEGER *)&g_TicksPerSecond))
- return false;
- if (!QueryPerformanceCounter((LARGE_INTEGER *)&g_Time))
- return false;
-
- ImGuiIO& io = ImGui::GetIO();
- io.KeyMap[ImGuiKey_Tab] = VK_TAB; // Keyboard mapping. ImGui will use those indices to peek into the io.KeyDown[] array that we will update during the application lifetime.
- io.KeyMap[ImGuiKey_LeftArrow] = VK_LEFT;
- io.KeyMap[ImGuiKey_RightArrow] = VK_RIGHT;
- io.KeyMap[ImGuiKey_UpArrow] = VK_UP;
- io.KeyMap[ImGuiKey_DownArrow] = VK_DOWN;
- io.KeyMap[ImGuiKey_PageUp] = VK_PRIOR;
- io.KeyMap[ImGuiKey_PageDown] = VK_NEXT;
- io.KeyMap[ImGuiKey_Home] = VK_HOME;
- io.KeyMap[ImGuiKey_End] = VK_END;
- io.KeyMap[ImGuiKey_Delete] = VK_DELETE;
- io.KeyMap[ImGuiKey_Backspace] = VK_BACK;
- io.KeyMap[ImGuiKey_Enter] = VK_RETURN;
- io.KeyMap[ImGuiKey_Escape] = VK_ESCAPE;
- io.KeyMap[ImGuiKey_A] = 'A';
- io.KeyMap[ImGuiKey_C] = 'C';
- io.KeyMap[ImGuiKey_V] = 'V';
- io.KeyMap[ImGuiKey_X] = 'X';
- io.KeyMap[ImGuiKey_Y] = 'Y';
- io.KeyMap[ImGuiKey_Z] = 'Z';
-
- io.RenderDrawListsFn = ImGui_ImplDX12_RenderDrawLists;
- io.ImeWindowHandle = g_hWnd;
-
- return true;
-}
-
-void ImGui_ImplDX12_Shutdown()
-{
- // Command list should be closed before this method
- g_GpuFence.WaitForFence();
- g_GpuFence.Release();
-
- if (g_pFontTextureUploadHeap) g_pFontTextureUploadHeap->Release();
- g_pFontTextureUploadHeap = NULL;
- if (g_pFontTexture) g_pFontTexture->Release();
- g_pFontTexture = NULL;
-
- ImGui_ImplDX12_InvalidateDeviceObjects();
- ImGui::Shutdown();
- g_pd3dDevice = NULL;
- g_pd3dCmdList = NULL;
- g_hWnd = (HWND)0;
-}
-
-void ImGui_ImplDX12_NewFrame()
-{
- if (!g_pVB)
- ImGui_ImplDX12_CreateDeviceObjects();
-
- ImGuiIO& io = ImGui::GetIO();
-
- // Setup display size (every frame to accommodate for window resizing)
- RECT rect;
- GetClientRect(g_hWnd, &rect);
- io.DisplaySize = ImVec2((float)(rect.right - rect.left), (float)(rect.bottom - rect.top));
-
- // Setup time step
- INT64 current_time;
- QueryPerformanceCounter((LARGE_INTEGER *)&current_time);
- io.DeltaTime = (float)(current_time - g_Time) / g_TicksPerSecond;
- g_Time = current_time;
-
- // Read keyboard modifiers inputs
- io.KeyCtrl = (GetKeyState(VK_CONTROL) & 0x8000) != 0;
- io.KeyShift = (GetKeyState(VK_SHIFT) & 0x8000) != 0;
- io.KeyAlt = (GetKeyState(VK_MENU) & 0x8000) != 0;
- // io.KeysDown : filled by WM_KEYDOWN/WM_KEYUP events
- // io.MousePos : filled by WM_MOUSEMOVE events
- // io.MouseDown : filled by WM_*BUTTON* events
- // io.MouseWheel : filled by WM_MOUSEWHEEL events
-
- // Hide OS mouse cursor if ImGui is drawing it
- SetCursor(io.MouseDrawCursor ? NULL : LoadCursor(NULL, IDC_ARROW));
-
- // Start the frame
- ImGui::NewFrame();
-}
diff --git a/samples/D3D12/external/imgui/examples/directx12_example/imgui_impl_dx12.h b/samples/D3D12/external/imgui/examples/directx12_example/imgui_impl_dx12.h
deleted file mode 100644
index 0555607..0000000
--- a/samples/D3D12/external/imgui/examples/directx12_example/imgui_impl_dx12.h
+++ /dev/null
@@ -1,23 +0,0 @@
-// ImGui Win32 + DirectX12 binding
-// https://github.com/ocornut/imgui
-
-struct ID3D12Device;
-struct ID3D12DeviceContext;
-struct ID3D12DescriptorHeap;
-struct ID3D12GraphicsCommandList;
-struct ID3D12CommandQueue;
-
-bool ImGui_ImplDX12_Init(void* hwnd, ID3D12Device* device, ID3D12CommandQueue* pCmdQueue, ID3D12GraphicsCommandList* pCmdList, ID3D12DescriptorHeap* descHeap, unsigned int descHeapBaseOffset);
-void ImGui_ImplDX12_Shutdown();
-void ImGui_ImplDX12_NewFrame();
-
-// Use if you want to reset your rendering device without losing ImGui state.
-void ImGui_ImplDX12_InvalidateDeviceObjects();
-bool ImGui_ImplDX12_CreateDeviceObjects();
-
-// Handler for Win32 messages, update mouse/keyboard data.
-// You may or not need this for your implementation, but it can serve as reference for handling inputs.
-// Commented out to avoid dragging dependencies on <windows.h> types. You can copy the extern declaration in your code.
-/*
-extern LRESULT ImGui_ImplDX12_WndProcHandler(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
-*/
diff --git a/samples/D3D12/external/imgui/examples/directx12_example/main.cpp b/samples/D3D12/external/imgui/examples/directx12_example/main.cpp
deleted file mode 100644
index 7ac1fd1..0000000
--- a/samples/D3D12/external/imgui/examples/directx12_example/main.cpp
+++ /dev/null
@@ -1,225 +0,0 @@
-// ImGui - standalone example application for DirectX 11
-
-#include <imgui.h>
-#include "imgui_impl_dx11.h"
-#include <d3d11.h>
-#include <d3dcompiler.h>
-#define DIRECTINPUT_VERSION 0x0800
-#include <dinput.h>
-
-// Data
-static ID3D11Device* g_pd3dDevice = NULL;
-static ID3D11DeviceContext* g_pd3dDeviceContext = NULL;
-static IDXGISwapChain* g_pSwapChain = NULL;
-static ID3D11RenderTargetView* g_mainRenderTargetView = NULL;
-
-void CreateRenderTarget()
-{
- DXGI_SWAP_CHAIN_DESC sd;
- g_pSwapChain->GetDesc(&sd);
-
- // Create the render target
- ID3D11Texture2D* pBackBuffer;
- D3D11_RENDER_TARGET_VIEW_DESC render_target_view_desc;
- ZeroMemory(&render_target_view_desc, sizeof(render_target_view_desc));
- render_target_view_desc.Format = sd.BufferDesc.Format;
- render_target_view_desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2D;
- g_pSwapChain->GetBuffer(0, __uuidof(ID3D11Texture2D), (LPVOID*)&pBackBuffer);
- g_pd3dDevice->CreateRenderTargetView(pBackBuffer, &render_target_view_desc, &g_mainRenderTargetView);
- g_pd3dDeviceContext->OMSetRenderTargets(1, &g_mainRenderTargetView, NULL);
- pBackBuffer->Release();
-}
-
-void CleanupRenderTarget()
-{
- if (g_mainRenderTargetView) { g_mainRenderTargetView->Release(); g_mainRenderTargetView = NULL; }
-}
-
-HRESULT CreateDeviceD3D(HWND hWnd)
-{
- // Setup swap chain
- DXGI_SWAP_CHAIN_DESC sd;
- {
- ZeroMemory(&sd, sizeof(sd));
- sd.BufferCount = 2;
- sd.BufferDesc.Width = 0;
- sd.BufferDesc.Height = 0;
- sd.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
- sd.BufferDesc.RefreshRate.Numerator = 60;
- sd.BufferDesc.RefreshRate.Denominator = 1;
- sd.Flags = DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH;
- sd.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
- sd.OutputWindow = hWnd;
- sd.SampleDesc.Count = 1;
- sd.SampleDesc.Quality = 0;
- sd.Windowed = TRUE;
- sd.SwapEffect = DXGI_SWAP_EFFECT_DISCARD;
- }
-
- UINT createDeviceFlags = 0;
-#ifdef _DEBUG
- createDeviceFlags |= D3D11_CREATE_DEVICE_DEBUG;
-#endif
- D3D_FEATURE_LEVEL featureLevel;
- const D3D_FEATURE_LEVEL featureLevelArray[1] = { D3D_FEATURE_LEVEL_11_0, };
- if (D3D11CreateDeviceAndSwapChain(NULL, D3D_DRIVER_TYPE_HARDWARE, NULL, createDeviceFlags, featureLevelArray, 1, D3D11_SDK_VERSION, &sd, &g_pSwapChain, &g_pd3dDevice, &featureLevel, &g_pd3dDeviceContext) != S_OK)
- return E_FAIL;
-
- // Setup rasterizer
- {
- D3D11_RASTERIZER_DESC RSDesc;
- memset(&RSDesc, 0, sizeof(D3D11_RASTERIZER_DESC));
- RSDesc.FillMode = D3D11_FILL_SOLID;
- RSDesc.CullMode = D3D11_CULL_NONE;
- RSDesc.FrontCounterClockwise = FALSE;
- RSDesc.DepthBias = 0;
- RSDesc.SlopeScaledDepthBias = 0.0f;
- RSDesc.DepthBiasClamp = 0;
- RSDesc.DepthClipEnable = TRUE;
- RSDesc.ScissorEnable = TRUE;
- RSDesc.AntialiasedLineEnable = FALSE;
- RSDesc.MultisampleEnable = (sd.SampleDesc.Count > 1) ? TRUE : FALSE;
-
- ID3D11RasterizerState* pRState = NULL;
- g_pd3dDevice->CreateRasterizerState(&RSDesc, &pRState);
- g_pd3dDeviceContext->RSSetState(pRState);
- pRState->Release();
- }
-
- CreateRenderTarget();
-
- return S_OK;
-}
-
-void CleanupDeviceD3D()
-{
- CleanupRenderTarget();
- if (g_pSwapChain) { g_pSwapChain->Release(); g_pSwapChain = NULL; }
- if (g_pd3dDeviceContext) { g_pd3dDeviceContext->Release(); g_pd3dDeviceContext = NULL; }
- if (g_pd3dDevice) { g_pd3dDevice->Release(); g_pd3dDevice = NULL; }
-}
-
-extern LRESULT ImGui_ImplDX11_WndProcHandler(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
-LRESULT WINAPI WndProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
-{
- if (ImGui_ImplDX11_WndProcHandler(hWnd, msg, wParam, lParam))
- return true;
-
- switch (msg)
- {
- case WM_SIZE:
- if (g_pd3dDevice != NULL && wParam != SIZE_MINIMIZED)
- {
- ImGui_ImplDX11_InvalidateDeviceObjects();
- CleanupRenderTarget();
- g_pSwapChain->ResizeBuffers(0, (UINT)LOWORD(lParam), (UINT)HIWORD(lParam), DXGI_FORMAT_UNKNOWN, 0);
- CreateRenderTarget();
- ImGui_ImplDX11_CreateDeviceObjects();
- }
- return 0;
- case WM_SYSCOMMAND:
- if ((wParam & 0xfff0) == SC_KEYMENU) // Disable ALT application menu
- return 0;
- break;
- case WM_DESTROY:
- PostQuitMessage(0);
- return 0;
- }
- return DefWindowProc(hWnd, msg, wParam, lParam);
-}
-
-int main(int, char**)
-{
- // Create application window
- WNDCLASSEX wc = { sizeof(WNDCLASSEX), CS_CLASSDC, WndProc, 0L, 0L, GetModuleHandle(NULL), NULL, LoadCursor(NULL, IDC_ARROW), NULL, NULL, L"ImGui Example", NULL };
- RegisterClassEx(&wc);
- HWND hwnd = CreateWindow(L"ImGui Example", L"ImGui DirectX11 Example", WS_OVERLAPPEDWINDOW, 100, 100, 1280, 800, NULL, NULL, wc.hInstance, NULL);
-
- // Initialize Direct3D
- if (CreateDeviceD3D(hwnd) < 0)
- {
- CleanupDeviceD3D();
- UnregisterClass(L"ImGui Example", wc.hInstance);
- return 1;
- }
-
- // Show the window
- ShowWindow(hwnd, SW_SHOWDEFAULT);
- UpdateWindow(hwnd);
-
- // Setup ImGui binding
- ImGui_ImplDX11_Init(hwnd, g_pd3dDevice, g_pd3dDeviceContext);
-
- // Load Fonts
- // (see extra_fonts/README.txt for more details)
- //ImGuiIO& io = ImGui::GetIO();
- //io.Fonts->AddFontDefault();
- //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f);
- //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f);
- //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyClean.ttf", 13.0f);
- //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f);
- //io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese());
-
- // Merge glyphs from multiple fonts into one (e.g. combine default font with another with Chinese glyphs, or add icons)
- //ImWchar icons_ranges[] = { 0xf000, 0xf3ff, 0 };
- //ImFontConfig icons_config; icons_config.MergeMode = true; icons_config.PixelSnapH = true;
- //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 18.0f);
- //io.Fonts->AddFontFromFileTTF("../../extra_fonts/fontawesome-webfont.ttf", 18.0f, &icons_config, icons_ranges);
-
- bool show_test_window = true;
- bool show_another_window = false;
- ImVec4 clear_col = ImColor(114, 144, 154);
-
- // Main loop
- MSG msg;
- ZeroMemory(&msg, sizeof(msg));
- while (msg.message != WM_QUIT)
- {
- if (PeekMessage(&msg, NULL, 0U, 0U, PM_REMOVE))
- {
- TranslateMessage(&msg);
- DispatchMessage(&msg);
- continue;
- }
- ImGui_ImplDX11_NewFrame();
-
- // 1. Show a simple window
- // Tip: if we don't call ImGui::Begin()/ImGui::End() the widgets appears in a window automatically called "Debug"
- {
- static float f = 0.0f;
- ImGui::Text("Hello, world!");
- ImGui::SliderFloat("float", &f, 0.0f, 1.0f);
- ImGui::ColorEdit3("clear color", (float*)&clear_col);
- if (ImGui::Button("Test Window")) show_test_window ^= 1;
- if (ImGui::Button("Another Window")) show_another_window ^= 1;
- ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate);
- }
-
- // 2. Show another simple window, this time using an explicit Begin/End pair
- if (show_another_window)
- {
- ImGui::SetNextWindowSize(ImVec2(200,100), ImGuiSetCond_FirstUseEver);
- ImGui::Begin("Another Window", &show_another_window);
- ImGui::Text("Hello");
- ImGui::End();
- }
-
- // 3. Show the ImGui test window. Most of the sample code is in ImGui::ShowTestWindow()
- if (show_test_window)
- {
- ImGui::SetNextWindowPos(ImVec2(650, 20), ImGuiSetCond_FirstUseEver); // Normally user code doesn't need/want to call it because positions are saved in .ini file anyway. Here we just want to make the demo initial state a bit more friendly!
- ImGui::ShowTestWindow(&show_test_window);
- }
-
- // Rendering
- g_pd3dDeviceContext->ClearRenderTargetView(g_mainRenderTargetView, (float*)&clear_col);
- ImGui::Render();
- g_pSwapChain->Present(0, 0);
- }
-
- ImGui_ImplDX11_Shutdown();
- CleanupDeviceD3D();
- UnregisterClass(L"ImGui Example", wc.hInstance);
-
- return 0;
-}