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authorlbavoil <[email protected]>2016-05-10 10:02:53 +0200
committerlbavoil <[email protected]>2016-05-10 10:02:53 +0200
commitdf29695d770ad65a15ec0c9770e2edabace7db23 (patch)
tree838f3772c1223fa8313ccc6dd7093de3f159541e /README.md
parentHBAO+ 3.0.0.20735892 (diff)
downloadhbaoplus-df29695d770ad65a15ec0c9770e2edabace7db23.tar.xz
hbaoplus-df29695d770ad65a15ec0c9770e2edabace7db23.zip
HBAO+ 3.0.0.20735892
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1 files changed, 5 insertions, 5 deletions
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@@ -28,7 +28,7 @@ samples/—source for sample applications demonstrating NVIDIA HBAO+.
Getting Started
---------------
-#### INITIALIZE THE LIBRARY:
+INITIALIZE THE LIBRARY:
```
GFSDK_SSAO_CustomHeap CustomHeap;
CustomHeap.new_ = ::operator new;
@@ -40,7 +40,7 @@ status = GFSDK_SSAO_CreateContext_D3D11(pD3D11Device, &pAOContext, &CustomHeap);
assert(status == GFSDK_SSAO_OK); // HBAO+ requires feature level 11_0 or above
```
-#### SET INPUT DEPTHS:
+SET INPUT DEPTHS:
```
GFSDK_SSAO_InputData_D3D11 Input;
Input.DepthData.DepthTextureType = GFSDK_SSAO_HARDWARE_DEPTHS;
@@ -50,7 +50,7 @@ Input.DepthData.ProjectionMatrix.Layout = GFSDK_SSAO_ROW_MAJOR_ORDER;
Input.DepthData.MetersToViewSpaceUnits = SceneScale;
```
-#### SET AO PARAMETERS:
+SET AO PARAMETERS:
```
GFSDK_SSAO_Parameters Params;
Params.Radius = 2.f;
@@ -61,14 +61,14 @@ Params.Blur.Radius = GFSDK_SSAO_BLUR_RADIUS_4;
Params.Blur.Sharpness = 16.f;
```
-#### SET RENDER TARGET:
+SET RENDER TARGET:
```
GFSDK_SSAO_Output_D3D11 Output;
Output.pRenderTargetView = pOutputColorRTV;
Output.Blend.Mode = GFSDK_SSAO_OVERWRITE_RGB;
```
-#### RENDER AO:
+RENDER AO:
```
status = pAOContext->RenderAO(pD3D11Context, Input, Params, Output);
assert(status == GFSDK_SSAO_OK);