From df29695d770ad65a15ec0c9770e2edabace7db23 Mon Sep 17 00:00:00 2001 From: lbavoil Date: Tue, 10 May 2016 10:02:53 +0200 Subject: HBAO+ 3.0.0.20735892 --- README.md | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) (limited to 'README.md') diff --git a/README.md b/README.md index a450657..6ffc7fb 100644 --- a/README.md +++ b/README.md @@ -28,7 +28,7 @@ samples/—source for sample applications demonstrating NVIDIA HBAO+. Getting Started --------------- -#### INITIALIZE THE LIBRARY: +INITIALIZE THE LIBRARY: ``` GFSDK_SSAO_CustomHeap CustomHeap; CustomHeap.new_ = ::operator new; @@ -40,7 +40,7 @@ status = GFSDK_SSAO_CreateContext_D3D11(pD3D11Device, &pAOContext, &CustomHeap); assert(status == GFSDK_SSAO_OK); // HBAO+ requires feature level 11_0 or above ``` -#### SET INPUT DEPTHS: +SET INPUT DEPTHS: ``` GFSDK_SSAO_InputData_D3D11 Input; Input.DepthData.DepthTextureType = GFSDK_SSAO_HARDWARE_DEPTHS; @@ -50,7 +50,7 @@ Input.DepthData.ProjectionMatrix.Layout = GFSDK_SSAO_ROW_MAJOR_ORDER; Input.DepthData.MetersToViewSpaceUnits = SceneScale; ``` -#### SET AO PARAMETERS: +SET AO PARAMETERS: ``` GFSDK_SSAO_Parameters Params; Params.Radius = 2.f; @@ -61,14 +61,14 @@ Params.Blur.Radius = GFSDK_SSAO_BLUR_RADIUS_4; Params.Blur.Sharpness = 16.f; ``` -#### SET RENDER TARGET: +SET RENDER TARGET: ``` GFSDK_SSAO_Output_D3D11 Output; Output.pRenderTargetView = pOutputColorRTV; Output.Blend.Mode = GFSDK_SSAO_OVERWRITE_RGB; ``` -#### RENDER AO: +RENDER AO: ``` status = pAOContext->RenderAO(pD3D11Context, Input, Params, Output); assert(status == GFSDK_SSAO_OK); -- cgit v1.2.3