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/* Copyright (c) 2017, NVIDIA CORPORATION. All rights reserved.
*
* NVIDIA CORPORATION and its licensors retain all intellectual property
* and proprietary rights in and to this software, related documentation
* and any modifications thereto. Any use, reproduction, disclosure or
* distribution of this software and related documentation without an express
* license agreement from NVIDIA CORPORATION is strictly prohibited.
*/
#pragma once
#include "NVIDIAGfeSDKPublicPCH.h"
class NVIDIAGFESDK_API FGfeSDKCore
{
public:
FGfeSDKCore(GfeSDK::NVGSDK_HANDLE* GFEHandle_); // Takes ownership
~FGfeSDKCore();
void Poll();
void RequestPermissionsAsync(FGfeSDKRequestPermissionsParams const& Params, GfeSDK::NVGSDK_EmptyCallback Callback, void* Context);
void GetUILanguageAsync(GfeSDK::NVGSDK_GetUILanguageCallback Callback, void* Context);
friend class FNVIDIAGfeSDK;
private:
GfeSDK::NVGSDK_HANDLE* GFEHandle;
};
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