/* Copyright (c) 2017, NVIDIA CORPORATION. All rights reserved. * * NVIDIA CORPORATION and its licensors retain all intellectual property * and proprietary rights in and to this software, related documentation * and any modifications thereto. Any use, reproduction, disclosure or * distribution of this software and related documentation without an express * license agreement from NVIDIA CORPORATION is strictly prohibited. */ #pragma once #include "NVIDIAGfeSDKPublicPCH.h" class NVIDIAGFESDK_API FGfeSDKCore { public: FGfeSDKCore(GfeSDK::NVGSDK_HANDLE* GFEHandle_); // Takes ownership ~FGfeSDKCore(); void Poll(); void RequestPermissionsAsync(FGfeSDKRequestPermissionsParams const& Params, GfeSDK::NVGSDK_EmptyCallback Callback, void* Context); void GetUILanguageAsync(GfeSDK::NVGSDK_GetUILanguageCallback Callback, void* Context); friend class FNVIDIAGfeSDK; private: GfeSDK::NVGSDK_HANDLE* GFEHandle; };