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authorbrong <[email protected]>2018-08-21 17:33:31 +0800
committerbrong <[email protected]>2018-08-21 17:33:31 +0800
commit5ce659145fa5a55405b0093f279ee41cfb9f390d (patch)
treed496b51b59efbcab2e357933cb465dbcdf9588f4 /README.md
parentMake non-first-time InitHighlights BP node output the same GfeSdkProperties a... (diff)
downloadgfesdk-ue4plugin-4.20.tar.xz
gfesdk-ue4plugin-4.20.zip
Upgrade to Unreal Engine 4.20.14.20
Diffstat (limited to 'README.md')
-rw-r--r--README.md2
1 files changed, 1 insertions, 1 deletions
diff --git a/README.md b/README.md
index 7a96234..0662cf7 100644
--- a/README.md
+++ b/README.md
@@ -14,7 +14,7 @@ The plugin implements the GFE Shadowplay Highlights functionality for blueprints
1. Navigate to Engine\Plugins\Runtime\Nvidia
-2. Execute: git submodule add -b 4.18 https://github.com/NVIDIAGameWorks/GfeSDK-UE4Plugin.git GfeSDK
+2. Execute: git submodule add -b 4.20 https://github.com/NVIDIAGameWorks/GfeSDK-UE4Plugin.git GfeSDK
See the documentation [here](./Documentation/Manual.html) \ No newline at end of file