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| author | brong <[email protected]> | 2018-08-21 17:33:31 +0800 |
|---|---|---|
| committer | brong <[email protected]> | 2018-08-21 17:33:31 +0800 |
| commit | 5ce659145fa5a55405b0093f279ee41cfb9f390d (patch) | |
| tree | d496b51b59efbcab2e357933cb465dbcdf9588f4 /README.md | |
| parent | Make non-first-time InitHighlights BP node output the same GfeSdkProperties a... (diff) | |
| download | gfesdk-ue4plugin-4.20.tar.xz gfesdk-ue4plugin-4.20.zip | |
Upgrade to Unreal Engine 4.20.14.20
Diffstat (limited to 'README.md')
| -rw-r--r-- | README.md | 2 |
1 files changed, 1 insertions, 1 deletions
@@ -14,7 +14,7 @@ The plugin implements the GFE Shadowplay Highlights functionality for blueprints 1. Navigate to Engine\Plugins\Runtime\Nvidia -2. Execute: git submodule add -b 4.18 https://github.com/NVIDIAGameWorks/GfeSDK-UE4Plugin.git GfeSDK +2. Execute: git submodule add -b 4.20 https://github.com/NVIDIAGameWorks/GfeSDK-UE4Plugin.git GfeSDK See the documentation [here](./Documentation/Manual.html)
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