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<html>
<head>
<title>NVIDIA(R) Flow(R) 1.0.1 API Reference: NvFlowVolumeShadowParams Struct Reference</title>
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<h1>NvFlowVolumeShadowParams Struct Reference<br>
<small>
[<a class="el" href="group___nv_flow_volume_shadow.html">NvFlowVolumeShadow</a>]</small>
</h1><!-- doxytag: class="NvFlowVolumeShadowParams" -->Parameters required to update volume shadows.
<a href="#_details">More...</a>
<p>
<code>#include <<a class="el" href="_nv_flow_8h-source.html">NvFlow.h</a>></code>
<p>
<table border="0" cellpadding="0" cellspacing="0">
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<tr><td colspan="2"><br><h2>Data Fields</h2></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="struct_nv_flow_volume_shadow_params.html#2a6943e2a2e68f2e787059b5ac370e36">intensityScale</a></td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Shadow intensity scale. <a href="#2a6943e2a2e68f2e787059b5ac370e36"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">NvFlowRenderMaterialPool * </td><td class="memItemRight" valign="bottom"><a class="el" href="struct_nv_flow_volume_shadow_params.html#1cdd827190f45e6ea53adba5d84cf912">materialPool</a></td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Pool of materials to look for matches to GridMaterials. <a href="#1cdd827190f45e6ea53adba5d84cf912"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="struct_nv_flow_volume_shadow_params.html#7f41b5e26c3309294c5e003d1f7cda29">minIntensity</a></td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Minimum shadow intensity. <a href="#7f41b5e26c3309294c5e003d1f7cda29"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="struct_nv_flow_float4x4.html">NvFlowFloat4x4</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="struct_nv_flow_volume_shadow_params.html#8cece93466b637581f3d71b7414d46c0">projectionMatrix</a></td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Projection matrix, row major. <a href="#8cece93466b637581f3d71b7414d46c0"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="group___nv_flow_grid.html#gf05b2ac6de5b1cfbe5cdaade35b61d9e">NvFlowGridTextureChannel</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="struct_nv_flow_volume_shadow_params.html#07d6933ff9090917a6f311e8d407439d">renderChannel</a></td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">GridExport channel to render. <a href="#07d6933ff9090917a6f311e8d407439d"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="group___nv_flow_render_material.html#g29ab49d025fc500883ddb34bb334b4c1">NvFlowVolumeRenderMode</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="struct_nv_flow_volume_shadow_params.html#e10d28b375223d198f7af11c3e13aa58">renderMode</a></td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Render mode, see NvFlowVolumeRenderMode. <a href="#e10d28b375223d198f7af11c3e13aa58"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="struct_nv_flow_volume_shadow_params.html#fdd52abe81c7f279fa5e6cc25e9194ba">shadowBlendBias</a></td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Bias on shadow blend factor. <a href="#fdd52abe81c7f279fa5e6cc25e9194ba"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="struct_nv_flow_float4.html">NvFlowFloat4</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="struct_nv_flow_volume_shadow_params.html#a3ae7d40d84ae3e4bbe1b9e8fa25f964">shadowBlendCompMask</a></td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Component mask to control which channel(s) modulate the shadow blending. <a href="#a3ae7d40d84ae3e4bbe1b9e8fa25f964"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="struct_nv_flow_float4x4.html">NvFlowFloat4x4</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="struct_nv_flow_volume_shadow_params.html#246fc3d4e7639da24d375940d53eb10d">viewMatrix</a></td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">View matrix, row major. <a href="#246fc3d4e7639da24d375940d53eb10d"></a><br></td></tr>
</table>
<hr><a name="_details"></a><h2>Detailed Description</h2>
Parameters required to update volume shadows. <hr><h2>Field Documentation</h2>
<a class="anchor" name="2a6943e2a2e68f2e787059b5ac370e36"></a><!-- doxytag: member="NvFlowVolumeShadowParams::intensityScale" ref="2a6943e2a2e68f2e787059b5ac370e36" args="" -->
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<td class="memname">float <a class="el" href="struct_nv_flow_volume_shadow_params.html#2a6943e2a2e68f2e787059b5ac370e36">NvFlowVolumeShadowParams::intensityScale</a> </td>
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<p>
Shadow intensity scale.
<p>
</div>
</div><p>
<a class="anchor" name="1cdd827190f45e6ea53adba5d84cf912"></a><!-- doxytag: member="NvFlowVolumeShadowParams::materialPool" ref="1cdd827190f45e6ea53adba5d84cf912" args="" -->
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<td class="memname">NvFlowRenderMaterialPool* <a class="el" href="struct_nv_flow_volume_shadow_params.html#1cdd827190f45e6ea53adba5d84cf912">NvFlowVolumeShadowParams::materialPool</a> </td>
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<p>
Pool of materials to look for matches to GridMaterials.
<p>
</div>
</div><p>
<a class="anchor" name="7f41b5e26c3309294c5e003d1f7cda29"></a><!-- doxytag: member="NvFlowVolumeShadowParams::minIntensity" ref="7f41b5e26c3309294c5e003d1f7cda29" args="" -->
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<td class="memname">float <a class="el" href="struct_nv_flow_volume_shadow_params.html#7f41b5e26c3309294c5e003d1f7cda29">NvFlowVolumeShadowParams::minIntensity</a> </td>
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<p>
Minimum shadow intensity.
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<a class="anchor" name="8cece93466b637581f3d71b7414d46c0"></a><!-- doxytag: member="NvFlowVolumeShadowParams::projectionMatrix" ref="8cece93466b637581f3d71b7414d46c0" args="" -->
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<td class="memname"><a class="el" href="struct_nv_flow_float4x4.html">NvFlowFloat4x4</a> <a class="el" href="struct_nv_flow_volume_shadow_params.html#8cece93466b637581f3d71b7414d46c0">NvFlowVolumeShadowParams::projectionMatrix</a> </td>
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<p>
Projection matrix, row major.
<p>
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<a class="anchor" name="07d6933ff9090917a6f311e8d407439d"></a><!-- doxytag: member="NvFlowVolumeShadowParams::renderChannel" ref="07d6933ff9090917a6f311e8d407439d" args="" -->
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<td class="memname"><a class="el" href="group___nv_flow_grid.html#gf05b2ac6de5b1cfbe5cdaade35b61d9e">NvFlowGridTextureChannel</a> <a class="el" href="struct_nv_flow_volume_shadow_params.html#07d6933ff9090917a6f311e8d407439d">NvFlowVolumeShadowParams::renderChannel</a> </td>
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</div>
<div class="memdoc">
<p>
GridExport channel to render.
<p>
</div>
</div><p>
<a class="anchor" name="e10d28b375223d198f7af11c3e13aa58"></a><!-- doxytag: member="NvFlowVolumeShadowParams::renderMode" ref="e10d28b375223d198f7af11c3e13aa58" args="" -->
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<td class="memname"><a class="el" href="group___nv_flow_render_material.html#g29ab49d025fc500883ddb34bb334b4c1">NvFlowVolumeRenderMode</a> <a class="el" href="struct_nv_flow_volume_shadow_params.html#e10d28b375223d198f7af11c3e13aa58">NvFlowVolumeShadowParams::renderMode</a> </td>
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<p>
Render mode, see NvFlowVolumeRenderMode.
<p>
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<a class="anchor" name="fdd52abe81c7f279fa5e6cc25e9194ba"></a><!-- doxytag: member="NvFlowVolumeShadowParams::shadowBlendBias" ref="fdd52abe81c7f279fa5e6cc25e9194ba" args="" -->
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<td class="memname">float <a class="el" href="struct_nv_flow_volume_shadow_params.html#fdd52abe81c7f279fa5e6cc25e9194ba">NvFlowVolumeShadowParams::shadowBlendBias</a> </td>
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<p>
Bias on shadow blend factor.
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<a class="anchor" name="a3ae7d40d84ae3e4bbe1b9e8fa25f964"></a><!-- doxytag: member="NvFlowVolumeShadowParams::shadowBlendCompMask" ref="a3ae7d40d84ae3e4bbe1b9e8fa25f964" args="" -->
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<td class="memname"><a class="el" href="struct_nv_flow_float4.html">NvFlowFloat4</a> <a class="el" href="struct_nv_flow_volume_shadow_params.html#a3ae7d40d84ae3e4bbe1b9e8fa25f964">NvFlowVolumeShadowParams::shadowBlendCompMask</a> </td>
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<p>
Component mask to control which channel(s) modulate the shadow blending.
<p>
</div>
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<a class="anchor" name="246fc3d4e7639da24d375940d53eb10d"></a><!-- doxytag: member="NvFlowVolumeShadowParams::viewMatrix" ref="246fc3d4e7639da24d375940d53eb10d" args="" -->
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<td class="memname"><a class="el" href="struct_nv_flow_float4x4.html">NvFlowFloat4x4</a> <a class="el" href="struct_nv_flow_volume_shadow_params.html#246fc3d4e7639da24d375940d53eb10d">NvFlowVolumeShadowParams::viewMatrix</a> </td>
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<p>
View matrix, row major.
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<hr>The documentation for this struct was generated from the following file:<ul>
<li><a class="el" href="_nv_flow_8h-source.html">NvFlow.h</a></ul>
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