#include <NvFlow.h>
Data Fields | |
| float | intensityScale |
| Shadow intensity scale. | |
| NvFlowRenderMaterialPool * | materialPool |
| Pool of materials to look for matches to GridMaterials. | |
| float | minIntensity |
| Minimum shadow intensity. | |
| NvFlowFloat4x4 | projectionMatrix |
| Projection matrix, row major. | |
| NvFlowGridTextureChannel | renderChannel |
| GridExport channel to render. | |
| NvFlowVolumeRenderMode | renderMode |
| Render mode, see NvFlowVolumeRenderMode. | |
| float | shadowBlendBias |
| Bias on shadow blend factor. | |
| NvFlowFloat4 | shadowBlendCompMask |
| Component mask to control which channel(s) modulate the shadow blending. | |
| NvFlowFloat4x4 | viewMatrix |
| View matrix, row major. | |
Shadow intensity scale.
| NvFlowRenderMaterialPool* NvFlowVolumeShadowParams::materialPool |
Pool of materials to look for matches to GridMaterials.
Minimum shadow intensity.
Projection matrix, row major.
GridExport channel to render.
Render mode, see NvFlowVolumeRenderMode.
Bias on shadow blend factor.
Component mask to control which channel(s) modulate the shadow blending.
View matrix, row major.