NvFlowVolumeShadowParams Struct Reference
[NvFlowVolumeShadow]

Parameters required to update volume shadows. More...

#include <NvFlow.h>


Data Fields

float intensityScale
 Shadow intensity scale.
NvFlowRenderMaterialPool * materialPool
 Pool of materials to look for matches to GridMaterials.
float minIntensity
 Minimum shadow intensity.
NvFlowFloat4x4 projectionMatrix
 Projection matrix, row major.
NvFlowGridTextureChannel renderChannel
 GridExport channel to render.
NvFlowVolumeRenderMode renderMode
 Render mode, see NvFlowVolumeRenderMode.
float shadowBlendBias
 Bias on shadow blend factor.
NvFlowFloat4 shadowBlendCompMask
 Component mask to control which channel(s) modulate the shadow blending.
NvFlowFloat4x4 viewMatrix
 View matrix, row major.


Detailed Description

Parameters required to update volume shadows.

Field Documentation

Shadow intensity scale.

NvFlowRenderMaterialPool* NvFlowVolumeShadowParams::materialPool

Pool of materials to look for matches to GridMaterials.

Minimum shadow intensity.

Projection matrix, row major.

GridExport channel to render.

Render mode, see NvFlowVolumeRenderMode.

Bias on shadow blend factor.

Component mask to control which channel(s) modulate the shadow blending.

View matrix, row major.


The documentation for this struct was generated from the following file: