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/*
* Copyright (c) 2014-2017, NVIDIA CORPORATION. All rights reserved.
*
* NVIDIA CORPORATION and its licensors retain all intellectual property
* and proprietary rights in and to this software, related documentation
* and any modifications thereto. Any use, reproduction, disclosure or
* distribution of this software and related documentation without an express
* license agreement from NVIDIA CORPORATION is strictly prohibited.
*/
#pragma once
#include <DirectXMath.h>
#define MESH_API extern "C" __declspec(dllexport)
/// ****************** Mesh Context Public *******************************
typedef unsigned int MeshUint;
typedef unsigned char MeshUint8;
struct MeshContext;
struct MeshContextDesc;
MESH_API MeshContext* MeshContextCreate(const MeshContextDesc* desc);
MESH_API void MeshContextUpdate(MeshContext* context, const MeshContextDesc* desc);
MESH_API void MeshContextRelease(MeshContext* context);
/// ****************** Mesh Interface Public **********************
struct Mesh;
enum MeshRenderMode
{
MESH_RENDER_SOLID = 0
};
struct MeshDrawParams
{
MeshUint renderMode;
DirectX::XMMATRIX projection;
DirectX::XMMATRIX view;
DirectX::XMMATRIX model;
};
struct MeshData
{
MeshUint numVertices;
float* positions;
MeshUint positionStride;
float* normals;
MeshUint normalStride;
MeshUint numIndices;
MeshUint* indices;
float boundsMin[3];
float boundsMax[3];
};
MESH_API Mesh* MeshCreate(MeshContext* context);
MESH_API void MeshLoadFromFile(Mesh* mesh, const char* filename);
MESH_API void MeshGetData(Mesh* mesh, MeshData* data);
MESH_API void MeshDraw(Mesh* mesh, const MeshDrawParams* params);
MESH_API void MeshRelease(Mesh* mesh);
/// ****************** Mesh Context Implementation *******************************
struct MeshVertex
{
float x, y, z;
float nx, ny, nz;
};
struct MeshIndexBuffer;
struct MeshVertexBuffer;
MESH_API MeshIndexBuffer* MeshIndexBufferCreate(MeshContext* context, MeshUint* indices, MeshUint numIndices);
MESH_API void MeshIndexBufferRelease(MeshIndexBuffer* buffer);
MESH_API MeshVertexBuffer* MeshVertexBufferCreate(MeshContext* context, MeshVertex* vertices, MeshUint numVertices);
MESH_API void MeshVertexBufferRelease(MeshVertexBuffer* buffer);
struct MeshContextDrawParams
{
const MeshDrawParams* params;
MeshIndexBuffer* indexBuffer;
MeshVertexBuffer* vertexBuffer;
};
MESH_API void MeshContextDraw(MeshContext* context, const MeshContextDrawParams* params);
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