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authorAndrew Reidmeyer <[email protected]>2017-03-15 09:28:59 -0600
committerAndrew Reidmeyer <[email protected]>2017-03-15 09:28:59 -0600
commitf5f6a899903a309f1fc93b31c0297fc7b3b5cf46 (patch)
treeed3dece338b579d5b51af494b2d543fb46c43fa3 /demo/DemoApp/mesh.h
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Initial 1.0.0 binary releasev1.0.0
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diff --git a/demo/DemoApp/mesh.h b/demo/DemoApp/mesh.h
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+/*
+ * Copyright (c) 2014-2017, NVIDIA CORPORATION. All rights reserved.
+ *
+ * NVIDIA CORPORATION and its licensors retain all intellectual property
+ * and proprietary rights in and to this software, related documentation
+ * and any modifications thereto. Any use, reproduction, disclosure or
+ * distribution of this software and related documentation without an express
+ * license agreement from NVIDIA CORPORATION is strictly prohibited.
+ */
+
+#pragma once
+
+#include <DirectXMath.h>
+
+#define MESH_API extern "C" __declspec(dllexport)
+
+/// ****************** Mesh Context Public *******************************
+
+typedef unsigned int MeshUint;
+typedef unsigned char MeshUint8;
+
+struct MeshContext;
+
+struct MeshContextDesc;
+
+MESH_API MeshContext* MeshContextCreate(const MeshContextDesc* desc);
+
+MESH_API void MeshContextUpdate(MeshContext* context, const MeshContextDesc* desc);
+
+MESH_API void MeshContextRelease(MeshContext* context);
+
+/// ****************** Mesh Interface Public **********************
+
+struct Mesh;
+
+enum MeshRenderMode
+{
+ MESH_RENDER_SOLID = 0
+};
+
+struct MeshDrawParams
+{
+ MeshUint renderMode;
+ DirectX::XMMATRIX projection;
+ DirectX::XMMATRIX view;
+ DirectX::XMMATRIX model;
+};
+
+struct MeshData
+{
+ MeshUint numVertices;
+ float* positions;
+ MeshUint positionStride;
+ float* normals;
+ MeshUint normalStride;
+
+ MeshUint numIndices;
+ MeshUint* indices;
+
+ float boundsMin[3];
+ float boundsMax[3];
+};
+
+MESH_API Mesh* MeshCreate(MeshContext* context);
+
+MESH_API void MeshLoadFromFile(Mesh* mesh, const char* filename);
+
+MESH_API void MeshGetData(Mesh* mesh, MeshData* data);
+
+MESH_API void MeshDraw(Mesh* mesh, const MeshDrawParams* params);
+
+MESH_API void MeshRelease(Mesh* mesh);
+
+/// ****************** Mesh Context Implementation *******************************
+
+struct MeshVertex
+{
+ float x, y, z;
+ float nx, ny, nz;
+};
+
+struct MeshIndexBuffer;
+struct MeshVertexBuffer;
+
+MESH_API MeshIndexBuffer* MeshIndexBufferCreate(MeshContext* context, MeshUint* indices, MeshUint numIndices);
+
+MESH_API void MeshIndexBufferRelease(MeshIndexBuffer* buffer);
+
+MESH_API MeshVertexBuffer* MeshVertexBufferCreate(MeshContext* context, MeshVertex* vertices, MeshUint numVertices);
+
+MESH_API void MeshVertexBufferRelease(MeshVertexBuffer* buffer);
+
+struct MeshContextDrawParams
+{
+ const MeshDrawParams* params;
+ MeshIndexBuffer* indexBuffer;
+ MeshVertexBuffer* vertexBuffer;
+};
+
+MESH_API void MeshContextDraw(MeshContext* context, const MeshContextDrawParams* params); \ No newline at end of file