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/*
* Copyright (c) 2014-2017, NVIDIA CORPORATION. All rights reserved.
*
* NVIDIA CORPORATION and its licensors retain all intellectual property
* and proprietary rights in and to this software, related documentation
* and any modifications thereto. Any use, reproduction, disclosure or
* distribution of this software and related documentation without an express
* license agreement from NVIDIA CORPORATION is strictly prohibited.
*/
enum AppGraphCtxType
{
APP_CONTEXT_D3D11 = 1,
APP_CONTEXT_D3D12 = 2
};
#ifndef DEMOAPP_STR
#define XDEMOAPP_STR(s) DEMOAPP_STR(s)
#define DEMOAPP_STR(s) #s
#endif
namespace
{
const char* demoAppDLLName(AppGraphCtxType type)
{
return (type == APP_CONTEXT_D3D12) ?
"DemoAppD3D12" XDEMOAPP_STR(DLL_SUFFIX) ".dll" :
"DemoAppD3D11" XDEMOAPP_STR(DLL_SUFFIX) ".dll";
}
const char* demoAppBackendSuffix(AppGraphCtxType type)
{
return (type == APP_CONTEXT_D3D12) ?
"D3D12" :
"D3D11";
}
const char* nvFlowDLLName(AppGraphCtxType type)
{
return (type == APP_CONTEXT_D3D12) ?
"NvFlowD3D12" XDEMOAPP_STR(DLL_SUFFIX) ".dll" :
"NvFlowD3D11" XDEMOAPP_STR(DLL_SUFFIX) ".dll";
}
}
void loadModules(AppGraphCtxType type);
void unloadModules();
void loadAppGraphCtx(AppGraphCtxType type);
void unloadAppGraphCtx();
void loadNvFlowInterop(AppGraphCtxType type);
void unloadNvFlowInterop();
void loadMesh(AppGraphCtxType type);
void unloadMesh();
void loadImgui(AppGraphCtxType type);
void unloadImgui();
void loadComputeContext(AppGraphCtxType type);
void unloadComputeContext();
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