/* * Copyright (c) 2014-2017, NVIDIA CORPORATION. All rights reserved. * * NVIDIA CORPORATION and its licensors retain all intellectual property * and proprietary rights in and to this software, related documentation * and any modifications thereto. Any use, reproduction, disclosure or * distribution of this software and related documentation without an express * license agreement from NVIDIA CORPORATION is strictly prohibited. */ enum AppGraphCtxType { APP_CONTEXT_D3D11 = 1, APP_CONTEXT_D3D12 = 2 }; #ifndef DEMOAPP_STR #define XDEMOAPP_STR(s) DEMOAPP_STR(s) #define DEMOAPP_STR(s) #s #endif namespace { const char* demoAppDLLName(AppGraphCtxType type) { return (type == APP_CONTEXT_D3D12) ? "DemoAppD3D12" XDEMOAPP_STR(DLL_SUFFIX) ".dll" : "DemoAppD3D11" XDEMOAPP_STR(DLL_SUFFIX) ".dll"; } const char* demoAppBackendSuffix(AppGraphCtxType type) { return (type == APP_CONTEXT_D3D12) ? "D3D12" : "D3D11"; } const char* nvFlowDLLName(AppGraphCtxType type) { return (type == APP_CONTEXT_D3D12) ? "NvFlowD3D12" XDEMOAPP_STR(DLL_SUFFIX) ".dll" : "NvFlowD3D11" XDEMOAPP_STR(DLL_SUFFIX) ".dll"; } } void loadModules(AppGraphCtxType type); void unloadModules(); void loadAppGraphCtx(AppGraphCtxType type); void unloadAppGraphCtx(); void loadNvFlowInterop(AppGraphCtxType type); void unloadNvFlowInterop(); void loadMesh(AppGraphCtxType type); void unloadMesh(); void loadImgui(AppGraphCtxType type); void unloadImgui(); void loadComputeContext(AppGraphCtxType type); void unloadComputeContext();