1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
|
// This code contains NVIDIA Confidential Information and is disclosed to you
// under a form of NVIDIA software license agreement provided separately to you.
//
// Notice
// NVIDIA Corporation and its licensors retain all intellectual property and
// proprietary rights in and to this software and related documentation and
// any modifications thereto. Any use, reproduction, disclosure, or
// distribution of this software and related documentation without an express
// license agreement from NVIDIA Corporation is strictly prohibited.
//
// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
//
// Information and code furnished is believed to be accurate and reliable.
// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
// information or for any infringement of patents or other rights of third parties that may
// result from its use. No license is granted by implication or otherwise under any patent
// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
// This code supersedes and replaces all information previously supplied.
// NVIDIA Corporation products are not authorized for use as critical
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
// Copyright (c) 2014-2021 NVIDIA Corporation. All rights reserved.
#pragma once
#include "imgui.h"
struct ImserNode;
/// ******************* imguiser public interface ********************
void imguiserInit();
void imguiserUpdate();
void imguiserDestroy();
void imguiserBeginFrame();
void imguiserEndFrame();
void imguiserBeginGroup(const char* name, int* numItems);
void imguiserEndGroup();
bool imguiserCheck(const char* text, bool checked, bool enabled = true);
bool imguiserSlider(const char* text, float* val, float vmin, float vmax, float vinc, bool enabled = true);
bool imguiserOffscreenUpdate();
void imguiserValue1f(const char* text, float* val);
void imguiserValueBool(const char* text, bool* val);
void imguiserSave(const char* filename);
void imguiserLoad(const char* filename);
void imguiserLoadC(const ImserNode* nodes, unsigned int sizeInBytes);
/// **************** imguiser serialization protocol *********************
enum ImserType
{
IMSER_TYPE_GROUP_BEGIN = 0,
IMSER_TYPE_GROUP_END = 1,
IMSER_TYPE_FLOAT = 2,
IMSER_TYPE_BOOL = 3,
};
struct ImserNode
{
const char* name;
ImserType typeID;
union
{
float valFloat;
bool valBool;
};
};
ImserNode imserNodeGroupBegin(const char* name);
ImserNode imserNodeGroupEnd();
ImserNode imserNodeValue1f(const char* name, float value);
ImserNode imserNodeValueBool(const char* name, bool value);
|