// This code contains NVIDIA Confidential Information and is disclosed to you // under a form of NVIDIA software license agreement provided separately to you. // // Notice // NVIDIA Corporation and its licensors retain all intellectual property and // proprietary rights in and to this software and related documentation and // any modifications thereto. Any use, reproduction, disclosure, or // distribution of this software and related documentation without an express // license agreement from NVIDIA Corporation is strictly prohibited. // // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. // // Information and code furnished is believed to be accurate and reliable. // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such // information or for any infringement of patents or other rights of third parties that may // result from its use. No license is granted by implication or otherwise under any patent // or patent rights of NVIDIA Corporation. Details are subject to change without notice. // This code supersedes and replaces all information previously supplied. // NVIDIA Corporation products are not authorized for use as critical // components in life support devices or systems without express written approval of // NVIDIA Corporation. // // Copyright (c) 2014-2021 NVIDIA Corporation. All rights reserved. #pragma once #include "imgui.h" struct ImserNode; /// ******************* imguiser public interface ******************** void imguiserInit(); void imguiserUpdate(); void imguiserDestroy(); void imguiserBeginFrame(); void imguiserEndFrame(); void imguiserBeginGroup(const char* name, int* numItems); void imguiserEndGroup(); bool imguiserCheck(const char* text, bool checked, bool enabled = true); bool imguiserSlider(const char* text, float* val, float vmin, float vmax, float vinc, bool enabled = true); bool imguiserOffscreenUpdate(); void imguiserValue1f(const char* text, float* val); void imguiserValueBool(const char* text, bool* val); void imguiserSave(const char* filename); void imguiserLoad(const char* filename); void imguiserLoadC(const ImserNode* nodes, unsigned int sizeInBytes); /// **************** imguiser serialization protocol ********************* enum ImserType { IMSER_TYPE_GROUP_BEGIN = 0, IMSER_TYPE_GROUP_END = 1, IMSER_TYPE_FLOAT = 2, IMSER_TYPE_BOOL = 3, }; struct ImserNode { const char* name; ImserType typeID; union { float valFloat; bool valBool; }; }; ImserNode imserNodeGroupBegin(const char* name); ImserNode imserNodeGroupEnd(); ImserNode imserNodeValue1f(const char* name, float value); ImserNode imserNodeValueBool(const char* name, bool value);