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// This code contains NVIDIA Confidential Information and is disclosed to you
// under a form of NVIDIA software license agreement provided separately to you.
//
// Notice
// NVIDIA Corporation and its licensors retain all intellectual property and
// proprietary rights in and to this software and related documentation and
// any modifications thereto. Any use, reproduction, disclosure, or
// distribution of this software and related documentation without an express
// license agreement from NVIDIA Corporation is strictly prohibited.
//
// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
//
// Information and code furnished is believed to be accurate and reliable.
// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
// information or for any infringement of patents or other rights of third parties that may
// result from its use. No license is granted by implication or otherwise under any patent
// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
// This code supersedes and replaces all information previously supplied.
// NVIDIA Corporation products are not authorized for use as critical
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
// Copyright (c) 2014-2021 NVIDIA Corporation. All rights reserved.
#pragma once
struct CurveMouseState
{
int x;
int y;
unsigned char but;
};
struct CurveEditorBounds
{
int x, y, w, h;
};
struct CurvePoint
{
float x;
float r, g, b, a;
};
enum CurvePointAction
{
CURVE_POINT_NO_ACTION,
CURVE_POINT_MODIFY,
CURVE_POINT_INSERT,
CURVE_POINT_REMOVE,
};
struct CurveEditParams
{
CurveMouseState mouseState;
CurveEditorBounds editorBounds;
CurvePoint rangeMin;
CurvePoint rangeMax;
CurvePoint* points;
unsigned int numPoints;
};
struct CurveEditState
{
int activePointIndex;
int action;
bool pointMoveActive;
int pointMoveX;
int pointMoveY;
CurvePoint point;
};
bool curveEditor(CurveEditState* editState, const CurveEditParams* params);
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