// This code contains NVIDIA Confidential Information and is disclosed to you // under a form of NVIDIA software license agreement provided separately to you. // // Notice // NVIDIA Corporation and its licensors retain all intellectual property and // proprietary rights in and to this software and related documentation and // any modifications thereto. Any use, reproduction, disclosure, or // distribution of this software and related documentation without an express // license agreement from NVIDIA Corporation is strictly prohibited. // // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. // // Information and code furnished is believed to be accurate and reliable. // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such // information or for any infringement of patents or other rights of third parties that may // result from its use. No license is granted by implication or otherwise under any patent // or patent rights of NVIDIA Corporation. Details are subject to change without notice. // This code supersedes and replaces all information previously supplied. // NVIDIA Corporation products are not authorized for use as critical // components in life support devices or systems without express written approval of // NVIDIA Corporation. // // Copyright (c) 2014-2021 NVIDIA Corporation. All rights reserved. #pragma once struct CurveMouseState { int x; int y; unsigned char but; }; struct CurveEditorBounds { int x, y, w, h; }; struct CurvePoint { float x; float r, g, b, a; }; enum CurvePointAction { CURVE_POINT_NO_ACTION, CURVE_POINT_MODIFY, CURVE_POINT_INSERT, CURVE_POINT_REMOVE, }; struct CurveEditParams { CurveMouseState mouseState; CurveEditorBounds editorBounds; CurvePoint rangeMin; CurvePoint rangeMax; CurvePoint* points; unsigned int numPoints; }; struct CurveEditState { int activePointIndex; int action; bool pointMoveActive; int pointMoveX; int pointMoveY; CurvePoint point; }; bool curveEditor(CurveEditState* editState, const CurveEditParams* params);