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| author | Andrew Reidmeyer <[email protected]> | 2017-03-15 09:28:59 -0600 |
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| committer | Andrew Reidmeyer <[email protected]> | 2017-03-15 09:28:59 -0600 |
| commit | f5f6a899903a309f1fc93b31c0297fc7b3b5cf46 (patch) | |
| tree | ed3dece338b579d5b51af494b2d543fb46c43fa3 /docs/rest/_sources/index.txt | |
| download | flow-1.0.0.tar.xz flow-1.0.0.zip | |
Initial 1.0.0 binary releasev1.0.0
Diffstat (limited to 'docs/rest/_sources/index.txt')
| -rw-r--r-- | docs/rest/_sources/index.txt | 41 |
1 files changed, 41 insertions, 0 deletions
diff --git a/docs/rest/_sources/index.txt b/docs/rest/_sources/index.txt new file mode 100644 index 0000000..6e2b68a --- /dev/null +++ b/docs/rest/_sources/index.txt @@ -0,0 +1,41 @@ +.. Replace existing content with product specific content. Layout for this page should be consistent for all products. + Use the root `toctree` directive to include documents + +|PRODUCTNAME| +====================================== + +.. Replace the content. Layout should not change + +Nvidia Flow is an adaptive sparse voxel fluid simulation library for real-time applications. +The library is implemented in DX11 and DX12, will run on any DX11/DX12-capable GPU. +A combustion model is included for fire and smoke simulation. +Flexible simulation and rendering also supports a range of magical effects. + +Learn more about |PRODUCTNAME| +------------------------------ +* Visit the `product home page`_ on `NVIDIA Developer`_ + +* View Documentation :ref:`search` + +.. Other links to highlight: +.. Link to archived docs +.. Any other archived (version-specific) docs can be linked here as well. + +**Browse Documentation** + +.. toctree:: + :maxdepth: 1 + + Overview <self> + manual + releasenotes +.. Reference your chapters here. Chapters will not be listed if not defined here. +.. chapter1 +.. chatper2 + +.. Example of Getting Start Guide link +.. _Getting Started Guide: gettingstarted.html + + + + |