From f5f6a899903a309f1fc93b31c0297fc7b3b5cf46 Mon Sep 17 00:00:00 2001 From: Andrew Reidmeyer Date: Wed, 15 Mar 2017 09:28:59 -0600 Subject: Initial 1.0.0 binary release --- docs/rest/_sources/index.txt | 41 +++++++++++++++++++++++++++++++++++++++++ 1 file changed, 41 insertions(+) create mode 100644 docs/rest/_sources/index.txt (limited to 'docs/rest/_sources/index.txt') diff --git a/docs/rest/_sources/index.txt b/docs/rest/_sources/index.txt new file mode 100644 index 0000000..6e2b68a --- /dev/null +++ b/docs/rest/_sources/index.txt @@ -0,0 +1,41 @@ +.. Replace existing content with product specific content. Layout for this page should be consistent for all products. + Use the root `toctree` directive to include documents + +|PRODUCTNAME| +====================================== + +.. Replace the content. Layout should not change + +Nvidia Flow is an adaptive sparse voxel fluid simulation library for real-time applications. +The library is implemented in DX11 and DX12, will run on any DX11/DX12-capable GPU. +A combustion model is included for fire and smoke simulation. +Flexible simulation and rendering also supports a range of magical effects. + +Learn more about |PRODUCTNAME| +------------------------------ +* Visit the `product home page`_ on `NVIDIA Developer`_ + +* View Documentation :ref:`search` + +.. Other links to highlight: +.. Link to archived docs +.. Any other archived (version-specific) docs can be linked here as well. + +**Browse Documentation** + +.. toctree:: + :maxdepth: 1 + + Overview + manual + releasenotes +.. Reference your chapters here. Chapters will not be listed if not defined here. +.. chapter1 +.. chatper2 + +.. Example of Getting Start Guide link +.. _Getting Started Guide: gettingstarted.html + + + + -- cgit v1.2.3