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authorAndrew Reidmeyer <[email protected]>2017-03-15 09:28:59 -0600
committerAndrew Reidmeyer <[email protected]>2017-03-15 09:28:59 -0600
commitf5f6a899903a309f1fc93b31c0297fc7b3b5cf46 (patch)
treeed3dece338b579d5b51af494b2d543fb46c43fa3 /demo/Shaders/imguiPS.hlsl
downloadflow-1.0.0.tar.xz
flow-1.0.0.zip
Initial 1.0.0 binary releasev1.0.0
Diffstat (limited to 'demo/Shaders/imguiPS.hlsl')
-rw-r--r--demo/Shaders/imguiPS.hlsl22
1 files changed, 22 insertions, 0 deletions
diff --git a/demo/Shaders/imguiPS.hlsl b/demo/Shaders/imguiPS.hlsl
new file mode 100644
index 0000000..f51a21b
--- /dev/null
+++ b/demo/Shaders/imguiPS.hlsl
@@ -0,0 +1,22 @@
+
+struct Input
+{
+ float4 position : SV_POSITION;
+ float2 texCoord : TEXCOORD;
+ float4 color : COLOR;
+};
+
+Texture2D<float> tex : register(t0);
+SamplerState texSampler : register(s0);
+
+float4 imguiPS(Input input) : SV_TARGET
+{
+ float4 color = input.color;
+
+ if (input.texCoord.x >= 0.f)
+ {
+ color.a *= tex.SampleLevel(texSampler, input.texCoord, 0.f);
+ }
+
+ return color;
+} \ No newline at end of file