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| author | Andrew Reidmeyer <[email protected]> | 2017-03-15 09:28:59 -0600 |
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| committer | Andrew Reidmeyer <[email protected]> | 2017-03-15 09:28:59 -0600 |
| commit | f5f6a899903a309f1fc93b31c0297fc7b3b5cf46 (patch) | |
| tree | ed3dece338b579d5b51af494b2d543fb46c43fa3 /README.md | |
| download | flow-1.0.0.tar.xz flow-1.0.0.zip | |
Initial 1.0.0 binary releasev1.0.0
Diffstat (limited to 'README.md')
| -rw-r--r-- | README.md | 49 |
1 files changed, 49 insertions, 0 deletions
diff --git a/README.md b/README.md new file mode 100644 index 0000000..776740b --- /dev/null +++ b/README.md @@ -0,0 +1,49 @@ +NVIDIA Flow - 1.0.0 +=================== + +Flow is a sparse grid-based fluid simulation library for real-time applications. +Please see the manual included in this release package for more information on +the API and usage. + +Supported Platforms +------------------- + +Windows 32/64 bit + +Requirements +------------ + +* A DX11 capable graphics card and driver +* Visual Studio 2015 and the Windows 10 SDK + +Demo +==== + +nobuild_run.bat +Bin\x64\DemoAppRelease_x64.exe + +Controls +-------- + +left mouse - Rotate camera +middle mouse - Pan camera +right mouse - Zoom camera + +space - Shoot projectile +p - Pause simulation +F10 - Toggle DX11/DX12 +F11 - Toggle fullscreen +Esc - Quit + +Known Issues +============ + +* Volume Tiled Resources are slow in debug builds, due to D3D debug runtime warnings. +* The default memory limit might be excessive on cards with less than 2 GB of VRAM. + +Acknowledgements +================ + +* SDL is licensed under the zlib license +* stb_truetype by Sean Barrett is public domain +* imgui by Mikko Mononen is licensed under the ZLib license
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