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// This code contains NVIDIA Confidential Information and is disclosed to you
// under a form of NVIDIA software license agreement provided separately to you.
//
// Notice
// NVIDIA Corporation and its licensors retain all intellectual property and
// proprietary rights in and to this software and related documentation and
// any modifications thereto. Any use, reproduction, disclosure, or
// distribution of this software and related documentation without an express
// license agreement from NVIDIA Corporation is strictly prohibited.
//
// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
//
// Information and code furnished is believed to be accurate and reliable.
// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
// information or for any infringement of patents or other rights of third parties that may
// result from its use. No license is granted by implication or otherwise under any patent
// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
// This code supersedes and replaces all information previously supplied.
// NVIDIA Corporation products are not authorized for use as critical
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
// Copyright (c) 2013-2020 NVIDIA Corporation. All rights reserved.

#ifndef FLEXEXT_DX_COMMON_H
#define FLEXEXT_DX_COMMON_H

#ifdef WIN32
#pragma pack(push)
#pragma pack(16)
#endif

struct FlexExtConstParams
{
	int kNumParticles;
	int kNumForceFields;
	float kDt;
	float _pad;
};

#ifdef WIN32
#pragma pack(pop)
#endif

// enum FlexForceExtMode
#define eNvFlexExtModeForce			0
#define eNvFlexExtModeImpulse			1
#define eNvFlexExtModeVelocityChange	2

/**
* Force field data, currently just supports radial fields
*/
struct FlexExtForceFieldD3D
{
	float mPosition[3];		//!< Center of force field
	float mRadius;			//!< Radius of the force field
	float mStrength;		//!< Strength of the force field
	int mMode;				//!< Mode of field application
	bool mLinearFalloff;	//!< Linear or no falloff 
};

#endif	// FLEXEXT_DX_COMMON_H