// This code contains NVIDIA Confidential Information and is disclosed to you // under a form of NVIDIA software license agreement provided separately to you. // // Notice // NVIDIA Corporation and its licensors retain all intellectual property and // proprietary rights in and to this software and related documentation and // any modifications thereto. Any use, reproduction, disclosure, or // distribution of this software and related documentation without an express // license agreement from NVIDIA Corporation is strictly prohibited. // // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. // // Information and code furnished is believed to be accurate and reliable. // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such // information or for any infringement of patents or other rights of third parties that may // result from its use. No license is granted by implication or otherwise under any patent // or patent rights of NVIDIA Corporation. Details are subject to change without notice. // This code supersedes and replaces all information previously supplied. // NVIDIA Corporation products are not authorized for use as critical // components in life support devices or systems without express written approval of // NVIDIA Corporation. // // Copyright (c) 2013-2020 NVIDIA Corporation. All rights reserved. #ifndef FLEXEXT_DX_COMMON_H #define FLEXEXT_DX_COMMON_H #ifdef WIN32 #pragma pack(push) #pragma pack(16) #endif struct FlexExtConstParams { int kNumParticles; int kNumForceFields; float kDt; float _pad; }; #ifdef WIN32 #pragma pack(pop) #endif // enum FlexForceExtMode #define eNvFlexExtModeForce 0 #define eNvFlexExtModeImpulse 1 #define eNvFlexExtModeVelocityChange 2 /** * Force field data, currently just supports radial fields */ struct FlexExtForceFieldD3D { float mPosition[3]; //!< Center of force field float mRadius; //!< Radius of the force field float mStrength; //!< Strength of the force field int mMode; //!< Mode of field application bool mLinearFalloff; //!< Linear or no falloff }; #endif // FLEXEXT_DX_COMMON_H