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/*
* Copyright (c) 2008-2016, NVIDIA CORPORATION. All rights reserved.
*
* NVIDIA CORPORATION and its licensors retain all intellectual property
* and proprietary rights in and to this software, related documentation
* and any modifications thereto. Any use, reproduction, disclosure or
* distribution of this software and related documentation without an express
* license agreement from NVIDIA CORPORATION is strictly prohibited.
*/
#pragma once
#include "shaders.h"
#include "demoContext.h"
// This file implements the Shaders.h 'interface' through the DemoContext interface
void CreateDemoContext(int type); // 0 = OpenGL, 1 = DX11, 2 = DX12
DemoContext* GetDemoContext();
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