/* * Copyright (c) 2008-2016, NVIDIA CORPORATION. All rights reserved. * * NVIDIA CORPORATION and its licensors retain all intellectual property * and proprietary rights in and to this software, related documentation * and any modifications thereto. Any use, reproduction, disclosure or * distribution of this software and related documentation without an express * license agreement from NVIDIA CORPORATION is strictly prohibited. */ #pragma once #include "shaders.h" #include "demoContext.h" // This file implements the Shaders.h 'interface' through the DemoContext interface void CreateDemoContext(int type); // 0 = OpenGL, 1 = DX11, 2 = DX12 DemoContext* GetDemoContext();