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class PotPourri : public Scene
{
public:
PotPourri(const char* name) : Scene(name)
{
}
virtual void Initialize()
{
int sx = 2;
int sy = 2;
int sz = 2;
Vec3 lower(0.0f, 4.2f + g_params.radius*0.25f, 0.0f);
int dimx = 5;
int dimy = 10;
int dimz = 5;
float radius = g_params.radius;
int group = 0;
if (1)
{
// create a basic grid
for (int y=0; y < dimy; ++y)
for (int z=0; z < dimz; ++z)
for (int x=0; x < dimx; ++x)
CreateParticleShape(
GetFilePathByPlatform("../../data/box.ply").c_str(),
(g_params.radius*0.905f)*Vec3(float(x*sx), float(y*sy), float(z*sz)) + (g_params.radius*0.1f)*Vec3(float(x),float(y),float(z)) + lower,
g_params.radius*0.9f*Vec3(float(sx), float(sy), float(sz)), 0.0f, g_params.radius*0.9f, Vec3(0.0f), 1.0f, true, 1.0f, NvFlexMakePhase(group++, 0), true, 0.001f);
AddPlinth();
}
if (1)
{
int dimx = 60;
int dimy = 40;
float stretchStiffness = 1.0f;
float bendStiffness = 0.5f;
float shearStiffness = 0.7f;
int clothStart = g_buffers->positions.size();
CreateSpringGrid(Vec3(0.0f, 0.0f, -1.0f), dimx, dimy, 1, radius*0.5f, NvFlexMakePhase(group++, 0), stretchStiffness, bendStiffness, shearStiffness, Vec3(0.0f), 1.0f);
int corner0 = clothStart + 0;
int corner1 = clothStart + dimx-1;
int corner2 = clothStart + dimx*(dimy-1);
int corner3 = clothStart + dimx*dimy-1;
g_buffers->positions[corner0].w = 0.0f;
g_buffers->positions[corner1].w = 0.0f;
g_buffers->positions[corner2].w = 0.0f;
g_buffers->positions[corner3].w = 0.0f;
// add tethers
for (int i=clothStart; i < int(g_buffers->positions.size()); ++i)
{
float x = g_buffers->positions[i].x;
g_buffers->positions[i].y = 4.0f - sinf(DegToRad(15.0f))*x;
g_buffers->positions[i].x = cosf(DegToRad(25.0f))*x;
if (i != corner0 && i != corner1 && i != corner2 && i != corner3)
{
float stiffness = -0.5f;
float give = 0.05f;
CreateSpring(corner0, i, stiffness, give);
CreateSpring(corner1, i, stiffness, give);
CreateSpring(corner2, i, stiffness, give);
CreateSpring(corner3, i, stiffness, give);
}
}
g_buffers->positions[corner1] = g_buffers->positions[corner0] + (g_buffers->positions[corner1]-g_buffers->positions[corner0])*0.9f;
g_buffers->positions[corner2] = g_buffers->positions[corner0] + (g_buffers->positions[corner2]-g_buffers->positions[corner0])*0.9f;
g_buffers->positions[corner3] = g_buffers->positions[corner0] + (g_buffers->positions[corner3]-g_buffers->positions[corner0])*0.9f;
}
for (int i=0; i < 50; ++i)
CreateParticleShape(GetFilePathByPlatform("../../data/banana.obj").c_str(), Vec3(0.4f, 8.5f + i*0.25f, 0.25f) + RandomUnitVector()*radius*0.25f, Vec3(1), 0.0f, radius, Vec3(0.0f), 1.0f, true, 0.5f, NvFlexMakePhase(group++, 0), true, radius*0.1f, 0.0f, 0.0f, 1.25f*Vec4(0.875f, 0.782f, 0.051f, 1.0f));
//g_numExtraParticles = 32*1024;
g_numSubsteps = 2;
g_params.numIterations = 4;
g_params.radius *= 1.0f;
g_params.staticFriction = 0.7f;
g_params.dynamicFriction = 0.75f;
g_params.dissipation = 0.01f;
g_params.particleCollisionMargin = g_params.radius*0.05f;
g_params.sleepThreshold = g_params.radius*0.25f;
g_params.damping = 0.25f;
g_params.maxAcceleration = 400.0f;
g_windStrength = 0.0f;
// draw options
g_drawPoints = false;
g_emitters[0].mEnabled = true;
g_emitters[0].mSpeed = (g_params.radius*2.0f/g_dt);
}
virtual void Update()
{
}
};
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