class PotPourri : public Scene { public: PotPourri(const char* name) : Scene(name) { } virtual void Initialize() { int sx = 2; int sy = 2; int sz = 2; Vec3 lower(0.0f, 4.2f + g_params.radius*0.25f, 0.0f); int dimx = 5; int dimy = 10; int dimz = 5; float radius = g_params.radius; int group = 0; if (1) { // create a basic grid for (int y=0; y < dimy; ++y) for (int z=0; z < dimz; ++z) for (int x=0; x < dimx; ++x) CreateParticleShape( GetFilePathByPlatform("../../data/box.ply").c_str(), (g_params.radius*0.905f)*Vec3(float(x*sx), float(y*sy), float(z*sz)) + (g_params.radius*0.1f)*Vec3(float(x),float(y),float(z)) + lower, g_params.radius*0.9f*Vec3(float(sx), float(sy), float(sz)), 0.0f, g_params.radius*0.9f, Vec3(0.0f), 1.0f, true, 1.0f, NvFlexMakePhase(group++, 0), true, 0.001f); AddPlinth(); } if (1) { int dimx = 60; int dimy = 40; float stretchStiffness = 1.0f; float bendStiffness = 0.5f; float shearStiffness = 0.7f; int clothStart = g_buffers->positions.size(); CreateSpringGrid(Vec3(0.0f, 0.0f, -1.0f), dimx, dimy, 1, radius*0.5f, NvFlexMakePhase(group++, 0), stretchStiffness, bendStiffness, shearStiffness, Vec3(0.0f), 1.0f); int corner0 = clothStart + 0; int corner1 = clothStart + dimx-1; int corner2 = clothStart + dimx*(dimy-1); int corner3 = clothStart + dimx*dimy-1; g_buffers->positions[corner0].w = 0.0f; g_buffers->positions[corner1].w = 0.0f; g_buffers->positions[corner2].w = 0.0f; g_buffers->positions[corner3].w = 0.0f; // add tethers for (int i=clothStart; i < int(g_buffers->positions.size()); ++i) { float x = g_buffers->positions[i].x; g_buffers->positions[i].y = 4.0f - sinf(DegToRad(15.0f))*x; g_buffers->positions[i].x = cosf(DegToRad(25.0f))*x; if (i != corner0 && i != corner1 && i != corner2 && i != corner3) { float stiffness = -0.5f; float give = 0.05f; CreateSpring(corner0, i, stiffness, give); CreateSpring(corner1, i, stiffness, give); CreateSpring(corner2, i, stiffness, give); CreateSpring(corner3, i, stiffness, give); } } g_buffers->positions[corner1] = g_buffers->positions[corner0] + (g_buffers->positions[corner1]-g_buffers->positions[corner0])*0.9f; g_buffers->positions[corner2] = g_buffers->positions[corner0] + (g_buffers->positions[corner2]-g_buffers->positions[corner0])*0.9f; g_buffers->positions[corner3] = g_buffers->positions[corner0] + (g_buffers->positions[corner3]-g_buffers->positions[corner0])*0.9f; } for (int i=0; i < 50; ++i) CreateParticleShape(GetFilePathByPlatform("../../data/banana.obj").c_str(), Vec3(0.4f, 8.5f + i*0.25f, 0.25f) + RandomUnitVector()*radius*0.25f, Vec3(1), 0.0f, radius, Vec3(0.0f), 1.0f, true, 0.5f, NvFlexMakePhase(group++, 0), true, radius*0.1f, 0.0f, 0.0f, 1.25f*Vec4(0.875f, 0.782f, 0.051f, 1.0f)); //g_numExtraParticles = 32*1024; g_numSubsteps = 2; g_params.numIterations = 4; g_params.radius *= 1.0f; g_params.staticFriction = 0.7f; g_params.dynamicFriction = 0.75f; g_params.dissipation = 0.01f; g_params.particleCollisionMargin = g_params.radius*0.05f; g_params.sleepThreshold = g_params.radius*0.25f; g_params.damping = 0.25f; g_params.maxAcceleration = 400.0f; g_windStrength = 0.0f; // draw options g_drawPoints = false; g_emitters[0].mEnabled = true; g_emitters[0].mSpeed = (g_params.radius*2.0f/g_dt); } virtual void Update() { } };