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/* Copyright (c) 2016, NVIDIA CORPORATION. All rights reserved.
* NVIDIA CORPORATION and its licensors retain all intellectual property
* and proprietary rights in and to this software, related documentation
* and any modifications thereto. Any use, reproduction, disclosure or
* distribution of this software and related documentation without an express
* license agreement from NVIDIA CORPORATION is strictly prohibited. */
#ifndef NV_CO_DX_DEBUG_UTIL_H
#define NV_CO_DX_DEBUG_UTIL_H
#include <NvResult.h>
#define NOMINMAX
#include <DXGIDebug.h>
#include <wrl.h>
using namespace Microsoft::WRL;
/** \addtogroup common
@{
*/
namespace nvidia {
namespace Common {
struct DxDebugUtil
{
/// Get the debug interface
static int getDebugInterface(IDXGIDebug** debugOut);
};
} // namespace Common
} // namespace nvidia
/** @} */
#endif // NV_CO_DX12_DEBUG_UTIL_H
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