/* Copyright (c) 2016, NVIDIA CORPORATION. All rights reserved. * NVIDIA CORPORATION and its licensors retain all intellectual property * and proprietary rights in and to this software, related documentation * and any modifications thereto. Any use, reproduction, disclosure or * distribution of this software and related documentation without an express * license agreement from NVIDIA CORPORATION is strictly prohibited. */ #ifndef NV_CO_DX_DEBUG_UTIL_H #define NV_CO_DX_DEBUG_UTIL_H #include #define NOMINMAX #include #include using namespace Microsoft::WRL; /** \addtogroup common @{ */ namespace nvidia { namespace Common { struct DxDebugUtil { /// Get the debug interface static int getDebugInterface(IDXGIDebug** debugOut); }; } // namespace Common } // namespace nvidia /** @} */ #endif // NV_CO_DX12_DEBUG_UTIL_H