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/*
* Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved.
*
* NVIDIA CORPORATION and its licensors retain all intellectual property
* and proprietary rights in and to this software, related documentation
* and any modifications thereto. Any use, reproduction, disclosure or
* distribution of this software and related documentation without an express
* license agreement from NVIDIA CORPORATION is strictly prohibited.
*/
#pragma once
#include <windows.h>
#include <d3d11.h>
template <class T>
void inline COMRelease(T& t)
{
if (t) t->Release();
t = nullptr;
}
template <class T>
void inline COMRelease(T& t, UINT arraySize)
{
for (UINT i = 0; i < arraySize; i++)
{
if (t[i]) t[i]->Release();
t[i] = nullptr;
}
}
struct SDL_Window;
struct AppGraphProfiler;
struct AppGraphCtx
{
HWND m_hWnd = nullptr;
int m_winW = 0;
int m_winH = 0;
bool m_fullscreen = false;
size_t m_dedicatedVideoMemory = 0u;
// D3D11 objects
D3D11_VIEWPORT m_viewport;
ID3D11Device* m_device = nullptr;
ID3D11DeviceContext* m_deviceContext = nullptr;
IDXGISwapChain* m_swapChain = nullptr;
ID3D11Texture2D* m_backBuffer = nullptr;
ID3D11RenderTargetView* m_rtv = nullptr;
ID3D11Texture2D* m_depthStencil = nullptr;
ID3D11DepthStencilView* m_dsv = nullptr;
ID3D11ShaderResourceView* m_depthSRV = nullptr;
ID3D11DepthStencilState* m_depthState = nullptr;
ID3D11BlendState* m_blendState = nullptr;
ID3D11Texture2D* m_resolvedTarget = nullptr;
ID3D11ShaderResourceView* m_resolvedTargetSRV = nullptr;
AppGraphProfiler* m_profiler = nullptr;
AppGraphCtx();
~AppGraphCtx();
};
AppGraphCtx* AppGraphCtxCreate(int deviceID);
void AppGraphCtxInitRenderTarget(AppGraphCtx* context, SDL_Window* window, bool fullscreen, int);
void AppGraphCtxReleaseRenderTarget(AppGraphCtx* context);
void AppGraphCtxRelease(AppGraphCtx* context);
void AppGraphCtxFrameStart(AppGraphCtx* context, float clearColor[4]);
void AppGraphCtxFramePresent(AppGraphCtx* context, bool fullsync);
void AppGraphCtxResolveFrame(AppGraphCtx* context);
void AppGraphCtxProfileEnable(AppGraphCtx* context, bool enabled);
void AppGraphCtxProfileBegin(AppGraphCtx* context, const char* label);
void AppGraphCtxProfileEnd(AppGraphCtx* context, const char* label);
bool AppGraphCtxProfileGet(AppGraphCtx* context, const char** plabel, float* cpuTime, float* gpuTime, int index);
size_t AppGraphCtxDedicatedVideoMemory(AppGraphCtx* context);
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