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| author | Miles Macklin <[email protected]> | 2017-03-10 14:51:31 +1300 |
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| committer | Miles Macklin <[email protected]> | 2017-03-10 14:51:31 +1300 |
| commit | ad3d90fafe5ee79964bdfe1f1e0704c3ffcdfd5f (patch) | |
| tree | 4cc6f3288363889d7342f7f8407c0251e6904819 /demo/d3d11/appD3D11Ctx.h | |
| download | flex-ad3d90fafe5ee79964bdfe1f1e0704c3ffcdfd5f.tar.xz flex-ad3d90fafe5ee79964bdfe1f1e0704c3ffcdfd5f.zip | |
Initial 1.1.0 binary release
Diffstat (limited to 'demo/d3d11/appD3D11Ctx.h')
| -rw-r--r-- | demo/d3d11/appD3D11Ctx.h | 93 |
1 files changed, 93 insertions, 0 deletions
diff --git a/demo/d3d11/appD3D11Ctx.h b/demo/d3d11/appD3D11Ctx.h new file mode 100644 index 0000000..071952e --- /dev/null +++ b/demo/d3d11/appD3D11Ctx.h @@ -0,0 +1,93 @@ +/* + * Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved. + * + * NVIDIA CORPORATION and its licensors retain all intellectual property + * and proprietary rights in and to this software, related documentation + * and any modifications thereto. Any use, reproduction, disclosure or + * distribution of this software and related documentation without an express + * license agreement from NVIDIA CORPORATION is strictly prohibited. + */ + +#pragma once + +#include <windows.h> +#include <d3d11.h> + + +template <class T> +void inline COMRelease(T& t) +{ + if (t) t->Release(); + t = nullptr; +} + +template <class T> +void inline COMRelease(T& t, UINT arraySize) +{ + for (UINT i = 0; i < arraySize; i++) + { + if (t[i]) t[i]->Release(); + t[i] = nullptr; + } +} + + + +struct SDL_Window; +struct AppGraphProfiler; + +struct AppGraphCtx +{ + HWND m_hWnd = nullptr; + + int m_winW = 0; + int m_winH = 0; + bool m_fullscreen = false; + + size_t m_dedicatedVideoMemory = 0u; + + // D3D11 objects + D3D11_VIEWPORT m_viewport; + ID3D11Device* m_device = nullptr; + ID3D11DeviceContext* m_deviceContext = nullptr; + IDXGISwapChain* m_swapChain = nullptr; + ID3D11Texture2D* m_backBuffer = nullptr; + ID3D11RenderTargetView* m_rtv = nullptr; + ID3D11Texture2D* m_depthStencil = nullptr; + ID3D11DepthStencilView* m_dsv = nullptr; + ID3D11ShaderResourceView* m_depthSRV = nullptr; + ID3D11DepthStencilState* m_depthState = nullptr; + ID3D11BlendState* m_blendState = nullptr; + + ID3D11Texture2D* m_resolvedTarget = nullptr; + ID3D11ShaderResourceView* m_resolvedTargetSRV = nullptr; + + AppGraphProfiler* m_profiler = nullptr; + + AppGraphCtx(); + ~AppGraphCtx(); +}; + +AppGraphCtx* AppGraphCtxCreate(int deviceID); + +void AppGraphCtxInitRenderTarget(AppGraphCtx* context, SDL_Window* window, bool fullscreen, int); + +void AppGraphCtxReleaseRenderTarget(AppGraphCtx* context); + +void AppGraphCtxRelease(AppGraphCtx* context); + +void AppGraphCtxFrameStart(AppGraphCtx* context, float clearColor[4]); + +void AppGraphCtxFramePresent(AppGraphCtx* context, bool fullsync); + +void AppGraphCtxResolveFrame(AppGraphCtx* context); + +void AppGraphCtxProfileEnable(AppGraphCtx* context, bool enabled); + +void AppGraphCtxProfileBegin(AppGraphCtx* context, const char* label); + +void AppGraphCtxProfileEnd(AppGraphCtx* context, const char* label); + +bool AppGraphCtxProfileGet(AppGraphCtx* context, const char** plabel, float* cpuTime, float* gpuTime, int index); + +size_t AppGraphCtxDedicatedVideoMemory(AppGraphCtx* context);
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