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authorMiles Macklin <[email protected]>2017-03-10 14:51:31 +1300
committerMiles Macklin <[email protected]>2017-03-10 14:51:31 +1300
commitad3d90fafe5ee79964bdfe1f1e0704c3ffcdfd5f (patch)
tree4cc6f3288363889d7342f7f8407c0251e6904819 /demo/d3d11/appD3D11Ctx.h
downloadflex-ad3d90fafe5ee79964bdfe1f1e0704c3ffcdfd5f.tar.xz
flex-ad3d90fafe5ee79964bdfe1f1e0704c3ffcdfd5f.zip
Initial 1.1.0 binary release
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diff --git a/demo/d3d11/appD3D11Ctx.h b/demo/d3d11/appD3D11Ctx.h
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+/*
+ * Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved.
+ *
+ * NVIDIA CORPORATION and its licensors retain all intellectual property
+ * and proprietary rights in and to this software, related documentation
+ * and any modifications thereto. Any use, reproduction, disclosure or
+ * distribution of this software and related documentation without an express
+ * license agreement from NVIDIA CORPORATION is strictly prohibited.
+ */
+
+#pragma once
+
+#include <windows.h>
+#include <d3d11.h>
+
+
+template <class T>
+void inline COMRelease(T& t)
+{
+ if (t) t->Release();
+ t = nullptr;
+}
+
+template <class T>
+void inline COMRelease(T& t, UINT arraySize)
+{
+ for (UINT i = 0; i < arraySize; i++)
+ {
+ if (t[i]) t[i]->Release();
+ t[i] = nullptr;
+ }
+}
+
+
+
+struct SDL_Window;
+struct AppGraphProfiler;
+
+struct AppGraphCtx
+{
+ HWND m_hWnd = nullptr;
+
+ int m_winW = 0;
+ int m_winH = 0;
+ bool m_fullscreen = false;
+
+ size_t m_dedicatedVideoMemory = 0u;
+
+ // D3D11 objects
+ D3D11_VIEWPORT m_viewport;
+ ID3D11Device* m_device = nullptr;
+ ID3D11DeviceContext* m_deviceContext = nullptr;
+ IDXGISwapChain* m_swapChain = nullptr;
+ ID3D11Texture2D* m_backBuffer = nullptr;
+ ID3D11RenderTargetView* m_rtv = nullptr;
+ ID3D11Texture2D* m_depthStencil = nullptr;
+ ID3D11DepthStencilView* m_dsv = nullptr;
+ ID3D11ShaderResourceView* m_depthSRV = nullptr;
+ ID3D11DepthStencilState* m_depthState = nullptr;
+ ID3D11BlendState* m_blendState = nullptr;
+
+ ID3D11Texture2D* m_resolvedTarget = nullptr;
+ ID3D11ShaderResourceView* m_resolvedTargetSRV = nullptr;
+
+ AppGraphProfiler* m_profiler = nullptr;
+
+ AppGraphCtx();
+ ~AppGraphCtx();
+};
+
+AppGraphCtx* AppGraphCtxCreate(int deviceID);
+
+void AppGraphCtxInitRenderTarget(AppGraphCtx* context, SDL_Window* window, bool fullscreen, int);
+
+void AppGraphCtxReleaseRenderTarget(AppGraphCtx* context);
+
+void AppGraphCtxRelease(AppGraphCtx* context);
+
+void AppGraphCtxFrameStart(AppGraphCtx* context, float clearColor[4]);
+
+void AppGraphCtxFramePresent(AppGraphCtx* context, bool fullsync);
+
+void AppGraphCtxResolveFrame(AppGraphCtx* context);
+
+void AppGraphCtxProfileEnable(AppGraphCtx* context, bool enabled);
+
+void AppGraphCtxProfileBegin(AppGraphCtx* context, const char* label);
+
+void AppGraphCtxProfileEnd(AppGraphCtx* context, const char* label);
+
+bool AppGraphCtxProfileGet(AppGraphCtx* context, const char** plabel, float* cpuTime, float* gpuTime, int index);
+
+size_t AppGraphCtxDedicatedVideoMemory(AppGraphCtx* context); \ No newline at end of file