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/*
* Copyright (c) 2014-2017, NVIDIA CORPORATION. All rights reserved.
*
* NVIDIA CORPORATION and its licensors retain all intellectual property
* and proprietary rights in and to this software, related documentation
* and any modifications thereto. Any use, reproduction, disclosure or
* distribution of this software and related documentation without an express
* license agreement from NVIDIA CORPORATION is strictly prohibited.
*/
#pragma once
#include "../d3d/appGraphCtx.h"
#include <windows.h>
#include <d3d11.h>
struct AppGraphProfilerD3D11;
struct AppGraphCtxD3D11
{
HWND m_hWnd = nullptr;
int m_winW = 0;
int m_winH = 0;
bool m_fullscreen = false;
bool m_valid = false;
size_t m_dedicatedVideoMemory = 0u;
// D3D11 objects
D3D11_VIEWPORT m_viewport = {};
ID3D11Device* m_device = nullptr;
ID3D11DeviceContext* m_deviceContext = nullptr;
IDXGISwapChain* m_swapChain = nullptr;
ID3D11Texture2D* m_backBuffer = nullptr;
ID3D11RenderTargetView* m_rtv = nullptr;
ID3D11Texture2D* m_depthStencil = nullptr;
ID3D11DepthStencilView* m_dsv = nullptr;
ID3D11ShaderResourceView* m_depthSRV = nullptr;
ID3D11DepthStencilState* m_depthState = nullptr;
AppGraphProfilerD3D11* m_profiler = nullptr;
AppGraphCtxD3D11();
~AppGraphCtxD3D11();
};
inline AppGraphCtxD3D11* cast_to_AppGraphCtxD3D11(AppGraphCtx* appctx)
{
return (AppGraphCtxD3D11*)(appctx);
}
inline AppGraphCtx* cast_from_AppGraphCtxD3D11(AppGraphCtxD3D11* appctx)
{
return (AppGraphCtx*)(appctx);
}
APP_GRAPH_CTX_API AppGraphCtx* AppGraphCtxCreateD3D11(int deviceID);
APP_GRAPH_CTX_API bool AppGraphCtxUpdateSizeD3D11(AppGraphCtx* context, SDL_Window* window, bool fullscreen, int numMSAASamples);
APP_GRAPH_CTX_API void AppGraphCtxReleaseRenderTargetD3D11(AppGraphCtx* context);
APP_GRAPH_CTX_API void AppGraphCtxReleaseD3D11(AppGraphCtx* context);
APP_GRAPH_CTX_API void AppGraphCtxFrameStartD3D11(AppGraphCtx* context, AppGraphColor clearColor);
APP_GRAPH_CTX_API void AppGraphCtxFramePresentD3D11(AppGraphCtx* context, bool fullsync);
APP_GRAPH_CTX_API void AppGraphCtxWaitForFramesD3D11(AppGraphCtx* context, unsigned int maxFramesInFlight);
APP_GRAPH_CTX_API void AppGraphCtxProfileEnableD3D11(AppGraphCtx* context, bool enabled);
APP_GRAPH_CTX_API void AppGraphCtxProfileBeginD3D11(AppGraphCtx* context, const char* label);
APP_GRAPH_CTX_API void AppGraphCtxProfileEndD3D11(AppGraphCtx* context, const char* label);
APP_GRAPH_CTX_API bool AppGraphCtxProfileGetD3D11(AppGraphCtx* context, const char** plabel, float* cpuTime, float* gpuTime, int index);
APP_GRAPH_CTX_API size_t AppGraphCtxDedicatedVideoMemoryD3D11(AppGraphCtx* context);
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