/* * Copyright (c) 2014-2017, NVIDIA CORPORATION. All rights reserved. * * NVIDIA CORPORATION and its licensors retain all intellectual property * and proprietary rights in and to this software, related documentation * and any modifications thereto. Any use, reproduction, disclosure or * distribution of this software and related documentation without an express * license agreement from NVIDIA CORPORATION is strictly prohibited. */ #pragma once #include "../d3d/appGraphCtx.h" #include #include struct AppGraphProfilerD3D11; struct AppGraphCtxD3D11 { HWND m_hWnd = nullptr; int m_winW = 0; int m_winH = 0; bool m_fullscreen = false; bool m_valid = false; size_t m_dedicatedVideoMemory = 0u; // D3D11 objects D3D11_VIEWPORT m_viewport = {}; ID3D11Device* m_device = nullptr; ID3D11DeviceContext* m_deviceContext = nullptr; IDXGISwapChain* m_swapChain = nullptr; ID3D11Texture2D* m_backBuffer = nullptr; ID3D11RenderTargetView* m_rtv = nullptr; ID3D11Texture2D* m_depthStencil = nullptr; ID3D11DepthStencilView* m_dsv = nullptr; ID3D11ShaderResourceView* m_depthSRV = nullptr; ID3D11DepthStencilState* m_depthState = nullptr; AppGraphProfilerD3D11* m_profiler = nullptr; AppGraphCtxD3D11(); ~AppGraphCtxD3D11(); }; inline AppGraphCtxD3D11* cast_to_AppGraphCtxD3D11(AppGraphCtx* appctx) { return (AppGraphCtxD3D11*)(appctx); } inline AppGraphCtx* cast_from_AppGraphCtxD3D11(AppGraphCtxD3D11* appctx) { return (AppGraphCtx*)(appctx); } APP_GRAPH_CTX_API AppGraphCtx* AppGraphCtxCreateD3D11(int deviceID); APP_GRAPH_CTX_API bool AppGraphCtxUpdateSizeD3D11(AppGraphCtx* context, SDL_Window* window, bool fullscreen, int numMSAASamples); APP_GRAPH_CTX_API void AppGraphCtxReleaseRenderTargetD3D11(AppGraphCtx* context); APP_GRAPH_CTX_API void AppGraphCtxReleaseD3D11(AppGraphCtx* context); APP_GRAPH_CTX_API void AppGraphCtxFrameStartD3D11(AppGraphCtx* context, AppGraphColor clearColor); APP_GRAPH_CTX_API void AppGraphCtxFramePresentD3D11(AppGraphCtx* context, bool fullsync); APP_GRAPH_CTX_API void AppGraphCtxWaitForFramesD3D11(AppGraphCtx* context, unsigned int maxFramesInFlight); APP_GRAPH_CTX_API void AppGraphCtxProfileEnableD3D11(AppGraphCtx* context, bool enabled); APP_GRAPH_CTX_API void AppGraphCtxProfileBeginD3D11(AppGraphCtx* context, const char* label); APP_GRAPH_CTX_API void AppGraphCtxProfileEndD3D11(AppGraphCtx* context, const char* label); APP_GRAPH_CTX_API bool AppGraphCtxProfileGetD3D11(AppGraphCtx* context, const char** plabel, float* cpuTime, float* gpuTime, int index); APP_GRAPH_CTX_API size_t AppGraphCtxDedicatedVideoMemoryD3D11(AppGraphCtx* context);