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#ifndef SHADER_COMMON_D3D_H
#define SHADER_COMMON_D3D_H
#include <DirectXMath.h>
struct ShadowMap;
namespace Hlsl {
typedef DirectX::XMFLOAT3 float3;
typedef DirectX::XMFLOAT4 float4;
typedef DirectX::XMFLOAT4X4 float4x4;
#define EXCLUDE_SHADER_STRUCTS 1
#include "../d3d/shaders/shaderCommon.h"
} // namespace Shader
#endif // SHADER_COMMON_D3D_H
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