#ifndef SHADER_COMMON_D3D_H #define SHADER_COMMON_D3D_H #include struct ShadowMap; namespace Hlsl { typedef DirectX::XMFLOAT3 float3; typedef DirectX::XMFLOAT4 float4; typedef DirectX::XMFLOAT4X4 float4x4; #define EXCLUDE_SHADER_STRUCTS 1 #include "../d3d/shaders/shaderCommon.h" } // namespace Shader #endif // SHADER_COMMON_D3D_H