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-rw-r--r--demo/d3d/shaders/pointShadowPS.hlsl17
1 files changed, 17 insertions, 0 deletions
diff --git a/demo/d3d/shaders/pointShadowPS.hlsl b/demo/d3d/shaders/pointShadowPS.hlsl
new file mode 100644
index 0000000..d8fcff8
--- /dev/null
+++ b/demo/d3d/shaders/pointShadowPS.hlsl
@@ -0,0 +1,17 @@
+#include "shaderCommon.h"
+
+cbuffer constBuf : register(b0)
+{
+ PointShaderConst gParams;
+};
+
+void pointShadowPS(PointGeoOut input)
+{
+ // calculate normal from texture coordinates
+ float2 normal = input.texCoord.xy - float2(0.5, 0.5);
+ float mag = dot(normal.xy, normal.xy);
+ if (mag > 0.5 * 0.5)
+ {
+ discard; // kill pixels outside circle
+ }
+}