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| author | Miles Macklin <[email protected]> | 2017-06-09 13:41:15 +1200 |
|---|---|---|
| committer | Miles Macklin <[email protected]> | 2017-06-09 13:41:15 +1200 |
| commit | 688b5f42e9bfe498d7af7075d4d8f4429867f3a3 (patch) | |
| tree | 7e0d0e7c95298f0418723abd92f61ac6e16b055e /demo/d3d/shaders/pointShadowPS.hlsl | |
| parent | Update README.md (diff) | |
| download | flex-1.2.0.beta.1.tar.xz flex-1.2.0.beta.1.zip | |
1.2.0.beta.11.2.0.beta.1
Diffstat (limited to 'demo/d3d/shaders/pointShadowPS.hlsl')
| -rw-r--r-- | demo/d3d/shaders/pointShadowPS.hlsl | 17 |
1 files changed, 17 insertions, 0 deletions
diff --git a/demo/d3d/shaders/pointShadowPS.hlsl b/demo/d3d/shaders/pointShadowPS.hlsl new file mode 100644 index 0000000..d8fcff8 --- /dev/null +++ b/demo/d3d/shaders/pointShadowPS.hlsl @@ -0,0 +1,17 @@ +#include "shaderCommon.h" + +cbuffer constBuf : register(b0) +{ + PointShaderConst gParams; +}; + +void pointShadowPS(PointGeoOut input) +{ + // calculate normal from texture coordinates + float2 normal = input.texCoord.xy - float2(0.5, 0.5); + float mag = dot(normal.xy, normal.xy); + if (mag > 0.5 * 0.5) + { + discard; // kill pixels outside circle + } +} |