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authorMiles Macklin <[email protected]>2017-06-09 13:41:15 +1200
committerMiles Macklin <[email protected]>2017-06-09 13:41:15 +1200
commit688b5f42e9bfe498d7af7075d4d8f4429867f3a3 (patch)
tree7e0d0e7c95298f0418723abd92f61ac6e16b055e /demo/d3d/shaders/pointShadowPS.hlsl
parentUpdate README.md (diff)
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1.2.0.beta.11.2.0.beta.1
Diffstat (limited to 'demo/d3d/shaders/pointShadowPS.hlsl')
-rw-r--r--demo/d3d/shaders/pointShadowPS.hlsl17
1 files changed, 17 insertions, 0 deletions
diff --git a/demo/d3d/shaders/pointShadowPS.hlsl b/demo/d3d/shaders/pointShadowPS.hlsl
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+++ b/demo/d3d/shaders/pointShadowPS.hlsl
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+#include "shaderCommon.h"
+
+cbuffer constBuf : register(b0)
+{
+ PointShaderConst gParams;
+};
+
+void pointShadowPS(PointGeoOut input)
+{
+ // calculate normal from texture coordinates
+ float2 normal = input.texCoord.xy - float2(0.5, 0.5);
+ float mag = dot(normal.xy, normal.xy);
+ if (mag > 0.5 * 0.5)
+ {
+ discard; // kill pixels outside circle
+ }
+}